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Mario Kart Tour
1
Bandai Namco assisted in the development of the game.
Animal Crossing: New Horizons
1
The reason for the game's sudden shift from a town to a deserted island was as a result of Animal Crossing's director Aya Kyogoku wanting to bring something completely new to the series. Kyogoku believed that players were "moving to a new location that already existed," and "wanted to giving them a new experience and thought a deserted island would be perfect."
Platform: Wii
1
In December 2016, Red Fly Studios showcased several Wii prototypes of various games the developer had conceptualized for the console. These games include: Batman: Arkham Asylum, Devil May Cry, a reimagining of Namco's Dig Dug, and Star Wars: X-Wing vs. TIE Fighter.
SoulCalibur III
1
Within the games files exists four unused fighting styles. Two of them are prototype movesets for Lizardman and Revenant and the other two have no specific character attached to them. When hacked into the game, Lizardman's is only one that is usable, however it is incomplete and glitchy. The other three cannot be used and will cause the game to crash when the player is attacked.

One style has the character riding what appears to be an invisible horse. It is speculated that this style might have been meant for the Calvary unit in the Chronicle of Swords mode.
Metal Gear Solid 2: Sons of Liberty
1
According to Hideo Kojima in the documentary Metal Gear Saga Vol. 1, the game's original setting would have revolved around nuclear weapon inspections in Iraq and Iran. The plot of the game involved Solid Snake stopping the new Metal Gear while it was located on an aircraft carrier within a certain time limit. "Liquid Snake" and his group were supposed to be defeated by Snake, which would imply that Liquid would have faked his death from FOXDIE in "Metal Gear Solid (1998)". However, after working on the project for 6 months, tensions began to rise in the Middle East, so the team decided to scrap it in order to avoid controvesy. The final result of this original plot we relegated to the game's opening, involving "The Tanker".
Dungeons & Dragons: Shadow over Mystara
1
Attachment Originally Miles (2P Cleric) was going to have a tonsure haircut. But DnD owners TSR didn't approve the design, telling the designers to remove it by making him completely bald.
Super Monkey Ball: Banana Blitz
1
In an interview with SPoNG.com, Monkey Ball creator Toshihiro Nagoshi said that he planned to release the game for the Xbox 360 and PlayStation 3. The game was later released for the Wii exclusively, and no such announcement for other consoles were made. A reversal of this later happened with the 2006 edition of Sonic the Hedgehog and Sonic and the Secret Rings.
1
Giga Bowser's design was inspired by Sakurai's vision of how Bowser looked before Super Mario 64.

"The old Bowser was scary. In the NES era, characters were more symbolic, so you had room to use your imagination. When I looked at the original Bowser, I saw a frenzied, terrifying monster.

But, advancements in technology have allowed designers to convey characters in greater detail, and in recent games his image has steadily become cuter.

Naturally, this is a current game, so it needs to use his current design. And from there, Giga Bowser (unexpectedly?) happened to come into existence."
Kingdom Hearts II
1
Attachment There is an unused version of the song Lazy Afternoons that's more orchestrated. This is likely an earlier version of the song.
Crash Bandicoot: The Wrath of Cortex
1
The original PlayStation 2 version of the game had long load times that averaged around 47 seconds. According to the founder of Traveler's Tales, this was a consequence of a small mini-game intended to be incorporated during development.

Originally, you could move Crash through hyperspace during his falling animation and collect Wumpa Fruit. Any Wumpa Fruit collected would be added to your totals when the level loaded.

Due to a fraudulent patent Namco had over loading screen mini-games beginning with Tekken's PlayStation port, it had to be removed. However, time constraints meant Traveler's Tales could not fix these loading times before release. The Greatest Hits re-release shrunk the loading times down to a mere 17 seconds.
Cuphead
1
Attachment Found within the game's files is an unused title theme for Cuphead with lyrics. This may have been composed during early stages of the game's development, as the lyrics describe a completely different plot from what was featured in the final game.
Super Smash Bros. Ultimate
1
Attachment Charizard, Incineroar, the Inklings, and Sonic the Hedgehog are the only characters that take continuous damage when in water. This is in reference to their respective series, as Sonic cannot swim, Inklings are instantly killed when they come in contact with water, Incineroar and Charizard are fire-type Pokémon which are weak against Water-based attacks.
Psychic Force
1
Originally, there were going to be different kinds of weapons in each stage that the player can pick up, but for unknown reasons, this idea was dropped
Portal 2
1
There are unused lines for Cave Johnson found within the games '.nut' files. The lines would've been used for a scene where the player finds an AI cube with Cave Johnson's conscious programmed inside it. He would meet GLaDOS and reveal that she indeed used to be Caroline and that he "volunteered" her to be a test subject to see if his conscious could be loaded into a machine. He would then continuously ask the player to kill him.
Collection: Splatterhouse
1
The game's programmer Itou, stated that ideas for the Splatterhouse series came from the first 2 Evil Dead films.
Company: Rare
1
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Company: Nintendo
1
According to Shigeru Miyamoto in a Keynote speech at the 2018 Computer Entertainment Developers Conference, the reason he and Nintendo never created an MMORPG game (and probably never will) is because he personally finds it boring and tiring to have to handle a game that needs constant updates and attention for an extremely large amount of time and would thus rather create a great number of unique games constantly over the same timespan.
Super Smash Bros. Ultimate
1
The voice clip used for when Snake plants a C4 is a clip that originally went unused in Super Smash Bros. Brawl.

It was thought to have originally served the same purpose as it does in Ultimate.
Jak II
1
During development, early ideas for new eco powers revolved around time manipulation. Although unused in the final version of the game, these eco powers are present in a preview build - Jak would've been able to manipulate time by accelerating it (increasing his movement and firing speed), decelerating it (slowing enemies down), or stopping it altogether.
The Legend of Zelda: Link's Awakening
1
According to Eiji Aonuma, the "tilt-shift" effect was inspired by the original Game Boy version's "vast but small" world on the console's 66 mm screen.

"When I played the original Game Boy version, it was a small screen, and it felt like a small world, but very vast. And so, it kind of had this tilt shift perspective; so that's why I thought this diorama-like art style would be perfect for this."
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