Trivia Browser



PAC-MAN Doodle
The Pac-Man Google Doodle was not properly optimized for Firefox users, which led to the Pac-Man sound effects playing in sequence unprompted, even if Google was on a different tab, with many users mistaking the ghosts' movement noises for cartoon police sirens and believing to have caught a virus.

So many questions were posted on Mozilla's Q&A forums that, once they prepared an article to explain the Pac-Man glitch, the company's database server had slowed down to a point where the article took long to upload.
Also Appears On: Web browser (Platform)
Dance Dance Revolution Supernova
In Dance Dance Revolution Supernova, the song "Healing-D-Vision" erroneously uses 8th and 16th note steps throughout the song, despite the song itself utilizing a triplet (12th note) beat. This is especially noticeable in the first half of the song.

This mistake was fixed in Dance Dance Revolution X.
Also Appears On: Dance Dance Revolution X (Game)
Crazy Frog Racer
Puschel the Squirrel is named after Puschel, das Eichhorn, the German title for the anime Bannertail: The Story of Gray Squirrel, and her character design resembles a squirrel character from the series named Sue.
Contributed by Wario Wario Wario on September 21, 2023
Crazy Frog Racer
Attachment Despite the Crazy Frog's defining ability being the use of an invisible motorcycle, and him being seen riding it on the box art, he drives a car in the Game Boy Advance version of Crazy Frog Racer
Crazy Frog Racer
Attachment Despite the Game Boy Advance version of Crazy Frog Racer being rated 3+, Rasta Dog's model has what appears to be a joint of marijuana resting in his mouth - this is just barely visible in-game due to sprite compression.
Contributed by Wario Wario Wario on September 20, 2023
Big Boy Boxing
In the first demo for Big Boy Boxing, the tutorial opponent was called "The Hobo Dude". In a later trailer, his name was changed to "A Wild Dude", likely to avoid classist implications.
Contributed by Wario Wario Wario on September 18, 2023
Metroid Prime
When you are locked onto a target in Metroid Prime, pressing the jump button does a sideways dash. This lets the player easily strafe around a target and dodge incoming fire. This sideways strafe jump sets a horizontal velocity on the player that continues to circle around the target while locked on, but if you unlock the target just as the strafe jump starts, Samus keeps the horizontal momentum without the lock-on pull. This trick, which the game's speedrunning community called the Scan Dash, allows for a larger horizontal distance traversal than a normal jump. Using this momentum can let Samus catch the edge of the cliff beside her ship in the Landing Site and get the Space Jump Boots early upon landing.

According to programmer Zoid Kirsch, creative use of the game physics and movement that results in acquiring items out of order allows for creative exploration of the game world. While sequence breaks like this are a crucial part of the Metroid series, this trick would actually be patched out in later releases of the game.
Contributed by MehDeletingLater on September 16, 2023
The Lord of the Rings: The Return of the King
After each level is cleared, the player will reach a results screen that tallies up every kill they got in the level. In the PC version of the game, the player is able to speed through this screen by mashing the swift attack button. This option is not available in any of the console versions.
Contributed by Wolfen50 on September 16, 2023
Mario Party 8
Attachment The game is designed for a 4:3 display, with 16:9 support being limited to the title screen, menus, and credits. Because of this, the original North American and European releases feature colorful custom borders which occupy the unused screen space during 4:3 segments when playing on a 16:9 display. However, this attracted complaints from players, as the static nature of the borders risked causing screen burn-in after prolonged periods of play. Consequently, later revisions remove the borders, instead using standard black bars.
Metroid Prime
In Metroid Prime, the wait time for doors between different rooms to open can sometimes last a long time, because it acts as a buffer to allow the room past the door to load in. In most cases, two rooms can be loaded in at once, the one Samus is in, and the one she is going to (on rare occasions three rooms can be loaded in), and in rooms with multiple exits, only one door can be open at a time.

