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In the opening of the GBA version, Denzel Crocker's name is misspelled as "Denzil Crocker".
Contributed by CuriousUserX90
The Revenge of Shinobi
The Japanese version of the game was renamed "The Super Shinobi". Putting a US copy of the game into a Japanese console will still show the title as The Super Shinobi. Likewise, playing a Japanese copy of the game on a American or European machine will still show the title as Revenge of Shinobi.
Contributed by ProtoSnake
Ken's original stage from "Street Fighter Alpha" was replaced with a beach stage in "Super Puzzle Fighter II Turbo HD Remix". The beach stage itself bares a strong resemblance to a piece of "Street Fighter II" artwork in which all the characters (including the "Final Fight" characters) are enjoying a day at the beach. The characters included in the background of the beach stage are Guile, Blanka, Cammy, Dee Jay, Zangief, E. Honda, M. Bison, Sagat, Balrog & Vega.
Contributed by ProtoSnake
Disney's Aladdin
A long-standing debate exists over which of the two Aladdin ports - one for SNES made by Capcom and one for Sega Genesis made by Virgin Games - is actually the better version. Game designer Shinji Mikami, who made the SNES version, actually claims the Genesis port is better:

"If I didn't actually make [the SNES game], I would probably buy the Genesis one. Animation-wise, I think the Genesis version's better. The Genesis version had a sword, actually. I wanted to have a sword."

Mikami cites other problems for the SNES port besides the lack of bladed weapons. The cover art also did not include the "Genie" character, who is the most iconic member of the cast. This upset a lot of fans of the movie. Mikami said:

"Originally, the front of the Super Famicom package had a genie on it. Disney said no to that, so we had to move the genie to the back of the package in a smaller size. But the Sega version, they had the genie on the front."

According to Polygon and game director Dave Perry, who created the Genesis port of the game, the lack of Genie on the front cover could have had something to do with actor Robin Williams and his annoyance at the way Disney was using his character's likeness in promotional materials, such as video games:

"That put the use of the Genie as 'sensitive' during those discussions."

Dave Perry was happy to hear about how Shinji Mikami felt about his port of the game. Ironically, his opinion was opposite of Mikami's about both Aladdin games:

"I'm really biased as we made the original game and got Disney to deliver the animation. So I'd flip the quote, 'If I didn't actually make the Genesis version I'd probably buy the SNES one'."
Contributed by ProtoSnake
Super Mario World
A status menu is accessible on the world map by pressing the Select button on the Game Boy Advance version. The status menu allows the player to see total play time, score, the number of exits found by each brother, whether Princess Peach has been saved, and whether all of Dragon coins have been collected.

After completing all exits on every level, a stage select screen will also become available that will take the player to any chosen level.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, the maximum number of lives a player could have is 99. In the Game Boy Advance game, this was changed to 999.
Contributed by Kakariko Kid
Toy Story
There are a few minor differences in the Genesis version of the game not present in the SNES Version:
•The title screen shows Woody with a devious face unlike in the SNES, where it shows him with an envious face.
•Upon clearing a level, Woody has a longer dancing animation.
•The Day-Toy-Na level bears a striking resemblance to Outrun, which was also released for the Genesis. However, it is not present in the SNES version of the game.
The box art for the Xbox and Gamecube versions feature a stamp that says "Keep It Dirty." This was removed from the PS2 version, most likely due to the fact that the PS2 version is censored, removing all nudity for the game.
Contributed by Takahashi2212
Marvel vs. Capcom: Clash of Super Heroes
The Japanese Version contains 2 lines during one of Megaman's winning poses not present in the Western Versions, where Dr. Light will either simply congratulate him or offer him cake. These lines were later restored for the Playstation Version of the Game.
Contributed by CuriousUserX90
In the PS2 version, Ma Chao, Yue Ying, Cao Pi, Zhang He, Taishi Ci, and Ling Tong are given Musou Modes in this version of the game as well as having new weapons and movesets:

• Ma Chao changed from a spear to a great sword (similar to Fu Xi's).
• Cao Pi changed from a short sword to a longsword.
• Zhang He changed from a spear back to his pair of claws.
• Taishi Ci changed from a spear back to his pair of rods.
• Ling Tong changed from a halberd to a three section staff (sanjiegun).
• Yue Ying changed from a longbow to a bladed crossbow.

Zhang He, Taishi Ci and Ling Tong's weapons became their main weapons for future installments.
Contributed by DrakeVagabond
Resident Evil 2
The Nintendo 64 version of Resident Evil 2 is the only one of its ports to have completely exclusive content, in the form of the EX-files. These files tie into many other releases in the series, namely Resident Evil, Resident Evil 3: Nemesis, Resident Evil Zero, Resident Evil Code: Veronica and Resident Evil Outbreak, the latter three having not even been released at the time. In addition to that, two locations from the two now non-canon drama albums are mentioned.
Contributed by Mass Distraction
Out of all the games featured in the collection, Grabbed by The Ghoulies was the only one to be remastered to run natively on the Xbox One, while other games received only bug fixes and minor adjustments to their controls.
Contributed by CuriousUserX90
The Eternal Darkness project originally started off to be built as a game for the Nintendo 64 and was first announced at the 1999 E3 convention. However, as changes went on in development and with the GameCube coming out, the game ended up being touched up and released for the GameCube in 2002.
Contributed by G-Haven
As part of a collaboration between Marvelous Interactive and Tecmo Koei, one of the DLC costume sets includes 16 outfits based on characters from the Senran Kagura series.

Exclusively in the Playstation 4 and Xbox One versions, the outfits can be destroyed as the characters take damage, just as they do in the Senran Kagura games.
Contributed by Kitsune Hawk
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the PAL and Japanese versions, there is a curse word ("I'm ready to fucking spill") in the lyric of Final Fight stage's music theme Needles, but the lyric was removed in the International version.
Contributed by ProtoSnake
Street Fighter EX2
Hayate was removed from the arcade roster of EX2 Plus for unknown reasons, making a previously unlockable character, Nanase, a normal character in his stead. Hayate was added back in the home port of the game, but as a secret character.
Contributed by Mass Distraction
The title voices for Resident Evil 2, Resident Evil 3: Nemesis and Resident Evil Code: Veronica X for the Gamecube were changed to match the title voices of Resident Evil and Resident Evil Zero, both of which were released on the Gamecube before them.
Contributed by Mass Distraction
Super Mario World
In the SNES release, Yoshi's house has seven berries on it. In the Game Boy Advance release, there are ten berries.
Contributed by Kakariko Kid
Street Fighter II
On the arcade version of "Super Street Fighter II: The New Challengers", Cammy's ending has an error in her dialogue, her line reads; "WAIT! IF WHAT HE". The end of the line is supposed to read "SAYS IS TRUE...", but it was cut off, even though the whole sentence is still inside the data.

This was corrected in "Hyper Street Fighter II", but with a comma instead of ellipses.
Contributed by ProtoSnake
Resident Evil (1996)
In the DS, both Japanese versions of the PlayStation and Saturn release, and some PC versions, the cutscene after encountering the first zombie includes a scene where Kenneth's head falls to the floor and rollls towards the camera. The head scene was removed from the other versions, even though his head is still detached from his body.

In later games containing the same scene, such as Resident Evil (2002) and Resident Evil: The Umbrella Chronicles, Kenneth's head remains attached to his body.
Contributed by ProtoSnake
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