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A line of dialogue was removed from the intro sequence in the English version. Said line translates as "thank you for you cooperation".
Contributed by ZpaceJ0ck0
Cory in the House DS
Text within the game's data suggests a French version was considered, but never released.
Contributed by DidYouKnowGaming
Super Mario 64 DS
In the European and American versions of the game, King Boo has an empty text box displayed when he is confronted by Yoshi in Big Boo's Haunt. This means Yoshi could have originally entered Big Boo's Haunt without the requirement of selecting Mario, Luigi, or Wario.
Contributed by Yoshispacedragon
Rygar
The developers hid a line of text in the game's introduction data:

"BECAUSE THEY ARE SILLY
BUGGERS ................. "

It can be found at location 8133 in the .tap dump found in the game's files.
Contributed by MeleeWaluigi
Sterling Sharpe: End 2 End
There is unused text found in the game's code that appears to be Japanese style emoticons: (^_^)(T_T;;(~_~)
Contributed by MeleeWaluigi
Mario Party 2
The game contains unused text that says:

You cannot use a Bowser Bomb here.
Contributed by MeleeWaluigi
Midnight Mutants
There is unused text stored in the game's memory that says:

IT^S A WONDER PETER EVER GOT THIS PROGRAM BEDUGGED!

This string is stored at memory location 0x026EF.
Contributed by MeleeWaluigi
Bloons Tower Defense
The game contains unused text saying: this is test text. This unused text was obviously used for testing purposes.
Contributed by MeleeWaluigi
Super Bomberman 2
Attachment
The game contains a basic ASCII font that is always loaded into the system's VRAM but is never used. It was possibly used for debugging or testing at one point.
Contributed by MeleeWaluigi
Attachment
There are unused copyright texts from previous Game & Watch Gallery games leftover in the game's memory.
Contributed by MeleeWaluigi
There are two unused copyright strings stored in game's memory:

• The first is at memory location 0x7FAD: "©1987 TAITO"
• The second is at memory location 0x7FB8: "©TAITO CORP."
Contributed by MeleeWaluigi
Super Smash Bros. for Nintendo 3DS and Wii U
In the Wii U version, there is unused text that says:

Unlocked the Gamer stage! Beware the mother's gaze!
Unlocked the Temple stage! Time to fight way above the clouds!


This most likely meant the Temple and Gamer stages were going to be unlockable stages at one point.
Contributed by MeleeWaluigi
Mario Party 5
The Bowser Capsule is automatically used when obtained so the description for it is never seen. However, there's a description for it found in the game's code. The description says this:
Bowser Capsule
(can't use on yourself)
Increases Bowser spaces and is
active as soon as it appears.
Contributed by MeleeWaluigi
There is an unused human zombie enemy in the game files for all three games. It is thought they were meant to be the end result of zombified stalkers who have lost the ability to operate mechanical devices.
The PDA Encyclopedia also contains an unused entry for them;
"The Brain Scorcher strips its victim of mind and reason, leaving only an empty, mindless shell."

While not included in the games, all the necessary files are contained in the installed data, making them easy to mod back in.
Contributed by Makarov
Within the game's code is a string of unused text. It reads:
"Hi. I'm Bob Jenkins.
And I'm a very stylish dude."
Contributed by MeleeWaluigi
Globetrotter 2
Attachment
Within the game's files are three unused cities: Oslo (Norway), København (Denmark), and Stockholm (Sweden). Despite being unused, they appear to be fully playable if hacked into the game, have their own musical intros, and have batches of trivia questions like all the other cities.
The data for these cities seems to be left over from the original Globetrotter, suggesting they were planned to return like the other reused locations.
Contributed by Kitsune Hawk
Inside the game's files are text from Fairly Oddparents: Information Stupor Highway, another game developed by the same company.
Contributed by GamerBen145
Street Fighter II
Attachment
On the arcade version of "Super Street Fighter II: The New Challengers", Cammy's ending has an error in her dialogue, her line reads; "WAIT! IF WHAT HE". The end of the line is supposed to read "SAYS IS TRUE...", but it was cut off, even though the whole sentence is still inside the data.

This was corrected in "Hyper Street Fighter II", but with a comma instead of ellipses.
Contributed by ProtoSnake
Mafia II
According to leftover text in the games files, it appears that there were originally plans to include some type of fighting club in the game.
Contributed by ClaudX
Mafia II
The games files include suggestions that a large number of missions went unused. There were also missions that seem to take place during the WWII chapter.
Contributed by ClaudX
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