According to programmer Zoid Kirsch, the game's developers went with the design of the blue force field on the doors that fades when shot to indicate the door is "ready" to open, but has to wait until the room behind it is loaded. Most times, the room should already be loaded by the time Samus gets to the door, but some gameplay elements like the Morph Ball make it so she can get there much faster. On the GameCube and Wii disc copies of Metroid Prime, this means you will have to wait for the disc to be read and finish loading the room for the door to open, but on a digital copy like the Wii U Nintendo eShop release of Metroid Prime Trilogy, the load times are much faster since the game is stored on the console's internal memory with no other changes to the game.
Also Appears On: Metroid Prime: Trilogy (Game)
Gimmick: Exact Mix
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Contributed by VinchVolt on September 14, 2023
Mr. Gimmick
Attachment The original release of the game in both Japan and Scandinavia contains a track in the sound test called "Strange Memories of Death". This song is not featured anywhere else in the game, implying that whatever purpose it was written for was discarded during development. The arcade remake, Gimmick! EXACT☆MIX, would finally incorporate the song for the new continue screen.
Also Appears On: Gimmick: Exact Mix (Game)
Contributed by VinchVolt on September 14, 2023
Barkley: Shut Up and Jam!
Attachment In the Piko Interactive Collection 2 for the Evercade, Barkley: Shut Up & Jam and its sequel are included under the revised name of Hoops: Shut Up & Jam, with all likenesses of Charles Barkley swapped for a single Adobe stock photo of an angry black man, named "Joe Hoops" by the game text.
Also Appears On: Barkley: Shut Up and Jam 2 (Game), Hoops: Shut Up and Jam (Game), Hoops: Shut Up and Jam 2 (Game), Evercade (Platform)
Mr. Gimmick
Attachment In Gimmick: Exact Mix, a black bird ally from the original game was recolored to resemble Kyorochan, the mascot of ChocoBall, a Japanese malt chocolate ball brand similar to Maltesers or Whoppers.
Also Appears On: Gimmick: Exact Mix (Game)
Dance Dance Revolution X
The song "Horatio" has two unique Challenge Charts depending on the version.

In the North American PlayStation 2 version, Shock Arrows are used more frequently and before 16th notes, forcing the player to occasionally step in the center to maintain the stream patterns.

This was changed in the arcade release of X, reducing the quantity of Shock Arrows in the beginning and end and spacing them out further. This modified chart is also used in the Japanese console release of the game.
Contributed by aa1205 on September 14, 2023
RemyWiki page for the song:

The original chart for Horatio Challenge:

An example demonstration of Horatio Challenge Console, as linked in the trivia:

The current chart for Horatio Challenge for comparison:
Attachment "Puppy Pong", a rare alternate cabinet design for Pong intended for use in non-coin-op environments such as waiting rooms or entrance-fee arcades, was originally designed after Snoopy from the Peanuts comic strip. However, the concept was rejected by Charles Schulz, leading to the creation of a generic puppy in Snoopy's place. An unthemed version titled "Dr. Pong" was also released.
Also Appears On: Peanuts (Franchise)
Sonic Robo Blast 2
Attachment In Greenflower Zone Act 1, there is a house in the upper section of the level next to a lake. If the player has all 200 Emblems, this house will have a note on it thanking the player for keeping the game alive.

This house belongs to the in-universe persona of RedXVI, an old member of the Sonic fangame community who had significant influence over Sonic Robo Blast 2's development.

The location of this note is a reference to Version 1.09 of the game, where an Easter egg was hidden on the very same house. In this version, jumping on the house would cause RedXVI to come out and send the player to an early work-in-progress version of Red Volcano Zone Act 1 if the player jumped on the house repeatedly after beating the game three times.
Contributed by Cirom on September 11, 2023
Eek! The Cat
Attachment Eek! the Cat has been noted for having an unusually dark color palette that makes the graphics hard to read. This is not the result of a faulty brightness register, but simply how the game's palettes are stored in the code. Marketing materials for the game show screenshots that are much brighter in palette and closer to both, the game's original form as Sleepwalker and its cartoon source material, meaning that the palette error was likely a mistake made late in the game's development.
The ZX Spectrum version of Sqij was made using Ocean Software's Laser BASIC coding software, and contains significant chunks of the library in its code, which could be easily reverse engineered, allowing one access to the suite of Laser BASIC tools for the £1.99 price of Sqij as opposed to the £14.95 asking price of Laser BASIC.
Pokémon Emerald Version
Because the developers were still experimenting with Double Battles where the player teams up with an NPC ally to fight two NPC opponents, this lead to a glaring oversight during the battle where the player joins with Steven Stone to battle Maxi and Tabitha where, during the battle, Steven's Level 42 Metang can actually gain a substantial amount of EXP simultaneously with the player's own Pokémon. This essentially means that, with careful manipulation, the player can have the ally Metang get enough EXP to grow to Level 43. This so far is the only instance in the entire Pokémon main series where, in a non-scripted battle, an NPC's Pokémon can gain EXP and level up.
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