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The squires in the game have an unused animation that may have been planned for use when the player attacks one with the Patty Wagon. The squires do play a part of their animation, however, they simply disappear after they use their trumpets when the player hits them.
Contributed by GamerBen144
The ROM for the game contains hidden credits. At the end of the credits is a very brief, but firm message about people who plan to pirate the game: Pirates leave no footprints.
Contributed by GamerBen144
Six unused modes (Smoke Show, Party, Car Show, Cash Knockout, Tournament, and Theater) were all planned to appear in the GameCube, PlayStation 2, Xbox, and PC versions of the game.
Contributed by GamerBen144
Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
Contributed by GamerBen144
Unused text in the European version of the game regarding the Nintendo 64's Rumble Pak feature suggests the game was originally planned to utilize the rumble feature in some way.
Contributed by GamerBen144
James Bond 007: Nightfire
Unused code in the files of the GameCube version contains eight different weapons that were considered or almost finished including a Claymore, a Torpedo Launcher, and a Mustang Viper.
Contributed by GamerBen144
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Dozens of unused courses can be found in the game's data, including one modeled after the SEGA logo.
Contributed by GamerBen144
Frogger: He's Back!
A demo build of the game shows that Frogger would've had a lot more animations, including Frogger bouncing, doing a mid-air flip, and extra death animation, hopping to his left and right, doing a cartwheel, a "leapfrog" animation, panting, an alternate slipping animation with one slipping to the left and one to the right, a drowning animation, doing a super hop, two idle animations, kicking upwards while doing a handstand, and doing a "superstart."

The sinking and mid-air flip animations would later be used in the sequel.
Contributed by GamerBen144
20 of the villagers throughout the series were planned to appear in the game, but were cut. These villagers eventually made it into the "Welcome amiibo" updated re-release of Animal Crossing: New Leaf.
Contributed by GamerBen144
Pokemon Sword & Shield
In the games' data are the unused moves Celebrate, Hold Hands, Matt Block, and V-Create. They are not programmed to a single Pokémon in-game and Metronome will not turn into them.
Contributed by PirateGoofy
Mario Kart: Double Dash!!
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By datamining a demo build of the game, an image of Donkey Kong Jr. can be found, suggesting that he may have been planned to appear in the game instead of Diddy Kong. Interestingly, Diddy Kong's internal filename in the final version is listed as "dk_jr," suggesting that Diddy's appearance may have been a later addition.
Contributed by GamerBen144
Within the game's files is code for a 6th difficulty that goes unused. It would've been called Encore, and "The Disappearance of Hatsune Miku" is the only song that has a fully completed chart for it. Encore would've been the hardest difficulty in the game, as it would've contained it's own unique notes in the form of randomization. Meaning that the notes (Triangle, Square, Circle, and X) would be different each time the song is played. The only exception to this would've been if the player chose to retry the song.
Contributed by ShyanVixen
In the updated rerelease of the game, Wheel of Fortune 2nd Edition, unused categories regarding "Fictional Place," "Place," "Person/Title," "Foreign Word," "Slang," "Proper Names," "Song/Artists," and "Events" can all be found in the PlayStation version's data.
Contributed by GamerBen144
Unused categories regarding "Fictional Place," "Person/Title," "Slang," and "Foreign Word" can be found in the PlayStation version's data.
Contributed by GamerBen144
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
A bunch of rather vulgar passwords can be found in the GBA version's files. All of the passwords (except for B1TCHK!) are six characters or less, compared to the seven character passwords used for the game. Using B1TCHK!, however, doesn't do anything, making this also unused.
Contributed by GamerBen144
Unused models and code for Mr. Krabs can be found in the game's data, suggesting he may have been planned as a playable character in one of the mini-games, most likely the "Save Me Money" mini game.
Contributed by GamerBen144
In the Nintendo Switch version, there is unused data. This includes text and button icons for the Wii U controller, that may suggest a Wii U version was planned at some point.
Contributed by PirateGoofy
FTL: Faster Than Light
There is an unused race within the game's data called "Ghost". It has 50 health and is immune to suffocation damage. It's rumored that these were originally part of a scrapped event but they can be re-enabled by editing some of the game's files.
Contributed by Nancok
Super Smash Bros. Ultimate
Files for Dragonite from the Pokémon series suggest it may have been planned to be summoned from the Poké Ball. While it does not appear as an assist character in the final game, it does appear as a background character in the Kalos Pokémon League stage. Two models for the character exist, with one more in line of those summoned by the player, featuring higher resolution textures.
Contributed by GamerBen144
Kingdom Hearts 3D: Dream Drop Distance
There are hidden rooms in the game's code. Some of the hidden rooms are part of cutscenes, while the rest are designed for boss fights. The only way to access hidden rooms is to hack the game's save files.
Contributed by ABOhiccups
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