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Super Mario World
1
There are fully functional unused Diggin' Chuck, Bullet Bill, Fishbone, and Spiny enemies in the code of Hummer Team's Super Mario World, as well as sprites for crushers, Lakitu, and Clappin' Chuck without associated coding.
Silhouette Mirage
1
The Saturn release's demo, "Silhouette Mirage: Trial Version", normally ends after level two. However, hidden on the game's disc is an early pre-release build of the retail game, dated 1997-07-16, while the final game has a build date of 1997-07-30. The full game is inaccessible without modifying the data.
Asteroids
1
Attachment Atari 2600's Asteroids has an unused functionality for showing graphics of the spaceship as a life counter instead of the number, much like the arcade version. This was most likely changed for processing power reasons, as only six ships can be displayed at a time.
Aquaventure
1
In the code of Aquaventure are a set of two short text strings, placed one after the other:

looney

hot
Mario + Rabbids Kingdom Battle
1
Attachment In the files of the Donkey Kong Adventure expansion, there are unused files for Rambi the Rhino as a party member, including a model; menu icons; and skills. He would have taken up two spaces on the board and been able to charge through any destructible terrain that enemies are using as cover and destroy it instantly. In the final DLC, Rambi would not appear physically in any form, but would have a gun made in his image. Rambi's model looks closer to his appearance in Rare's Donkey Kong games than his appearance in the Paon and Retro Studios Donkey Kong games, a design change that would also be carried over to Super Nintendo World's iteration of the character after Donkey Kong Adventure's release.
Purble Place
1
The matching card game has an unused card called "MatchPointsSadChef". It does not have any attached graphics. While this card doesn't exist, the game does have a happy chef card, using the chef from Comfy Cakes.
person Rocko & Heffer calendar_month January 5, 2024
South Park: Chef's Luv Shack
1
In the code for the cow stampede mini-game in the PlayStation version of South Park: Chef's Luv Shack, there is text simply reading "this sucks".
Super Donkey
2
While Super Donkey is thought to have ultimately evolved into Super Mario World 2: Yoshi's Island, the project was likely tossed around as a Mario or Zelda game at various points in development.

Various development assets associated with Super Donkey, which were uncovered alongside the prototype in the 2020 Gigaleak, include sprites and animations for Link, Mario, and Donkey Kong; the animation files for Link are dated to fall 1990, while Mario's animation files are dated to winter of that year. Additional files for all three characters span overlapping periods in 1991. Link's sprites and animations indicate that Super Donkey was at one point planned to be a side-scrolling Zelda title similar to Zelda II: The Adventure of Link, while Mario's animations imply that the iteration that starred him and Donkey Kong eventually morphed into the 1994 Game Boy title Donkey Kong.
Mort the Chicken
2
The game’s files have four .txt files titled DEUTCH.TXT, ENGLISH.TXT, ESPANOL.TXT and FRENCH.TXT, suggesting German, Spanish and French versions were planned for the game. In the end, only an English version exists.
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Star Fox Adventures contains a peculiar character named the WarpStone, a living stone creature that has the ability to warp users to the top of Ice Mountain and also Krazoa Palace, where Fox will need to deposit all of the six Krazoa Spirits he acquired through partaking through the Krazoa's trials in order to save Krystal, who is imprisoned at the top of the Palace. Underneath the WarpStone also lays the Game Well Maze, where Fox can deposit any of the Cheat Tokens he's collected from Scarab Wells hidden in the map throughout his Adventures to unlock extra features and also cryptic messages.

In Dinosaur Planet, the WarpStone was originally meant to be two different characters, the SwapStone twins known as Rocky and Rubble. Hence their name, their original purpose was to let the player be able to switch back and forth between Sabre and Krystal's adventures. Sabre would utilize Rocky in an area called SwapStone Hollow, while Krystal would utilize Rubble in her equivalent, SwapStone Circle (which is also where the LightFoot Village was situated). Both characters would also retain the ability to warp their respective character to Warlock Mountain (the predecessor to SFA's Krazoa Palace) where the characters could similarly deposit the Krazoa spirits they acquired from the Krazoa shrines. Underneath the SwapStones was the only in-game store where Sabre and Krystal could purchase items, maps, etc. Curiously, their bio claims that they were created during the age of the Krazoa, by being mined from the magic rock of Warlock Mountain, and that they assisted in the creation of the Force Point Temples and the Krazoa shrines.

As Krystal's playable co-protagonist role was scrapped in SFA outside of the prologue, the SwapStones were merged into one character, the WarpStone, and SwapStone Hollow was renamed to ThornTail Hollow. SwapStone Circle would be effectively removed, but the LightFoot Village segment was heavily expanded into its own distinct area. In place of being able to swap to Krystal, Fox could be teleported back to the top of Ice Mountain where he could replay the jet bike race against the SharpClaw. While early design documents and leftover data from the E3 2002 kiosk build of SFA indicate that the store was still planned to be located underneath the WarpStone, in the final game it was relocated to the middle of ThornTail Hollow as its own distinct establishment, the ThornTail Store, and the alformentioned Game Well Maze took its original intended spot.

