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Super Mario World
Points awarded in the SNES game are lower than the Game Boy Advance game for defeating Charging Chuck. Also, in the Game Boy Advance game, coins are awarded for defeating Charging Chuck with fireballs.
Contributed by Kakariko Kid
Super Mario World
Yoshi turns into Blue Yoshi if he has wings when a level is completed in the SNES game. In the Game Boy Advance game, Yoshi will not change into Blue Yoshi if he has wings when completing a level.
Contributed by Kakariko Kid
Super Mario World
Yoshi can spit the key out after entering a keyhole in the SNES game. This was removed from the Game Boy Advance game.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, Mario and Luigi can not spin jump on some enemies that they can in the Game Boy Advance game, such as Boos and Podoboos. Also, in the Game Boy Advance game, Yoshi can jump off of fish enemies.
Contributed by Kakariko Kid
Super Mario World
By holding the run button, Mario and Luigi can climb vines faster in the Game Boy Advance game.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, Yoshi will always produce an egg containing a mushroom when he eats ten red berries. In the Game Boy Advance version Green Yoshi will produce an egg with a mushroom, Blue Yoshi will produce an egg with a feather, Red Yoshi will produce an egg with a Fire Flower, and Yellow Yoshi will produce and egg with a Starman.
Contributed by Kakariko Kid
Super Mario World
In the Game Boy Advance game, earning at least 10 lives consecutively will cause a flower and the number of lives earned to scroll across the screen.
Contributed by Kakariko Kid
Super Mario World
Ghost houses and Fortresses do not have Dragon Coins on the SNES version, but appear in every level in the Game Boy Advance version. Because of this change, some level designs were reconfigured. The Dragon Coins will also turn into Peach Coins (after a cutscene) if all five Dragon Coins are collected in every single level in the Game Boy Advance game.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, when Mario or Luigi gets hurt while having a power-up (i.e. fire flower or cape), Mario and Luigi will become Small Mario/Small Luigi, as they did in Super Mario Bros. In the Game Boy Advance game, Power-up Mario/Power-up Luigi will become Super Mario/Super Luigi when they are hurt, as they do in Super Mario Bros. 3. In both versions, if Super Mario/Super Luigi get hurt, the reserve item in the box at the top of the screen will drop down.
Contributed by Kakariko Kid
Super Mario World
In the SNES version, the "Top Secret Area" stage is a yellow dot on the map. In the Game Boy Advance version, a smiling bush represents the stage.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, the timer for Bowser's Castle is 400 seconds; there is no time limit when fighting Bowser. In the Game Boy Advance game, the timer was increased to 800 seconds if entering through the front door and 600 seconds if entering from the back door due to the timer continues when fighting Bowser.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, the "Top Secret Area" stage does not have a timer. In the Game Boy Advance game, the "Top Secret Area" has 200 seconds on the timer.
Contributed by Kakariko Kid
Tekken Tag Tournament 2
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In the "Modern Oasis" stage, some Muslim players complained on Katsuhiro Harada's Twitter account about the Arabic script on the floor that contained the word "Allah". Harada apologized and said he didn't know what the writing meant. Patch 1.03 was later pushed to all regions to remove it.
Contributed by ProtoSnake
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Ken's original stage from "Street Fighter Alpha" was replaced with a beach stage in "Super Puzzle Fighter II Turbo HD Remix". The beach stage itself bares a strong resemblance to a piece of "Street Fighter II" artwork in which all the characters (including the "Final Fight" characters) are enjoying a day at the beach. The characters included in the background of the beach stage are Guile, Blanka, Cammy, Dee Jay, Zangief, E. Honda, M. Bison, Sagat, Balrog & Vega.
Contributed by ProtoSnake
Dying Light
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Due to complaints and negative reviews on Amazon, an update was released for the Japanese version that reverted the game's green blood and gore back to red after it was previously censored.
Contributed by ProtoSnake
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Later versions of the game included a redesigned end boss, looking more like a mothership than the original version.
Contributed by ProtoSnake
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Both tunnel enemies' designs were updated with new graphics in later versions of the game.
Contributed by ProtoSnake
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Ant-Man was originally voiced by YouTube personality Toby Turner aka Tobuscus, however in early April, 2016, his dialogue was replaced with another voice actor's. This change was done presumably due to the recent allegations about Turner that he had sexually assaulted his ex-girlfriends. A member of the game's support team said in reply to the change, "It seemed like the best thing to do for our players".
Contributed by KnowledgeBase
Battlefield Hardline
The experience required to reach level 150 was doubled from the amount required during the beta. This was due to a player reaching the maximum rank within 5 days of the beta's release.
Contributed by SiiGMA Viperz
Team Fortress 2
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Several taunts present in the 2014 Love and War Update were already in the game files back in the 2013 Halloween Update, but were quickly removed in the following update.
Contributed by 8BitEthan
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