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Prior to the game's console release, SNK celebrated the series' 15-year anniversary by updating the official King of Fighters website to feature images of K' and Mai Shiranui in the game's art style. This led to speculation that the two characters would be playable on the console versions of the game. This ended up being false, with both K' and Mai becoming absent from the final roster, with Elisabeth and Mature substituting as console-exclusive characters.
Contributed by DrakeVagabond
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The original cover athlete is former Green Bay Packers quarterback Brett Favre. Five days before the game was released in North America, Favre had been traded to the New York Jets. Rather than recalling all copies, EA allowed fans to print out a brand new cover featuring Favre now in the New York Jets uniform.
Contributed by GamerBen144
In the Japanese Saturn port of the game, it is possible to play as Pepsiman, the mascot for the Pepsi Company in Japan, by losing the first match in Arcade Mode. Then the player must defeat him to unlock him as a playable character.

In addition, the Pepsi brand can be seen advertised during the game's second attract mode with Tokio, on Picky's skateboard, and on both a truck and a billboard in Picky's Diner stage. However, they are not present in the US and PAL versions of the game as the Pepsi advertising was instead replaced with generic advertising.
Contributed by Tuli0hWut
Castlevania: Dawn of Sorrow
In a Reddit AMA with Shutaro Iida, he revealed that, for him and his team, the most insufferable thing about developing this game and for the Nintendo DS was strict demand from higher ups "to use the touch [screen technology] as much as possible" during their development.
Contributed by PirateGoofy
Marvel vs. Capcom 2: New Age of Heroes
According to game's director Tatsuya Nakae in a 2000 Arcadia magazine #3 developer interview, he was asked how they were able to realize the support for the game's online matching service network (established in collaboration with Japanese telecom KDDI). He responded:

"In the beginning, Funamizu asked us if it’d be possible to add online battles as a major selling point, and after discussing it internally and determining that it might be feasible, we decided to approach KDDI with the idea. Thankfully, KDDI was on board and got to work on making it a reality; we didn’t have a ton of time for development, but thanks to the hard work of KDDI, we were able to make it happen."
"At first, I was worried about lag during online matches, but when we ran in-house tests, the lag didn’t feel as bad as I feared it would and we were able to comfortably play online, so we rushed to finish the game. People who’ve never tried it tend to think “online play, I don’t know…” and shy away from it, but those people are the ones who are the most impressed when they finally try it for themselves, so I’d really urge you to go hands-on for yourselves."
Contributed by ProtoSnake
When porting the game to the Saturn, many of the background elements were heavily scaled down. This resulted in many interactable objects, like the swaying bridge in Hayabusa's Stage, being removed.
Contributed by DrakeVagabond
The Japanese version of the arcade expansion added story epilogues for each character's ending.
Contributed by DrakeVagabond
The Western versions of the arcade game and the Sega Saturn ports omit the story epilogues from each character's ending for unknown reasons.
Contributed by DrakeVagabond
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The enemy Laments had their nipples removed in the Japanese release for the PlayStation 4 & Xbox One versions of the game.
Contributed by ProtoSnake
Metal Gear Solid
During the fight with Psycho Mantis, the player is intended to swap their controller to the second port to prevent Psycho Mantis from reading their mind. However, if you call Campbell after losing to Psycho Mantis enough times, Campbell and Naomi will reveal that the statues in the room are based on Mantis himself, and attacking the statues will distract him long enough to be attacked. This alternate strategy was implemented in case the second controller port of the PlayStation is damaged, although this strategy was not included in Metal Gear Solid: The Twin Snakes on the GameCube.
Contributed by ultimateseanboy
Console: Genesis
According to a 1998 interview with Sega R&D head Hideki Sato published in The History of SEGA Console Hardware, the Mega Drive's design from Japan was based on the audio player's appearance, and presented the "16-bit" label embossed with a golden metallic veneer to give it an impact of power:

"We had a feeling that before long, consumers would be appreciating video games with the same sense with which they enjoyed music; moreover, since the Megadrive was a machine that you put in front of your TV, our concept was to make it look like an audio player. So we painted the body black and put the “16BIT” lettering in a gold print. That gold printing, by the way, was very expensive. (laughs) But we really wanted to play up the fact that this was the very first 16-bit home console."
Contributed by ProtoSnake
In a 2016 interview with the director of the first game in the series Masahide Miyata, he was asked how development on Lufia & the Fortress of Doom began. He responded:

