Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Mortal Kombat X
1
In February 2015, Warner Bros was given a small window of permission from Todd McFarlane to use Spawn in its games. However, Ed Boon was unaware of the offer two months later, despite revealing that Spawn was discussed as a potential guest character. Spawn would later be added in Mortal Kombat 11.
Pokémon: Let's Go, Pikachu!
subdirectory_arrow_right Pokémon: Let's Go, Eevee! (Game)
1
During development, Psyduck was considered as the mascot of the other game instead of Eevee. This idea was scrapped because of Psyduck having similar colours to Pikachu.
Girls' RPG: Cinderella Life
1
Attachment Several changes were made to the game during its development: the game's box art was altered, the game's title changed from Cabaret Gals to Girls RPG: Cinderella Life, hostesses being changed to “Neosiennes”, the character’s underlying goal changed to finding a legendary lucky butterfly at the castle instead of being the best hostess, and the game's marketed sale price from 5,400 yen to 4,980 yen.

Though undisclosed, it's assumed that these changes were done so try and disassociate itself from the fact that the game is about being a hostess, which is deemed as not being one of the most dignified professions in Japan.
Tom Clancy's The Division 2
1
Attachment The odd text descriptions for the starting gear were inspired by Swedish military veteran and developer on the game Rasmus Kunstlicher and his experiences whilst serving in the army. Kunstlicher had served 11 months in the Swedish military and stated that the equipment they were given wasn't reliable and would often frustrate them.
Actua Soccer 3
1
A port of the game for the Nintendo 64 was in development but was canceled due to poor sales of the game Body Harvest. The port was in development for six months around the end of 1998 and was dropped before it was publicly announced.
Galidor: Defenders of the Outer Dimension
1
Ports of the game for the GameCube and PlayStation 2 were planned to be released alongside the PC and Game Boy Advance releases intended for Spring 2003, however they were eventually canceled due to Asylum Entertainment, who were developing the PC, PlayStation 2 and GameCube versions, parting company with some staff who were working on them.
Resident Evil Zero
1
The idea of not having "item boxes" in the game was based on "Sweet Home". The team wanted to remove it, so that it would feel a lot harder to play.
Alien: Isolation
1
At one point in development, it was planned for the Working Joe enemy to quote lines from William Shakespeare in a malevolent manner. However, it was ultimately decided it didn't fit with the tone of the game and the few recorded lines were cut from the game.
Collection: Grandia
1
In an interview, game's art director Hidenobu Takahashi stated that the title of the game came from a Formula One race car.

"To us it means a variety of specialists coming together to challenge themselves with a new design. How can we create something amazing? That’s the single question we ask when we’re developing a game, and we’ll work ourselves to the bone to answer it. It’s the same as an F1 team, where they get specialists from all different fields together to build the fastest car. We’re in the final stages of our work here, so please look forward to Grandia soon!."
Project X Zone
1
Attachment Concept art shows that Mii Kouryuji had a different hairstyle, which was changed one month after the character designs were completed.
The Thing
1
Computer Artworks, the developer of the game, were in the process of developing a sequel, The Thing 2. However, the conception was cut short due to the company shutting down.
Hype: The Time Quest
1
Attachment A port of the game for the Nintendo 64 was in development, however it was eventually canceled. It was shown off at E3 98 and would've featured split-screen multiplayer and closely resembled the PC version.
Shenmue II
1
The Lucky Hit minigame is affected by both weather and temperature which affects the physical behavior of the ball.
Franchise: F-Zero
1
In 2011, Nintendo of Europe approached developer Criterion to create a pitch demo for a new F-Zero game to be shown at E3 2011 alongside the unveiling of the Wii U. However, due to the studio at the time busy with development on Need for Speed: Most Wanted for multiple platforms, they couldn't spare any resources to create it in time so they turned down the offer.
JoJo's Bizarre Adventure: Eyes of Heaven
1
There are unused voice files in the game for Part 6 Jotaro, who isn't present in the final game aside from an image in the game's credits.
Super Smash Bros. Ultimate
1
Unlike other boss characters, Spoiler:Giga Bowser is classified as a fighter in the game's files, even having placeholder slots for alternate costumes.

These are likely leftovers from the previous game, Spoiler:where Giga Bowser appeared as a playable transformation.
Final Fantasy VII
2
In the early development stages, producer Tetsuya Nomura planned to have only three playable characters in the entire game. However, during a phone call with Yoshinori Kitase, they decided that one of the three characters should be permanently killed off. After the staff chose Aerith, Nomura created Tifa as another possible love interest for Cloud.
Street Fighter II
1
At one point, the development team wanted to implement pressure sensitive buttons similar to those found in certain cabinets of the original Street Fighter, but they decided to go with a 6-button layout because that was the kind of arcade machine that was available to them.
Uncharted 2: Among Thieves
1
According to game's designer Richard Lemarchand, the Tibetan village in the game was inspired by the 2008 video game The Graveyard developed by Tale of Tales. The game's title affected him a lot more than he expected, with its simple experience of leading a slowly-moving elderly lady through a graveyard.

"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
Dragon Ball Z: Buu's Fury
1
Near the scouter entries for Android #18 in the ROM are unused scouter entries for Android #13, Android #14, Android #15 and Super Android #13 from the movie Dragon Ball Z: Super Android 13.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 297 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right