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Unused text in the GBA version's files suggest that all of the in-game spells (except for Expelliarmus) were planned to be upgradeable.
Contributed by GamerBen144
The Gamecube version's code has unused text lyrics from Bob Gibson's song "To Morrow."

The texts states:

"If you had gone to Morrow yesterday, now don't you see
You could have gone to Morrow and returned today at three!"
Contributed by GamerBen144
The Xbox 360 version has text stating "PS3 Online Data Incorrect,". This suggests that a PlayStation 3 release may have been planned at one point during development.
Contributed by GamerBen144
There is code from Battlezone II: Combat Commander, another game developed by Pandemic Studios, left in the GameCube version's files.
Contributed by GamerBen144
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
There are rather vulgar error messages in the game's files that state:

"FUCK TOO MANY VERTICES
Fuck me BreakDrae
Over The Fucking Top
What The Fuck Are We Doing Here
Trying To Load Dude Stuff"
Contributed by GamerBen144
In the DS version's files are unused texts regarding Wi-Fi, suggesting that such mode may've been planned at one point during development.
Contributed by GamerBen144
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Rather obscene description text about Melman, Skipper, and Marty can be found in the game's data that includes:

"Melman – we're fucked"
"longer shot of marty looking at his ass"
"melman my immune system blah blah I'm a wuss"
"skipper antarctica SUCKS"

This text is used as a means of identifying camera shots during cutscenes.
Contributed by GamerBen144
In the Game Boy Advance version's files, there is an unused text file that states, "No need to translate."
Contributed by GamerBen144
Within this game is unused text that refers to Windows items. These include referring to a floppy disc, and references to Windows programming, like "Software/Microsoft/Windows/CurrentVersion".
Contributed by psyducklover13
X2: Wolverine's Revenge
Within the GBA version of this game are placeholder texts for a title screen and a test boss. Both hold the name Martin Schioeler in them.
Contributed by psyducklover13
Within this game is leftover text from another game, "Barbie and the Magic of Pegasus".
Contributed by psyducklover13
In the game’s files are unused text regarding Easy Mode.
Contributed by GamerBen144
The Legend of Zelda: Majora's Mask
In the game's files is unused text regarding the player's stolen Hero Shield. It's suggested that the shield would've been stolen, resulting in the player going to the Curiosity Shop to get it back.

"You bought back the Hero's Shield
that was stolen from you.

In the future, watch out for
swooping birds on your travels."
Contributed by GamerBen144
The Legend of Zelda: Majora's Mask
In the game's files are two unused texts regarding the Hylian Loach. This may suggest that said fish would've been found in both a bottle and without one.

The first text states:
"It's a Hylian Loach in a bottle!
An illusory fish that
few have caught...

And it came in a bottle!
What a find!"

Another one states:

"You got the Hylian Loach!
An illusory fish that
few have caught..."
Contributed by GamerBen144
The Legend of Zelda: Majora's Mask
There's unused text regarding getting a seahorse in a bottle. In the final game, the player must have an empty bottle to get a seahorse.

"You traded for the Seahorse.
And it came in a bottle!
You should hurry and return it
to its home at Pinnacle Rock."
Contributed by GamerBen144
Inside the game's files, you can find unused text from The Wild Thornberrys 3-D Chopper Chase.
Contributed by GamerBen144
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
There is some rather vulgar anti-piracy text left in the game's files that states:

"Yo buddy! I don't know and I don't care how and why are you here,
I just want to give you a few advises in case if you're here to CRACK
this stuff.Well,in every 80 seconds a man is murdered,and in every 10
seconds another one of our PROTECTION-STAGES starts. In other words,
you can be sure that you will NEVER have a WORKING CRACK of PERIHELION.
(WANNA BET?) Of course you're proud and you'll try (I too would try)
but you will fail because you won't even realize where did ya fail,
what's the problem,what is PROTECTION and what is not.Phew,that's life!
Will you play it over a dozen times? IT WON'T WORK! Will you release
a fuckin' dying half-crack? WHAT A SHAME! Relax honey,you're gonna
suck up not because you're SOOO LAME,but because WE ARE SOOO GOOD!
Right? Well,that's all for today,now go back to your childish toys
and let's see how our computerized insecticide works on parasites like
you. By the way,did ya know that PIRACY IS THEFT? Oh,surely not,sorry...
Now at least you cannot say we didn't warn you... SIGNED: MORBID VISIONS"
Contributed by GamerBen144
Developer’s notes can be found in the game’s data titled “Readme.txt.”


==========================
WHAT WAS USED TO CREATE ULTIMATE YAHTZEE?

The programming language: MS Visual C++ 4.1 with MFC
The sound driver: The venerable Miles Design system
The title/credits animation driver: Smacker! for Windows
The pizza: Garlex or Lamorinda, depending on who you ask
The graphics software: Paint Shop Pro, Picture Publisher
The music software: Cool Edit by David Johnston

What did the artists use to create Yahtzee?
Softimage, Parallax's Matador and Advance, Amazon 2&3D paint
And many SGI computers.

