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American McGee's Alice
In one of the cutscenes in the game, Alice will say the line "I shouldn't think so. I'm a person, and just now I wish to become very small. About this big." However, there is a different take of the line in the game's files that goes "I shouldn't think so. I'm a girl, and just now I wish to become very small. About this big.", replacing the word 'person' with 'girl.'

Both the original release and the 2011 rerelease use the version with "person" in it, so this different take goes unused.
Contributed by Takahashi2212
The Legend of Zelda: Spirit Tracks
Found within the game's data are 2 unused tracks from Phantom Hourglass, The Great Sea and Boss Battle themes. Both tracks use different instruments to the originals, along with added echo effects.
Contributed by CuriousUserX90
Super Smash Bros. for Nintendo 3DS and Wii U
The game contains unused sounds of Kirby saying "Heavenly Light" and "Explosive Flame", both of which are Palutena's custom Neutral Specials.
Contributed by MeleeWaluigi
Undertale
The unused music track "mus_smile" is actually Muffet's laugh, but slowed down with its pitch lowered.
Contributed by RetroRex
Portal Stories: Mel
The old Turrets were meant to have voices, but they had to be scrapped due to technical difficulties. The unused voices can be found in the game's files.
Contributed by SuperFlorian12
007: Tomorrow Never Dies
Attachment
The song 'Letter to Paris' sung by Elaine Paiva, was supposed to be included in the game, but it ended up not being used. The track itself however has been released as a bonus track on the Original Soundtrack album of the game, composed by Tommy Tallarico.
Contributed by LaserPers
Dark Souls III
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the fight with Spoiler:Oceiros the Consumed King, Oceiros goes through the first half of the fight holding what appears to be nothing in his hand, giving the impression that a baby named "Ocelotte" is either invisible or simply does not exist and is just a delusion in Oceiros's mind.

However, there are several files still in the game data (including model, model-skeleton, textures and sound files) that show at one point, there was indeed a baby held in his hand. The most likely reason the baby was removed in the final game is because it would have been considered "too graphic" for various game-rating boards, as the baby is killed mid-fight in a very explicit manner.
Contributed by G-Haven
The Simpsons: Hit & Run
Almost every playable character has unused voice clips that would have most likely played when they destroyed a wasp camera. Homer is the only one to use the voice clips, although it's actually used for destroying power couplings in the "Blind Big Brother" mission in Level 1.
Contributed by TheGuffMan
Star Fox: Assault
There is an unused game over theme in the game's data that resembles the game over theme from Star Fox 64.
Contributed by MeleeWaluigi
Xenoblade Chronicles
Dickson has two unused callouts for Melia and Riki, despite the fact neither Melia or Riki can be in the party with Dickson at the same time. Strangely, these two lines aren't present in the Japanese release.
Contributed by Sans
Mario is Missing!
There is unused ending dialogue between Luigi, Bowser, Mario, Yoshi, and a penguin.
Contributed by MeleeWaluigi
Street Fighter III
Checking in the sound test reveals that all of the Super Art moves for each character have the garbling effect (used when the character Twelve transforms via X.C.O.P.Y) recorded for them, even though the use of the Super Gauge as a timer means that Twelve cannot use any of his opponent's Super Arts in-game. This possibly indicates that Twelve was going to be able to use Super Arts from his opponents at one point.
Contributed by ZpaceJ0ck0
Street Fighter III
Attachment
In the game's data there is a unused remix of the "Jingle Bells" Christmas song. Considering Sean's stage is a Christmas-themed New York City, it's possible that this was his original theme.
Contributed by ZpaceJ0ck0
Marvel vs. Capcom 2: New Age of Heroes
In the Japanese version of the game "Air Combos" are referred to as "Aerial Raves". There is a sound file in the international versions of the game of the announcer saying "Aerial Rave!", which goes unused due to the change.
Contributed by Takahashi2212
Banjo-Kazooie
There's an unused underwater variation of the Freezeezy Peak theme which cannot be heard in-game as the water in that level is too cold (and too shallow) to swim in. Even if the player travels through the icy water submerged after having been turned into a walrus by Mumbo, the music still won't change.
Contributed by CuriousUserX90
Shadow the Hedgehog
There were plans to have Sonic in the game's multiplayer mode although this idea was cut early on in development. The only thing that remains of him in the game's memory is his Japanese voice clips.
Contributed by Mr. Kite
Super Smash Bros. Melee
Captain Falcon has unused audio of himself saying "Come on!" and "Blue Falcon!". Both of these audio clips later appeared in the game's sequel.
Contributed by MeleeWaluigi
Mega Turrican
There is a song that can be easily accessed in the sound test that never appears in-game. It resembles part of a track from its Amiga port, Turrican 3.
Contributed by MeleeWaluigi
Blast Corps
The game contains several unused sounds:
• There are several unused copies of the "Warning!" sound that gets played when the Carrier is in danger of colliding with an obstacle.
• Another is a voice clip of Spike asking the player "What's the matter with you?". It is not used in the final version of the game, but can be found between the voice clips of "Give me a break!" and "You keep this up!".
Contributed by MeleeWaluigi
Super Smash Bros. for Nintendo 3DS and Wii U
There is an unused Game Over jingle leftover in the game's files. The song is not used anywhere in the game.
Contributed by MeleeWaluigi
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