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Developer: SEGA
Most Sega Codename Consoles were named after celestial bodies.

Project Mercury (also know as Sega Game Gear) was SEGA's first handheld to compete with Game Boy.

Project Venus (also know as Sega Nomad) was a handheld version of Sega Genesis.

Project Mars (also know as Sega 32X) was a add-on for Sega Genesis.

Project Jupiter was a 32-Bit Cartridge Base Standalone Console and it was also going to feature a CD Add-on like Sega Genesis and Sega CD. This early idea was scraped and SEGA moved on creating a standalone CD Base Console which is Sega Saturn due to CDs are cheaper and has more storage then Cartridges.

Project Saturn (also know as Sega Saturn) was a 5th Generation Console to compete with PlayStation and Nintendo 64.

Project Neptune was Sega 32X and Sega Genesis all-in-one Console. This Combo Console was never released.

Project Pluto was a second model of Sega Saturn with a NetLink Internet Modem accessory built in. Only two Prototypes was existed.

The only 2 planets that was not used by SEGA was Earth and Uranus.

Project Titan (also know as STV "Sega Titan Video") was an Arcade Board of Sega Saturn that used Cartridges instead of CDs. The STV was only used in Japan.

Project Janus (also know as Sega Picture Magic) was designed for Developers to edit pre-loaded pictures supplied on a smart media card.
Contributed by ABOhiccups
Pokemon Yellow
If the player attempts to enter The Safari Zone without sufficient money to enter enough times, the worker who lets you in will take pity and allow you to enter with one safari ball. This was not an interaction in Pokemon Red & Blue and exists as a way to prevent the player from progressing in the game as a result of being unable to acquire enough money to get the HM03, surf, which is found in the park.
Contributed by Psychospacecow
The game goes by different titles in various regions.

In the USA the game is "The Real Ghostbusters", featuring Ghostbuster characters..
In the EU it is "Garfield Labyrinth", featuring the comic strip character Garfield.
In Japan the game is "Mickey Mouse IV: Mahou no Labyrinth", featuring the cartoon character Mickey Mouse.
Contributed by psyducklover13
The series is know as Samurai Spirits in Japan.
Contributed by ZpaceJ0ck0
Series: Fatal Fury
The series is know as Garō Densetsu (餓狼伝説, "Legend of the Hungry Wolf") in Japan.
Contributed by ZpaceJ0ck0
In the USA Version of this game, Hamtaro receives a nut to give to another hamster. However, in the EU version it is a cherry.
Contributed by psyducklover13
The animation for "Hushie" in Japan features Hamtaro masking his mouth with paper with an "X" symbol on it. However, in international territories this "X" was replaced with a red crossed-circle design.
Contributed by psyducklover13
The animation for "Cramcram" features the Japanese flag design on Hamtaro's headband in the Japanese version of this game. However, in international territories this design was removed.
Contributed by psyducklover13
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The animation for "Wait-Q" in Japan is different from the international version. Whereas in international versions Hamtaro taps his foot on the ground, in Japan Hamtaro rubs the ground with his paw.
Contributed by psyducklover13
Nicktoons Racing
The Hasbro Interactive logo that plays in the PC version is desynchronized in both the video being slower than normal, and the audio starting later.
Contributed by GamerBen144
In the western versions of the game, most of the key content was locked behind in-app purchases. However, in the Japanese version, all key content is bundled with the upfront purchase, with smaller monetizations.
Contributed by DrakeVagabond
Frogger: He's Back!
In the PC version, the Hasbro logo plays as normal, albeit the ending shows the "Escape" video compression logo. However, in the PS1 version, the logo is somewhat out of sync, resulting in both the audio getting cut off at the end, and the "Escape" logo not being shown.
Contributed by GamerBen144
The game was released as Dōbutsu Banchō (動物番長, "Animal Leader") in Japan.
Contributed by GamerBen144
Donkey Kong
There's an unused sprite of Mario and Pauline sitting after the rescue in the NES version of the game, suggesting that there was to be different sort of ending.
Contributed by CuriousUserX90
Donkey Kong Jungle Beat
During the E3 Demo of the game, DK shouted a basic howl after defeating a boss, rather than the one heard in the final game which fluctuates in tone.
Contributed by CuriousUserX90
Console: SNES
Nintendo removed the Eject Button, Expansion Port, LED Power Light, S-Video, and RGB from the SNES Model SNS-101 in order to lower the price for re-releasing the SNES as a smaller Console.
Contributed by ABOhiccups
In Japan the game was released under the name Gunspike. The name of the english release comes from a special move performed by Cammy from Street Fighter, who is a playable character in the game.
Contributed by ZpaceJ0ck0
Ratchet & Clank
In the demo version, a cutscene in Blackwater City shows Darla Gratch says she's reporting for "Channel 64 News", but her microphone has a 2 on it. In the official release version, her small dialogue was change to "Channel 2 News", but her mouth doesn't match the words she says. In later games like Ratchet & Clank: Going Commando and Ratchet & Clank: Up Your Arsenal, she was reporting for "Channel 64 News", as was originally intended during development of the first game.
Contributed by ProtoSnake
Mega Man X6
An electric guitar was added to the intro stage theme in the US and EU releases.
Mario & Sonic at the Olympic Games
The Wii version of the game contains unused fanfares for finishing an event in 2nd and 3rd place, but in the final game, the same music plays for the Award Ceremony regardless of what place the player finished in 1st-3rd.

Despite this, the 2nd and 3rd place music are used in the DS Version.
Contributed by CuriousUserX90
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