Each of the above product names, food and otherwise, is a trademark
held by its respective owner.

==========================
Contributed by GamerBen144
In the game's files is a rather nasty message to pirates:

Well, well, well. What can I write in this sector ?
I could tell you nosy sods to bugger off.
Hmmm, OK then ... BUGGER OFF YOU NOSY SODS !!!!!!!!

Copy this disk and your knob will fall off.
YOU HAVE BEEN WARNED.
Don't come running to me with your meat and two veg !

I was only joking - honest ....
BYE BYE. See you on the next game"
Contributed by GamerBen144
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the Amiga version of the game's files contains a message for people who attempt to pirate the game:

"Line Of Fire was written by Richard Aplin for Creative Materials &
U.S. Gold from July-November 1990.

;Dear Cracker,
;To save you time, simply fill in the appropriate lines below..

type "Line Of Fire!
type " Cracked by the utterly amazing and fab _________ of _______!"
type "Hot greets to _____ and _____!!"
type "Lamings and slaggings to _____ of _____ and _____!!!"
type "Call our BBSs on ____-______ and ____-______ for the latest warez!"
type ""
type "I am a sad and immature spotty little twat because _______________."
type "I crack games for free as I have no friends"
type "and am physically repulsive to females because of my chronic _______."
type "I hate my parents because they _____ and make me tidy me room even"
type "when I have been at kindergarten the whole day."
type ""
type "I have played with myself ____ times in the past 24 hours"
type "and have wet dreams about ________ from Neighbours."
type ""
type "The last Kylie Minogue record I brought was ________ and I think"
type "she's lush and fab and ace and wicked because she's _________ and I fancy her."
type ""
type "Press right button for trainer, left for normal. Probably."
Crap_Demo_That_Crashes_Half_The_Time_And_Has_A_Sprite_Starfield_Oooh_How_Original
run Corrupt_loads_of_memory_all_over_the_place
Game







*****************************************************************************
*If you are under 14 or have a Datel Action Replay, you may not read further*
*****************************************************************************






Right that's that over with.





Firstly....
For those who might possibly be interested, rather than those who just want
to hack the program to bits....

Sega wouldn't let us have ANY credits on the game, so I thought we might
as well put some here.

I (Richard Aplin) wrote the Amiga and ST versions (though at the time of writing
- 12th Nov.1990 - I haven't started the ST conversion yet!)
I much prefer the Amiga (doesn't anyone?) so I have done that version
first, using all the extra hardware, then i'm going to bang out the
ST version when necessary.


"Uncle Art" (actually a limited company!) did the (not very good) music.
- Oh yeah.. Apologies and sympathy to Uncle Tom (the person!) for the
fuck up with his amazing Double Dragon II music!


The bitmap graphics were grabbed from the arcade PCB video output by Andy Heike
and Nick Vincent with the colour frame grabber, and the sprites were read,
decoded and converted from the arcade machine's Eproms by me. (Not a bit
of bloody help from Sega either!) They were remapped from 21 million to 16
colours by Andy Heike, Nick Vincent, and some students in Manchester.

I sampled the sound effects from the PCB's sound chip (not very hard at all!)

Tiertex wrote the protection check code (which is utter shit - well on form
for Tiertex!)

Steve Fitton and Tony Porter from U.S. Gold provided all the nagging and
hassle which was most unwelcome, but kind of expected anyway.




During the writing of this, I used:

Work
====
3 Commodore A500s
21Mb A590 Hard Disk + 2.5Mb ram
Commodore A1000 + 2Mb ram
Tandon 20Mhz 80386 PC + 40Mb Hard Disk
Souped-up JCL Colourpic video frame-grabber
PerfectSound sampler
Some custom EPROM-reading hardware I built to read the arcade board's roms.
Atari 1040ST (yuk)
+Various extra drives, disks, etc,etc
Lots of coffee

Fun (Notice how the two are divided?!?)
===
Nintendo GameBoy (+Tetris & others)
Sega MegaDrive (+Ghouls'n'ghosts, etc)
Mr.Do! arcade board
Hundreds of records, tapes & CDs and a {} stereo
Sony Video Walkman (+Blackadder 1-4, Comic Strip, Young Ones, and others)
Roland D110 multi-timbral LA synth (rackmount)
Cheetah MS6 multi-timbral analogue synth (rackmount)
Yamaha TX7 FM synth (stupidly-shaped black box)
Casio FZ1 16-bit sampler + loads of disks
Alesis Quadraverb 16-bit digital fx processor (rackmount)
Fender Strat guitar (well, a cheap clone)
A couple of guitar fx pedals
DeskTech 6:2 mixer
MicroIllusions Music-X sequencer (Amazing program)
Virtually no musical talent/ability whatsoever
US Robotics Courier HST modem (for P.D. BBSs of course)
Many gallons of beer, Black Bush whisky, Potheen (when available - cheers Mark!)
Various people's floors/sofas/etc in London when at computer shows
(most time spent at the bar)"
Contributed by GamerBen144
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