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The internal name for the Alaska level on the game disc is "05_GREENLAND". this suggests that the level was originally going to be themed around and take place in the Dutch-owned island of Greenland instead of the U.S. state of Alaska.

Also, internal file names for the Pacific Island level ("07_EASTERISLAND") reveal that it was possibly supposed to be Easter Island (Rapa Nui).
Contributed by PirateGoofy
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There is an unused Game Modes tab on the disc that comes with data suggesting that there were other game modes planned like "Boss Mode" and "Explore Mode", however no further data exists on these modes.
Contributed by PirateGoofy
Although there are a total of 20 unused Mini-Cons in the game's data, most of them are just text strings. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
Contributed by PirateGoofy
There are cut Transmission logs in the game's data that would have played before every level. These logs took the form of Autobots frantically and intensely contacting Optimus and the crew from Iacon on Cybertron about the planet Junkion, a key planet from Transformers lore that contains a robotic race of technologically adept robots. These logs would have even featured Autobot characters not in the final game at all, including Scavenger, Jetfire, Smokescreen, Sideswipe, and Blurr. Another thing about the logs is that they would also have revealed the origin of the Decepticlones: Megatron took advantage of the Junkion's inventive prowess and their "Hyper Power" cloning technology to make his near unstoppable army. Spoiler:The off-world Autobots would have also warned Optimus and the Earth team about Unicron's arrival to Cybertron when the Earth team arrived at Pacific Island.
Contributed by PirateGoofy
The game was initially set to be released with the name "Transformers Armada: Prelude to Energon", baring the name of the show and toy line which it's based upon. Review copies were even sent out with this name in place, however, when the game was launched at retail, the name was changed for unknown reasons.
Contributed by PirateGoofy
Deltarune
Spamton has unused dialogue for Spoiler:if the player doesn't have enough Dark Dollars to buy the ThornRing from him on the Weird Route in Chapter 2, responding to their predicament with "[Money] NO". In normal gameplay, Spoiler:the player is always guaranteed to have at least $1997 at this point, making this text impossible to see without hacking.
Contributed by game4brains
There are unused pieces of data and strings in the game that suggest a 2-Player local VS. mode was planned that didn't end up in the retail release of the game.
Contributed by PirateGoofy
The game was originally going to have a much more dramatic, serious, and cinematic story than the simple one it has in the final game which would have also featured much more characters from the Transformers: Armada TV Show and toyline. Even show-exclusive human characters Rad, Carlos, and Alexis were going to appear in the storyline as well more Transformers on either side, different locations and wildly different scenarios among other things. This can all be seen hidden in a lengthy script in the game's data by a programmer who kept it in "for memory's sake".
Contributed by PirateGoofy
Deltarune
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Chapter 2 contains unused data for Susie gaining a plushie of herself in her room should Kris give her Queen's gift during the party's reunion at the Cyber City carnival. Adding the Susie plushie back in and interacting with it results in unique dialogue between Susie and Ralsei commenting on it.

In a tweet posted off the heels of Chapter 2's release, graphic designer Temmie Chang showcased not only the sprite for the Susie plushie, but also sprites for a Ralsei plushie and a Noelle plushie, indicating that Queen's gift was originally planned to morph into the likeness of whoever the player decides to give it to. In normal gameplay, the only selectable character who opens the gift is Berdly, who finds a plushie of himself with nipples.
Contributed by game4brains
Deltarune
Within the files for Chapter 1 is an usused dialogue chain that simply reads "Blaze it." before opening a prompt where the player must choose between "Blaze" and "Do Not Blaze"; both options do nothing. The dialogue has an ID number of 420, which combined with its contents references the famous stoner catchphrase "420 Blaze It."
Contributed by game4brains
Deltarune
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Within the files for Chapter 1 is unused battle data, including graphics and text, for a fight against Ralsei. As the unused text includes mentions of the training dummy seen in the final game, this data suggests that the game's combat tutorial would've originally seen Ralsei partner with the dummy instead of with Kris.
Contributed by game4brains
Dark Souls III
In the Alpha build of the game and its E3 2015 demo, it would have originally revealed story elements in the form of "Epitaphs", small gravestones spread throughout Lothric which upon offering a flame to it will display a text blurb with a lore-related message on each. In the English version of the Alpha build, some Epitaphs have no text due to the feature having been scrapped by that time, however in the Japanese version of the Alpha build, the data for all Epitaph texts and most of their physical placements on the game's map exist, albeit some are out of bounds or clustered together as their locations had not been finalized before being scrapped.
Contributed by MehDeletingLater
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
A datamined text file in the PlayStation 2 version reads "CAN I SEE YOU BOOBS?" Additionally, an unused graphic exists, presumably for said pair of boobs. It is unknown why these are in the game's files, but two possibilities suggest that it could be leftover data from the game Hunter: The Reckoning Chicago, or it could be an easter egg that has yet to be found.
Contributed by MehDeletingLater
Deltarune
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Within the files for Chapter 2 is a fully-written recruit bio for Spoiler:Jevil, the hidden boss of Chapter 1; this cannot normally be accessed even if the player pacifies him in Chapter 1 and imports the resulting save file to Chapter 2.

