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Super Mario World
Points awarded in the SNES game are lower than the Game Boy Advance game for defeating Charging Chuck. Also, in the Game Boy Advance game, coins are awarded for defeating Charging Chuck with fireballs.
Contributed by Kakariko Kid
Super Mario World
Yoshi turns into Blue Yoshi if he has wings when a level is completed in the SNES game. In the Game Boy Advance game, Yoshi will not change into Blue Yoshi if he has wings when completing a level.
Contributed by Kakariko Kid
Super Mario World
Yoshi can spit the key out after entering a keyhole in the SNES game. This was removed from the Game Boy Advance game.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, Mario and Luigi can not spin jump on some enemies that they can in the Game Boy Advance game, such as Boos and Podoboos. Also, in the Game Boy Advance game, Yoshi can jump off of fish enemies.
Contributed by Kakariko Kid
Super Mario World
By holding the run button, Mario and Luigi can climb vines faster in the Game Boy Advance game.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, Yoshi will always produce an egg containing a mushroom when he eats ten red berries. In the Game Boy Advance version Green Yoshi will produce an egg with a mushroom, Blue Yoshi will produce an egg with a feather, Red Yoshi will produce an egg with a Fire Flower, and Yellow Yoshi will produce and egg with a Starman.
Contributed by Kakariko Kid
Attachment
In the European and Australian versions, the name was changed to "Ace Combat: Distant Thunder".
Contributed by ProtoSnake
Super Mario World
In the SNES game, Yoshi has orange arms regardless of his body color, though he has green arms on the SNES box art. In the Game Boy Advance version, Yoshi's arms are the same color as his body.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, player 1 controls Mario and player 2 controls Luigi. In the Game Boy Advance game, the player can choose to play as either Mario or Luigi by pressing the R button on the world map. Additionally, in the SNES version Luigi is an exact copy of Mario with a different color palette. In the Game Boy Advance version, Luigi was changed in several ways including:
• Luigi is taller and skinnier than Mario and more closely resembles his modern apperance. Luigi also wears blue overalls instead of his purple overalls from the SNES version.
• Luigi jumps higher, moves slower, and scuttles in mid-air much like he does in Super Mario Bros. 2 (U.S. version). He also runs slower and has worse traction than Mario.
• Luigi flies higher with his cape than Mario, but also flies slower.
• Fireballs from Fire Luigi bounce higher.
• When Luigi rides Yoshi, Yoshi doesn't instantly eat enemies; Yoshi can spit enemies out, and use some of them as weapons, but swallows them after 7-8 seconds.
• All coins will fall out of a block if Luigi hits it, whereas the coins come out one-by-one when Mario hits the same block.
Contributed by Kakariko Kid
Super Mario World
In the Game Boy Advance game, earning at least 10 lives consecutively will cause a flower and the number of lives earned to scroll across the screen.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, the player can only save after completing certain stages or finishing any Ghost House or Fortress. In the Game Boy Advance game, the player can save inside of a course or on the world map; the Game Boy Advance game also saves the player's power-ups and life count, whereas the SNES version starts the player out as Small Mario with 5 lives each time a saved file is loaded.
Contributed by Kakariko Kid
Super Mario World
In the Game Boy Advance game, different colored Yoshis can be found in question blocks on regular stages after finding each colored Yoshi on Star Road. Cape Mario/Cape Luigi can find a blue Yoshi, Fire Mario/Fire Luigi can find a red Yoshi, and Super Mario/Super Luigi and Small Mario/Small Luigi can find a yellow or green Yoshi. In the SNES game, only green Yoshis can be found in question blocks outside of Star Road and the Special World.
Contributed by Kakariko Kid
Super Mario World
Ghost houses and Fortresses do not have Dragon Coins on the SNES version, but appear in every level in the Game Boy Advance version. Because of this change, some level designs were reconfigured. The Dragon Coins will also turn into Peach Coins (after a cutscene) if all five Dragon Coins are collected in every single level in the Game Boy Advance game.
Contributed by Kakariko Kid
Super Mario World
In the SNES version, the maximum number of lives a player can have is 99. In the Game Boy Advance version, this was changed to 999.
Contributed by Kakariko Kid
Super Mario World
In the SNES version, enemy changes and Autumn-colored levels appear after completing the Special World. In the Game Boy Advance version, all 96 exits must be cleared instead.

Additionally, the Game Boy Advance version includes a cutscene showing Luigi in a balloon tossing out masks to the Koopas after unlocking the Autumn-colored levels, whereas the changes in the SNES version are first seen when entering Yoshi's house upon exiting the Special World.

Galoombas and Pokeys also have different appearances in the Game Boy Advance version, along with Koopas, Bullet Bills and Piranha plants like the SNES version.
Contributed by Kakariko Kid
Super Mario World
In the SNES game, when Mario or Luigi gets hurt while having a power-up (i.e. fire flower or cape), Mario and Luigi will become Small Mario/Small Luigi, as they did in Super Mario Bros. In the Game Boy Advance game, Power-up Mario/Power-up Luigi will become Super Mario/Super Luigi when they are hurt, as they do in Super Mario Bros. 3. In both versions, if Super Mario/Super Luigi get hurt, the reserve item in the box at the top of the screen will drop down.
Contributed by Kakariko Kid
God of War III
There are minor changes between the trophies for the PS3 and PS4 remake of this game. The trophy for defeating Hades in the PS3 version is called "Hooker". This was changed to "Depths Below" in the PS4 remake. As well as the trophy "I didn't do it...But I wish I did!", which is awarded for killing the Poseidon Princess, being removed.
Marvel vs. Capcom 2: New Age of Heroes
In the Japanese version of the game "Air Combos" are referred to as "Aerial Raves". There is a sound file in the international versions of the game of the announcer saying "Aerial Rave!", which goes unused due to the change.
Contributed by Takahashi2212
Attachment
The Korean version of Samurai Shodown II has several differences compared to the other versions:
• Attract mode is completely silent. There are no music or sound effects regardless of the settings in the options menu.
• All blood is recolored to white.
• There are no in-game fatalities, though the referees still take away the opponent's corpse after the match ends.
• The background on the title screen is completely different.
Contributed by MeleeWaluigi
The Japanese version has online multiplayer, unlike the international versions.
Contributed by MeleeWaluigi
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