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Kingdom Hearts II
Found within the game's data is what appears to be a song based on "Eye Catching" from Final Fantasy IX, which is suggested to have played when Sora meets Vivi.
Contributed by CuriousUserX90
Kirby 64: The Crystal Shards
Found within the game's data is an unused Victory Dance Remix of when Kirby clears a level that's been used in various Kirby games over the years.
Contributed by CuriousUserX90
Rayman: Raving Rabbids
Found within the game's file is the song "Cotton Eye Joe" by Rednex, of which was supposed to've been included as one of the dance minigames before being removed for unknown reasons
Contributed by CuriousUserX90
Raptor: Call of the Shadows
There are unused audio files that are labelled as if they were associated with boss fights.

These are their names.
Contributed by Psychospacecow
American McGee's Alice
There are eight takes of the Red Queen saying "Off with her head" in the game's files. Only one take is ever used in the final game, meaning that the other seven takes go unused.
Contributed by Takahashi2212
American McGee's Alice
There's an unused alternate version of the game's ending theme called "finale_bad.wav" in the game's files. This implies that at one point, the game was to feature multiple endings.
Contributed by Takahashi2212
The characters Berkut and Fernand have unused voice clips and text strings for use as playable characters, lacking only a set of base conversations which most playable characters possess.

While Fernand is playable in The Rise of the Deliverance DLC maps, Berkut is never made playable at any point.
Contributed by Psychospacecow
The game has six unused audio files, three music tracks and three voice lines for Sylphie.
Contributed by ZpaceJ0ck0
American McGee's Alice
In one of the cutscenes in the game, Alice will say the line "I shouldn't think so. I'm a person, and just now I wish to become very small. About this big." However, there is a different take of the line in the game's files that goes "I shouldn't think so. I'm a girl, and just now I wish to become very small. About this big.", replacing the word 'person' with 'girl.'

Both the original release and the 2011 rerelease use the version with "person" in it, so this different take goes unused.
Contributed by Takahashi2212
The Legend of Zelda: Spirit Tracks
Found within the game's data are 2 unused tracks from Phantom Hourglass, The Great Sea and Boss Battle themes. Both tracks use different instruments to the originals, along with added echo effects.
Contributed by CuriousUserX90
Super Smash Bros. for Nintendo 3DS and Wii U
The game contains unused sounds of Kirby saying "Heavenly Light" and "Explosive Flame", both of which are Palutena's custom Neutral Specials.
Contributed by MeleeWaluigi
The unused music track "mus_smile" is actually Muffet's laugh, but slowed down with its pitch lowered.
Contributed by RetroRex
Portal Stories: Mel
The old Turrets were meant to have voices, but they had to be scrapped due to technical difficulties. The unused voices can be found in the game's files.
Contributed by SuperFlorian12
007: Tomorrow Never Dies
The song 'Letter to Paris' sung by Elaine Paiva, was supposed to be included in the game, but it ended up not being used. The track itself however has been released as a bonus track on the Original Soundtrack album of the game, composed by Tommy Tallarico.
Contributed by LaserPers
Dark Souls III
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In the fight with Spoiler:Oceiros the Consumed King, Oceiros goes through the first half of the fight holding what appears to be nothing in his hand, giving the impression that a baby named "Ocelotte" is either invisible or simply does not exist and is just a delusion in Oceiros's mind.

However, there are several files still in the game data (including model, model-skeleton, textures and sound files) that show at one point, there was indeed a baby held in his hand. The most likely reason the baby was removed in the final game is because it would have been considered "too graphic" for various game-rating boards, as the baby is killed mid-fight in a very explicit manner.
Contributed by G-Haven
The Simpsons: Hit & Run
Almost every playable character has unused voice clips that would have most likely played when they destroyed a wasp camera. Homer is the only one to use the voice clips, although it's actually used for destroying power couplings in the "Blind Big Brother" mission in Level 1.
Contributed by TheGuffMan
Star Fox: Assault
There is an unused game over theme in the game's data that resembles the game over theme from Star Fox 64.
Contributed by MeleeWaluigi
Xenoblade Chronicles
Dickson has two unused callouts for Melia and Riki, despite the fact neither Melia or Riki can be in the party with Dickson at the same time. Strangely, these two lines aren't present in the Japanese release.
Contributed by Sans
Mario is Missing!
There is unused ending dialogue between Luigi, Bowser, Mario, Yoshi, and a penguin.
Contributed by MeleeWaluigi
Street Fighter III
Checking in the sound test reveals that all of the Super Art moves for each character have the garbling effect (used when the character Twelve transforms via X.C.O.P.Y) recorded for them, even though the use of the Super Gauge as a timer means that Twelve cannot use any of his opponent's Super Arts in-game. This possibly indicates that Twelve was going to be able to use Super Arts from his opponents at one point.
Contributed by ZpaceJ0ck0
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