Curiously, although recruiting enemies requires sparing or pacifying them, Spoiler:Jevil's bio mentions the Devilsknife item earned from defeating him violently, rather than the Jevilstail item earned from pacifying him.
Contributed by game4brains
LEGO Rock Raiders
In the Windows version of the game, there is an unused text file with instructions on how to use an in-game level editor. This editor is not present in the final release, presumably having been either a planned feature or an internal tool used to develop the game.
Contributed by MehDeletingLater
Skullgirls
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Eliza's Story Mode text data commentary contains an ASCII picture based on fan art of Maya Amano from Shin Megami Tensei: Persona 2. When questioned about it, programmer Jonathan Kim explained that many messages and pictures like that found in the game's code were the result of him venting off steam while working on the game, and that after the game had been datamined by fans, he was forced to remove the majority of those messages and pictures, with some exceptions like the Maya Amano fan art.
Contributed by MehDeletingLater
Series: Pokémon
The in-game description for the Ability "Levitate" used since Generation IV states that it makes the Pokemon that knows it completely immune to all Ground-type attacks. However, this is false, because in all games since the Ability's introduction in Generation III, a Pokemon that has Levitate can still get hit and affected by non-damaging Ground-type attacks, such as Sand Attack. This means that the Ability only makes its Pokemon immune to damaging Ground-type attacks, such as Earthquake and Earth Power among others, and not ones that do not affect the Pokemon's HP.
Contributed by PirateGoofy
Super Smash Bros. Ultimate
As of March 2021, there are several mistakes, oversights, and omissions made by the "Move List" section of the pause menu. Some of them are as follows:

•Dr. Mario's Super Jump Punch (his Up Special) is described on his page as "hit[ting] repeatedly". however this is false as Dr. Mario's version hits only once at the start of the attack. Oddly, his base character, Mario, Has his version of the attack hit repeatedly but has a different description of the attack on his own page (the Tips menu corrects this).

•The text on Chrom and Roy's pages describing their counters says that both of the attacks send back the opponents attack "at greater force". However, while this is true in most situations, both counters have a cap of 60% damage that they cannot exceed or a minimum of 9.6% that they cannot go under.

•It says Isabelle's fishing rod grab can throw opponents up, down, or forward, with the menu making no mention of her being able to throw her foes backward with the same attack as well.

•King Dedede's Neutral Special description does not state that it can also automatically reflect projectiles, which is a new feature for the character in this game.

•Being a copy-paste of Simon's text, Richter's Holy Water descriptor states that it takes "fire" damage when his version of the attack actually has the "Aura" effect like Lucario's moves.
Contributed by PirateGoofy
Spirit Camera: The Cursed Memoir
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The Japanese and PAL region releases have exclusive bonus content that can be accessed after completing Story Mode by scanning an augmented reality marker on the back of the instruction manual to the Wii port of Fatal Frame II: Crimson Butterfly, released only in Japan and PAL regions under the name Project Zero 2: Wii Edition. Scanning the marker will unlock models of Mio and Mayu Amakura as they appear in that game to view in Spirit Photography mode. Because the Wii port of Project Zero 2 was never released in North America, these models were made inaccessible in the North American release of Spirit Camera: The Cursed Memoir.
Contributed by MehDeletingLater
Dust: An Elysian Tail
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Dean Dodrill was pressed for time when submitting Dust: An Elysian Tail to Microsoft to release on the Xbox Live Arcade, which lead to changes in the story, and even a scrapped villain.

When this user asked the game's voice director Devon Mac about the game's scrapped plot elements and character via Facebook Messenger in early 2020, he explained:

"Dean was basically sending me the story segments as he and Alex were finalizing them. I'd recorded a bunch of the story without even knowing it would end. But I think basically an entire act was cut. I believe there was going to be some kind of King. I thiiiink Dean made the "One and Fidget King" comic after he decided the King was a weak character and removed him from the story. I also think Ginger was going to die. Some of the rough scripted material I was given for auditions seemed to indicate that... I know Dean and Alex really wanted to dive deeper into the Moonbloods history and culture, and exactly why Gaius saw them as such a threat. Some of the signs are already there. The fact that they have the power to CREATE a living weapon like Dust or Fuse is nothing to take lightly."
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