There were three levels planned and almost finished for the game but cut: The first was a level in the Episode I chapter which has the player playing the scene where Anakin accidently attacks and destroys a Trade Federation ship in the space above Naboo. The second one was for the Episode II levels and featured a playable version of Anakin and Obi-Wan's chase of Zam Weasel in a speeder throughout Coruscant like in the beginning of the movie. The third was the scene in Episode III where Obi-Wan chases General Grevious around Utapau on a Boga creature.
The first level was cut because the developers thought that it bloated its Episode's level count, and they wanted the number of levels between all of them to be mostly even. It is unknown why the Speeder chase was cut, but the Boga chase level was cut due to the developers thinking it clashed with the game's co-op multiplayer feature. Nonetheless, the Trade Federation ship level and the Zam Weasel Chase would eventually be realized in LEGO Star Wars: The Complete Saga. However, the Boga chase level didn't appear in that game at all.
The first level was cut because the developers thought that it bloated its Episode's level count, and they wanted the number of levels between all of them to be mostly even. It is unknown why the Speeder chase was cut, but the Boga chase level was cut due to the developers thinking it clashed with the game's co-op multiplayer feature. Nonetheless, the Trade Federation ship level and the Zam Weasel Chase would eventually be realized in LEGO Star Wars: The Complete Saga. However, the Boga chase level didn't appear in that game at all.

An unfinished boss resembling a cowboy rabbit can be found in the game's data. This boss has an unused animation depicting it firing its gun. According to an early sketch of the game's cover art by Hideyuki Suganami, this boss was named "Lambda Bunny".
Seven Force, a boss from Gunstar Heroes that appears in this game as the boss of the Underground Mine stage, was originally intended to have two extra forms: Harpy Force and Nemesis Force. These forms were never finished due to time constraints, but voice clips of the game's announcer saying each form's name can be found in the Voice Test, and their idle sprites can be found in the game's data.

In the files of WWE 2K22 can be found base dialogue and social media interactions for a scrapped female MyRISE storyline that would have seen Bray Wyatt possess Dana Brooke and turning her into “The Shiend”, to get revenge on his former associate Alexa Bliss. The storyline would have included a Hell In a Cell match between Alexa Bliss and "The Shiend", and a "Elimination Chamber of Horrors" match. A "Firefly Funhouse set" area can also be found in the game's files that would have presumably been used in some of this story's cutscenes.
This storyline was ultimately scrapped as Windham Rotunda (Bray Wyatt) was released from WWE on July 31st, 2021 due to "budget cuts".
This storyline was ultimately scrapped as Windham Rotunda (Bray Wyatt) was released from WWE on July 31st, 2021 due to "budget cuts".

Although WWE had released Bray Wyatt on July 31st, 2021 due to "budget cuts" (8 months before the release of the game), it seems Visual Concepts had put significant work into him in WWE 2K22 before his release as new entrance motions, championship victory motions, and nameplates for both Bray Wyatt and The Fiend can be found in game.
The entrance motions can still be selected in Create an Entrance as "Funhouse Friend" and "Fiendish", while the championship victory motion is also listed in Create a Victory as "Fiendish" (though the "Fiendish" championship victory is listed twice in game, both motions are the exact same). The nameplates however are hidden in the game files.
The entrance motions can still be selected in Create an Entrance as "Funhouse Friend" and "Fiendish", while the championship victory motion is also listed in Create a Victory as "Fiendish" (though the "Fiendish" championship victory is listed twice in game, both motions are the exact same). The nameplates however are hidden in the game files.
Within the data for Chapter 2 are unused animations for both Lancer and Rouxls Kaard where they transform into their respective Light World forms (a Jack of Spades card and a rules card) when entering the player's inventory. In typical gameplay, the associated code for these animations is deactivated, with Lancer & Rouxls simply sliding into Kris' sprite.

Within the data for Chapter 2 is an unused alternate version of Spoiler:Spamton NEO's wasted turn, in which his phone fires a Pipis that explodes in his face and covers it in soot, rather than launching a volley of flying heads at him. Spamton NEO's head remains covered in soot until his next attack. It's likely that this event was changed due to Spoiler:its accidental resemblance to blackface, which historically was often paired with similar explosion gags in animation.
There is an unused Splitscreen mode in the game's data that seems to imply that the Story Mode was going to support Local Co-op instead of just the Online Co-op it supports in the final release.

Within the data for Chapter 2 is an unused attack for Spoiler:Spamton NEO in which the player is limited to shifting the SOUL between three horizontal planes while dodging oncoming oversized bullets. This attack functions identically to the Purple SOUL mechanic in Undertale, implying that at one point, Spoiler:the Spamton NEO fight was intended to be based around that rather than the Yellow SOUL mechanic.
Although there are a total of 20 unused Mini-Cons in the game's data, most of them are just text strings. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
There are unused pieces of data and strings in the game that suggest a 2-Player local VS. mode was planned that didn't end up in the retail release of the game.

Within the game's data is an unused ACT associated with Spoiler:the Spamton NEO fight in Chapter 2, in which Susie throws Kris at Spoiler:Spamton NEO's wires to snap them, similarly to the fights against the Werewires and Spoiler:Queen & Berdly; this ACT even contains unique graphics not seen anywhere else in the game. In normal gameplay, Spoiler:Spamton NEO's wires are instead snapped automatically by selecting the "Snap" and "SnapAll" ACTs, without the need for action commands.

Within the files for Chapter 1 is unused battle data, including graphics and text, for a fight against Ralsei. As the unused text includes mentions of the training dummy seen in the final game, this data suggests that the game's combat tutorial would've originally seen Ralsei partner with the dummy instead of with Kris.
In the Alpha build of the game and its E3 2015 demo, it would have originally revealed story elements in the form of "Epitaphs", small gravestones spread throughout Lothric which upon offering a flame to it will display a text blurb with a lore-related message on each. In the English version of the Alpha build, some Epitaphs have no text due to the feature having been scrapped by that time, however in the Japanese version of the Alpha build, the data for all Epitaph texts and most of their physical placements on the game's map exist, albeit some are out of bounds or clustered together as their locations had not been finalized before being scrapped.
There is character data for Vice, Hwa Jai, Takuma Sakazaki, a boss, Dark Ash, Mai Shiranui, King, Yuri Sakazaki, Classic Iori, Billy Kane, and 7 empty slots within the game's code. Making that a total of 17 characters planned for the final version, 10 that had made it to planning and 7 that never even made it to the data.
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