"Four or five of us got together and started talking about making our own RPG. We developed a prototype version of “Esuto” for the PC-98, and shopped it around to different companies for distribution. This was before the era of things like powerpoint presentations, so we lugged a PC-98 and CRT monitor around with us to give our pitch. Taito was one of those companies we presented to. Then once the development was officially underway, the idea came up that, since we were gonna do this after all, we might as well make it for the Super Famicom."
Contributed by ProtoSnake
Night Trap
Night Trap: 25th Anniversary Edition, an expanded 2017 re-release of the game for the PlayStation 4, Nintendo Switch and PC, uses the full uncompressed video footage recorded for the original game. Additional bonus content includes deleted scenes like an introduction scene for the game's story and a death scene featuring Danny (which was most likely cut due to Danny's young age), as well as a behind-the-scenes developer commentary, a "theater mode" to watch all of the game's story, a "survivor mode" that will randomly place Augers in the house, and a playable version of "Scene of the Crime", the first prototype of Night Trap created in 1986 to pitch an unreleased console called the Control-Vision to Hasbro.
Contributed by ProtoSnake
The Famicom version of the game released in 1986 was the first Famicom game to utilize a 128 kilobyte cartridge.
Contributed by MehDeletingLater
Advent Rising
There are Warp Pipes that can be found within the game's first and fourth chapters that strikingly resemble the Warp Pipes from the Mario series. Upon entering either Pipe, there will be a secret room with three more Warp Pipes along with 8-bit music playing in the background, which resembles the Warp Zone from World 1-2 in Super Mario Bros. Upon entering any of the three Pipes, they will warp the player to certain chapters within the game. Furthermore, finding all six buttons within the first chapter without the use of cheat codes will reveal a rainbow bridge that resembles the Rainbow Road track from the Mario Kart series that leads to a blue Warp Pipe, which takes the player to the secret room.

The second Warp Pipe is inaccessible in the PC version due to the switch used to access it not working; whether or not this inaccessibility was an intentional choice by the developers or a glitch is unknown.
Contributed by Tuli0hWut
The King of Fighters '95
The PlayStation port of the game has extra features that were not in the original Japanese version, such a level select and an improved English translation, which was one of the biggest issues from the Neo Geo version. The port also fixed areas of slowdown, the lower-quality graphics from previous versions, and missing frames of animation.
Contributed by DrakeVagabond
Metal Gear Solid
In the English localization of the game, when Ocelot and Liquid Snake discuss their demands to the president, Ocelot states their demands as including "1 billion dollars" for both the original PlayStation/PC release and the GameCube remake. In the original Japanese release of the PlayStation/PC version, he states it as "50 million dollars". However, for the Japanese release of the GameCube remake, there is no dub of the game's voice lines in Japanese, while the subtitles translated to Japanese still say "1 billion dollars". Whether or not "1 billion dollars" or "50 million dollars" is a mistake in the game's script or was changed for future releases of the game is unknown.
Contributed by ProtoSnake
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In the Sega CD version, in a cutscene after defeating Kingpin, a carved face of Sonic the Hedgehog can be seen in the background on the cave walls, likely as a reference to the game being published by Sega and available exclusively on Sega consoles.
Contributed by ProtoSnake
The announcement of a Wii version of Just Dance 2020 was met with confusion from some fans as to why an eighth generation game would be released on a discontinued console, speculating that it was because hospitals and rehabilitation centers still used the Wii for physical therapy and recreation, with Just Dance being a popular series for those purposes. However, Ubisoft released an official statement in response to the speculation that claimed that "it would be inaccurate to say that Just Dance is available on the Wii solely because it’s developed for physical therapy purposes" and that "a lot of our players are children and families who continue to play on Wii."
Contributed by GamerBen144
The GameCube version contains Mario, Luigi, and Peach from the Mario series as playable characters under the team name "Nintendo All-Stars", and a new stage called the Nintendo Court. This appearance was part of a deal between Nintendo and EA that allowed them to use Nintendo's characters in three of EA's games for the GameCube, the other two being SSX on Tour and Fight Night Round 2.
Contributed by GamerBen144
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