Tags

Filter trivia by tag, game, series, console, and/or developer.
Filter Arrow
Consoles


















































































Developers



















































































































































































































































































































































































































































































































































































































































































































































































































































Other
Name Contains:
(?)

Clear All Filters




































In the Japanese Saturn port of the game, it is possible to play as Pepsiman, the mascot for the Pepsi Company in Japan, by losing the first match in Arcade Mode. Then the player must defeat him to unlock him as a playable character.

In addition, the Pepsi brand can be seen advertised during the game's second attract mode with Tokio, on Picky's skateboard, and on both a truck and a billboard in Picky's Diner stage. However, they are not present in the US and PAL versions of the game as the Pepsi advertising was instead replaced with generic advertising.
Contributed by Tuli0hWut
Attachment
The US boxart features wrestlers Trish Stratus, Randy Orton, and Triple H. Whereas in the PAL boxart, it features John Cena along with the four members of Evolution, with the addition of both Ric Flair and Batista.
Contributed by Tuli0hWut
Castlevania: Dawn of Sorrow
In a Reddit AMA with Shutaro Iida, he revealed that, for him and his team, the most insufferable thing about developing this game and for the Nintendo DS was strict demand from higher ups "to use the touch [screen technology] as much as possible" during their development.
Contributed by PirateGoofy
Zentetsu's victory quote "I do not kill the weak" was changed to "I can’t kill weenies" in the North American port.
Contributed by DrakeVagabond
Marvel vs. Capcom 2: New Age of Heroes
According to game's director Tatsuya Nakae in a 2000 Arcadia magazine #3 developer interview, he was asked how they were able to realize the support for the game's online matching service network (established in collaboration with Japanese telecom KDDI). He responded:

"In the beginning, Funamizu asked us if it’d be possible to add online battles as a major selling point, and after discussing it internally and determining that it might be feasible, we decided to approach KDDI with the idea. Thankfully, KDDI was on board and got to work on making it a reality; we didn’t have a ton of time for development, but thanks to the hard work of KDDI, we were able to make it happen."
"At first, I was worried about lag during online matches, but when we ran in-house tests, the lag didn’t feel as bad as I feared it would and we were able to comfortably play online, so we rushed to finish the game. People who’ve never tried it tend to think “online play, I don’t know…” and shy away from it, but those people are the ones who are the most impressed when they finally try it for themselves, so I’d really urge you to go hands-on for yourselves."
Contributed by ProtoSnake
Marvel vs. Capcom 2: New Age of Heroes
According to the game's producer Yoshihiro Sudo in a 2000 Arcadia magazine #3 developer interview, he acknowledged that the line charge for the arcade release of the game in Japan charging 13 yen per minute, meaning 50-60 yen per game, was a controversially high rate that the developers did not want to increase and that fans complained about for being too high, but that it was the lowest possible price they could charge the game at for the time being. He then expressed hope that the cost would lower as more people played the game.
Contributed by ProtoSnake
In the early version of the game, Leon was able to air throw an opponent into the bouncing walls and the flammable fuel tanks in 'The Show' and 'Fuel' stages, respectively, an infinite number of times, making him overpowered in these stages. This was patched in a later version.
Contributed by DrakeVagabond
Street Fighter II
In a 1991 interview with the game's planner Akira Nishitani published in vol. 62 of Gamest magazine, he confirmed that in Taiwan, a special version of Street Fighter II was manufactured with only three buttons on a custom control panel. He claimed that the Taiwanese "don't mind if there's fewer buttons, as long as the game is playable." By pressing certain button combinations, such as two buttons at the same time, you can perform different attacks, but due to the limited controls, some moves cannot be performed at all.

Nishitani added that the game is popular in Taiwan as well: "They seem to prefer Street Fighter I/II and Tenchi o Kurau (Dynasty Wars) to Final Fight. It makes sense, being the home of kung fu and all."
Contributed by ProtoSnake
Final Fantasy X
At the 2017 Emerald City Comic Con during a panel with American voice actor John DiMaggio, he explained that he was told to make Wakka's voice sound like an islander, with an island accent. At the time, he broke up with his girlfriend from Hawaii, so he came up with some Hawaiian impersonations which landed him the role of Wakka.
Contributed by ProtoSnake
The King of Fighters XIII
The initial release of the arcade version suffered from several gameplay affecting bugs. If any of these bugs relating to Hwa Jai, Vice, and Ralf were triggered during a tournament, the player who executed them would either be disqualified or need to reposition themselves on the stage.
Contributed by DrakeVagabond
Likely a leftover feature from debug testing, a code could be activated in earlier versions of the game that can instantly kill the characters by holding ZL/ZR/L/R/X/D-Pad Down for around 5 seconds. It could also be activated in the middle of cutscenes or while talking to NPCs. This code was removed in version 2.1.0 of the game.
Contributed by MehDeletingLater
Mario Kart 7
Attachment
The icon used in the Download Play app when downloading data for the game is a cruder, early version of the icon used for the final game. For unknown reasons, this discrepancy was fixed only in the Chinese release of the game.
Contributed by MehDeletingLater
Attachment
Elisabeth was featured in an early promotional poster for the arcade version of the game despite being a console-exclusive character. The same poster also features Leona in her original outfit from The King of Fighters '96 when she was redesigned in the final game.
Contributed by DrakeVagabond
When the player uses the Holo Decoy gadget, holographic clones of Spider-Man will appear to distract enemies and say various phrases. In the Japanese version of the game, one phrase he will say is "The Emissary from Hell - Spider-Man". This is a reference to Spider-Man's catchphrase from the 1978 Spider-Man Japanese television series produced by Toei.
Contributed by ProtoSnake
Super Smash Bros. Ultimate
When Kazuya is in Rage Mode and the player is using a Pro Controller or a pair of Joy-Cons, the HD Rumble feature in those controllers will cause them to vibrate in a way that mimics the "thumping" of a heartbeat. This can also be felt with a GameCube controller connected to an adapter, although instead of "thumping", it creates a short, light vibration every couple of seconds due to GameCube controllers lacking the HD Rumble.
Contributed by PirateGoofy
Devil May Cry
When the game was originally localized for North America, Dante received a 20% reduction in the amount of damage in his attacks, while also receiving a 20% increase in the amount of damage he takes from regular enemies in all modes. This artificial change in difficulty makes the North American PlayStation 2 version of Devil May Cry harder than any other version of the game.
Contributed by MehDeletingLater
Metroid Fusion
Attachment
Metroid Fusion is one of only a few Game Boy Advance games to have a save battery through an SRAM chip in its cartridge, though this would only appear in earlier-produced carts, as the SRAM chip was scrapped from use halfway through production in favor of a battery-free EPROM chip.
Contributed by MehDeletingLater
When porting the game to the Saturn, many of the background elements were heavily scaled down. This resulted in many interactable objects, like the swaying bridge in Hayabusa's Stage, being removed.
Contributed by DrakeVagabond
The Japanese version of the arcade expansion added story epilogues for each character's ending.
Contributed by DrakeVagabond
The Western versions of the arcade game and the Sega Saturn ports omit the story epilogues from each character's ending for unknown reasons.
Contributed by DrakeVagabond
Select this option if you'd like to include results that match any of your criteria. Otherwise, only results that match all selected criteria will be returned.