Diving in to the game files, it seems Rare had also intended on letting the WarpStone teleport Fox over to additional areas such as Cape Claw, Moon Mountain Pass, and the Force Point Temples, but this was scrapped and currently, the WarpStone can only warp you to Ice Mountain and Krazoa Palace.
person Dinoman96 calendar_month December 9, 2023
Pizza Tower
1
The Noise, Pepperman, and The Vigilante were all planned to be playable at some point - Vigilante and Noise were both intended to be regular playable characters, while Pepperman was intended as a one-level only character on Refrigerator-Refrigerador-Freezerator, much like Gustavo & Brick. All 3 of them have code and animations left over in the game, of varying compatability. The Noise would later be re-added in a future update due to all of his animations being completed.
Yakuza 0
subdirectory_arrow_right Yakuza Kiwami (Game)
1
The UI, beat maps, and camera transitions of Yakuza 0's disco minigame appear as leftover data in the files for Yakuza Kiwami.
Kingdom Hearts III
subdirectory_arrow_right Kingdom Hearts Union χ[Cross] (Game), Kingdom Hearts (Franchise)
1
Attachment In 2013, a Kingdom Hearts online mobile game was in development that never saw the light of day. It was to be called "Kingdom Hearts: Fragmented Keys". The game was rumored to feature customizable avatar characters (like Union Cross). It would also have been in 3D instead of Union cross' 2D art style. Most interesting and exciting of all though (gathered from concept art no less) was the Disney world list as the game would feature returning worlds like: Agrabah, Wonderland, a Lilo & Stitch Hawaii world, Space Paranoids/The Grid, London/Neverland, and Dwarf Woodlands. It also included worlds that didn't appear in the series yet but would appear in later games like Union Cross and Kingdom Hearts III, such as: Arendell (Frozen), Kingdom of Corona (Tangled), and Niceland/Game Central Station (Wreck-It Ralph). Finally, and most shockingly, a world based on the Star Wars franchise, although this world's chronology is unknown as concept art show different conflicting eras, such as an image of characters Anakin, Obi-wan, Padme, and Master Yoda in their exact looks from Star Wars: The Clone Wars movie and series in a separatist gunship's hanger as well as a planet that looks similar to Tatooine and an anachronistic Death Star power station room. It is unknown why this game was cancelled.
person PirateGoofy calendar_month November 28, 2023
GeoSafari
1
Attachment If one moves Hank's Microsoft Agent actor file into the the main Microsoft Bob application, he can be used as a main Bob assistant, complete with his own character bio, suggesting that he was meant to be part of the wider Microsoft Bob program. Some of his text is generic placeholders and he does not have a background (instead using a close-up of what appears to be his knee or elbow).
Theme Hospital
1
Pregnancy was supposed to be a condition in Theme Hospital. It is somewhat finished and can be restored with modding, but lacks graphics and is referred to as a "disease".
Disney's Tarzan
1
The Game Boy Color version of Tarzan has rumble support in its code, but was not released on a cartridge capable of using rumble.
Harry Potter and the Prisoner of Azkaban
1
Attachment In the Game Boy Advance version of Harry Potter and the Prisoner of Azkaban, there is an unused minigame that is just a clone of Tapper, with Pumpkin Juice in place of beer.
Daze Before Christmas
1
Inside the code for the SNES version of Daze Before Christmas are a set of mostly Christmas-related quotes and messages:

Any dramatic game the producers want us to take seriously as a
representation of contemporary reality cannot be taken seriously as a
representation of anything -- except a game to be ignored by anyone
capable of sitting upright in a chair and chewing gum simultaneously.
-- Richard Schickel (slightly modified)


... Now you're ready for the actual shopping. Your goal should be to
get it over with as quickly as possible, because the longer you stay in
the mall, the longer your children will have to listen to holiday songs
on the mall public-address system, and many of these songs can damage
children emotionally. For example: "Frosty the Snowman" is about a
snowman who befriends some children, plays with them until they learn
to love him, then melts. And "Rudolph the Red-Nosed Reindeer" is about
a young reindeer who, because of a physical deformity, is treated as an
outcast by the other reindeer. Then along comes good, old Santa. Does
he ignore the deformity? Does he look past Rudolph's nose and respect
Rudolph for the sensitive reindeer he is underneath? No. Santa asks
Rudolph to guide his sleigh, as if Rudolph were nothing more than some
kind of headlight with legs and a tail. So unless you want your
children exposed to this kind of insensitivity, you should shop
quickly. -- Dave Barry, "Christmas Shopping: A Survivor's Guide"


I stopped believing in Santa Claus when I was six. Mother took me to
see him in a department store and he asked for my autograph. -- Shirley Temple
Jingle Brawl
subdirectory_arrow_right Planet Sheen (Franchise)
3
In Super Fall Brawl, one of the many reskins of Jingle Brawl, the new character was intended to be Sheen Estevez from Jimmy Neutron, in promotion for his then-new spin-off series Planet Sheen. However, Sheen was not coded correctly, making him near-impossible to beat in a fight. The game's second update would remove Sheen and his stage completely, and he would never be added back in, making Fall Brawl the only Super Brawl game without any new combatants. Sheen would return in Super Brawl 2, though the House of Pain stage, based on the first episode of Planet Sheen, would be swapped for a Zeenu stage generally based on Planet Sheen instead of a single episode.
Courage the Cowardly Dog: Creep TV
1
Courage the Cowardly Dog: Creep TV has secret codes and levels that went undiscovered until 20 years after its release due to a glitch making them inaccessible. The "daScore" code, which shows a counter of how many ghosts you've zapped; and the "mirage" code, which expands the game map and allows access to secret levels - one where you can acquire glasses, and another that has a sign simply reading Eustace's catchphrase, "STUPID DOG!" - however, if you get the glasses then read the sign, it will instead say "Wee...amazing! You found it! GOOD DOG!"
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