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Unused text in the GBA version's files suggest that all of the in-game spells (except for Expelliarmus) were planned to be upgradeable.
Contributed by GamerBen144
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Fully modeled, unused traffic cars can be found in the game's data. They include an ambulance, a camper, and two trucks (one with a truck hauling pipes, and a tanker truck).
Contributed by GamerBen144
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In the NES version, there are unused sprites suggesting that Spider-Man was once planned to climb walls.
Contributed by GamerBen144
There is code from Battlezone II: Combat Commander, another game developed by Pandemic Studios, left in the GameCube version's files.
Contributed by GamerBen144
In the PS2, GameCube, Xbox, and PC version's files are removed game modes. These modes include Tournament, Burnout, Knockout, Car Show, and an otherwise undefined "GT" mode that hadn't appeared in previous entries.
Contributed by GamerBen144
Unused code for the "Scribble HUD," "Super Power Recharge," and "Thermographic Spectrafier" can be found in the GameCube and PlayStation 2 version's files, suggesting these may have been planned to be power ups.
Contributed by GamerBen144
Kingdom Hearts: Birth By Sleep
In Neverland, there's an unused room that only has a skybox of the night sky.
Contributed by CuriousUserX90
Unused code in the GameCube, PlayStation 2, and Xbox versions suggest that Nigel the Pelican was being developed as a playable character.
Contributed by GamerBen144
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A normally inaccessible room can be found in the game's data. The room seems to be based on Spongebob's living room as it was depicted in the episode "Jellyfish Jam".
Contributed by GamerBen144
Super Mario Galaxy
There are unused animations of Mario performing punches and playing Tennis.
Contributed by GamerBen144
Super Mario 64
In the game's files are unused animations for Mario that include:

• Mario putting on his hat faster.
• An alternate animation for when Mario rides a Koopa Troopa shell.
• Mario changing from a free fall to a forward flip.
• Either Mario crying or reaching for something in his pockets.
• Mario's unused running animation
• Mario motionless while sliding
• A forward sideflip.
Contributed by GamerBen144
Toontown Online
There is an unused animation of a cog's feet walking away after the body is blown up.
Contributed by billebobfacts
Toontown Online
Attachment
There is an unused animation for an attack where a cog smokes what would likely have been a cigar.
Contributed by billebobfacts
Dragon Ball XenoVerse
In the game there is unused audio of Spoiler:Demigra in both of his forms having special interactions with the other playable characters of the game. Both forms are also fully playable with the use of hacking.
Contributed by billebobfacts
Dragon Ball Z: Buu's Fury
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There is an unused Great Saiyaman transformation for Gohan in his school uniform complete with an unused icon, name and description. It grants all the same benefits as the Super Saiyan transformation but it doesn't use any ki.
Contributed by billebobfacts
Rayman: Raving Rabbids
The console versions contain several unused animations for Rayman.
Contributed by Yoshispacedragon
Kingdom Hearts II
In the game there is leftover code for some of Sora's animations he used in Kingdom Hearts. This includes stances, walking, attacking and jumping.
Contributed by billebobfacts
Overwatch
When the map Volskaya Industries was originally implemented, it had a capture point that also functioned as a payload.
Contributed by Psychospacecow
Grand Theft Auto IV
There were two cut random character missions in The Ballad of Gay Tony. They both involved Luis running into ex-girlfriends. One mission has Luis taking the ex-girlfriend home and defending himself from her brothers, while the other involved the ex planting a bomb in Luis' car. It is unclear if these missions involved the same girlfriend, or two different ones.
Contributed by ClaudX
Grand Theft Auto IV
The Rhino was originally going to appear in the game, but it was cut. There are still lines of code within The Lost and Damned files that show this.
Contributed by ClaudX
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