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Deltarune
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Within the data for Chapter 2 is an unused alternate version of Spoiler:Spamton NEO's wasted turn, in which his phone fires a Pipis that explodes in his face and covers it in soot, rather than launching a volley of flying heads at him. Spamton NEO's head remains covered in soot until his next attack. It's likely that this event was changed due to Spoiler:its accidental resemblance to blackface, which historically was often paired with similar explosion gags in animation.
Contributed by game4brains
There is an unused Splitscreen mode in the game's data that seems to imply that the Story Mode was going to support Local Co-op instead of just the Online Co-op it supports in the final release.
Contributed by PirateGoofy
Deltarune
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Within the data for Chapter 2 is an unused attack for Spoiler:Spamton NEO in which the player is limited to shifting the SOUL between three horizontal planes while dodging oncoming oversized bullets. This attack functions identically to the Purple SOUL mechanic in Undertale, implying that at one point, Spoiler:the Spamton NEO fight was intended to be based around that rather than the Yellow SOUL mechanic.
Contributed by game4brains
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There is an unused Game Modes tab on the disc that comes with data suggesting that there were other game modes planned like "Boss Mode" and "Explore Mode", however no further data exists on these modes.
Contributed by PirateGoofy
Although there are a total of 20 unused Mini-Cons in the game's data, most of them are just text strings. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
Contributed by PirateGoofy
There are unused pieces of data and strings in the game that suggest a 2-Player local VS. mode was planned that didn't end up in the retail release of the game.
Contributed by PirateGoofy
Deltarune
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Within the game's data is an unused ACT associated with Spoiler:the Spamton NEO fight in Chapter 2, in which Susie throws Kris at Spoiler:Spamton NEO's wires to snap them, similarly to the fights against the Werewires and Spoiler:Queen & Berdly; this ACT even contains unique graphics not seen anywhere else in the game. In normal gameplay, Spoiler:Spamton NEO's wires are instead snapped automatically by selecting the "Snap" and "SnapAll" ACTs, without the need for action commands.
Contributed by game4brains
Deltarune
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Within the files for Chapter 1 is unused battle data, including graphics and text, for a fight against Ralsei. As the unused text includes mentions of the training dummy seen in the final game, this data suggests that the game's combat tutorial would've originally seen Ralsei partner with the dummy instead of with Kris.
Contributed by game4brains
Dark Souls III
In the Alpha build of the game and its E3 2015 demo, it would have originally revealed story elements in the form of "Epitaphs", small gravestones spread throughout Lothric which upon offering a flame to it will display a text blurb with a lore-related message on each. In the English version of the Alpha build, some Epitaphs have no text due to the feature having been scrapped by that time, however in the Japanese version of the Alpha build, the data for all Epitaph texts and most of their physical placements on the game's map exist, albeit some are out of bounds or clustered together as their locations had not been finalized before being scrapped.
Contributed by MehDeletingLater
There is character data for Vice, Hwa Jai, Takuma Sakazaki, a boss, Dark Ash, Mai Shiranui, King, Yuri Sakazaki, Classic Iori, Billy Kane, and 7 empty slots within the game's code. Making that a total of 17 characters planned for the final version, 10 that had made it to planning and 7 that never even made it to the data.
Contributed by DrakeVagabond
Dead or Alive 2
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The code of an early version of Dead or Alive 2 lists Genra and Raidou as being part of the roster, suggesting that they were going to be in the game early on in its development.
Contributed by DrakeVagabond
Grand Theft Auto IV
In The Ballad of Gay Tony DLC mission, "Caught With Your Pants Down", Luis was originally supposed to meet Yusuf in Westminster to pick up his Buckingham Swift helicopter. In the final game, Luis meets Yusuf at Star Junction, and he already has the helicopter.
Contributed by ClaudX
After footage of the game's final boss surfaced from pre-release copies, players expressed concern to the developers that some intense rapidly flashing lights and other visuals during the final boss may cause serious seizures to players that have Photosensitive epilepsy, and in general may be an eyesore to players that are not epileptic. The developers understood and significantly changed the battle effects in a day-one patch that was heavily recommended by Square Enix to be downloaded by future players.
Contributed by PirateGoofy
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Dawn, one of the main non-playable characters, may have been planned to join your party at one point as she has unused character portraits, including those with blood on her face.
Contributed by GamerBen144
Grand Theft Auto IV
There are unused strings of text in The Lost And Damned referencing a cut mission for Stubbs. In the mission, Johnny had to blow up a truck with a bike armed with a bomb that would arm itself at 88mph, but would explode if your speed dropped below 88mph.

The mission may be a reference to the movie "Speed", which features a bus armed with a bomb that detonates if dropping to a certain speed. A mission with a similar concept was present in Grand Theft Auto: Vice City.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
The game files reveal that High Elves were originally supposed to be 50 points vulnerable to Fire, Frost, Shock, and Magic. In the final game, they only have a 25 points vulnerability, with no general vulnerability to Magic.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
An unused "Darkness" spell exists in the files, but ultimately goes unused. It acts oppositely to the "Light" spells in the game, making an area darker (most likely to make it easier to sneak and remain undetected). Similar to the unused "Lock" spell it contains many "DO NOT USE" warnings.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
An unused "Lock" spell exists in the files (as well as Easy Lock and Average Lock), but it goes unused in the final game. It would have locked containers and doors. The files include several warnings which read "DO NOT USE". "Lock" existed as a spell in TES III: Morrowind.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Unused voice lines for NPCs exist mentioning "Hearts Day" and "New Life Festival". These are both holidays that existed in The Elder Scrolls II: Daggerfall. It's possible Bethesda meant for the holiday system and these specific holidays to return in Oblivion, before being cut. Additionally, Pete Hines mentions in an interview that these holidays were to be present in an unreleased DLC.
Contributed by ClaudX
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The Sombrero Guy from Autumn Mountain may have been planned to be a temporary party member just like Spike and Bone Goomba, but was left out. Altering the code through save file hacking makes the character fully functional and adds an otherwise unused graphic to the pause menu.
Contributed by GamerBen144
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