Tags

Filter trivia by tag, game, series, console, and/or developer.
Filter Arrow
Consoles
























































































Developers





































































































































































































































































































































































































































































































































































































































































































































































































































































































































Other
Name Contains:
(?)

Clear All Filters




































Just Dance 4
Within the game's data is an unused Mashup for the song "Istanbul" by They Might Be Giants. While it is unknown why the Mashup was removed, it is theorized that it was because of the low amount of dancers within the Mashup, as only 6 dancers are used.
Contributed by psyducklover13
Street Fighter III
In Street Fighter III: 2nd Impact there is an unused female voice that doesn't match either Elena or Ibuki. It's possible these voice lines belonged to an earlier version of Makoto, as she was originally meant to debut in this game but was moved to 3rd Strike due to time constrains.
Contributed by ZpaceJ0ck0
The game files contains three unused songs that don't play anywhere in the game. It is unknown what their names are or who composed them.
Contributed by ZpaceJ0ck0
Pokémon Platinum
Attachment
Like Pokémon Diamond & Pearl, Pokémon Platinum contains the unused Azure Flute item, which triggers a battle with a level 80 Arceus in the otherwise inaccessible Hall of Origin atop Spear Pillar. The event is almost identical to how it appears in Diamond & Pearl, with the sole difference being a redesigned sprite for Arceus. The Azure Flute was intended to be given out to players as an event item, but was scrapped due to concerns that it would be too confusing for players. Instead, Arceus was directly given out as an event Pokémon.

The music for the Hall of Origin and the battle against Arceus, which are carried over from Diamond and Pearl, go unused here too, but the latter song would be reused for the Sinjoh Ruins event in Pokémon Heart Gold & Soul Silver, where players can obtain a Dialga, Palkia, or Giratina if they have an Arceus at the front of their party. This event additionally contains code allowing it to be triggered by an Arceus from the Hall of Origin, indicating that Game Freak still considered distributing the Azure Flute this late into Generation IV. Spoiler:The Azure Flute and Hall of Origin would eventually be implemented in Pokémon Brilliant Diamond & Shining Pearl, where players can access both if they import Pokémon Legends: Arceus save data after catching Arceus there.
Contributed by game4brains
Pokémon Diamond & Pearl
Attachment
An item called the Azure Flute is present in the game's data, but can't be legitimately accessed. Hacking the flute into one's inventory triggers a battle with a level 80 Arceus in the Hall of Origin, an otherwise unused area hidden above Spear Pillar. Both the Hall of Origin and the battle with Arceus feature unique themes, which also go unused in the normal course of play.

The Azure Flute was intended as an event item to be given out to players, much like the Event Card and Oak's Letter (which allow the player to fight Darkrai and Shaymin, respectively). However, Game Freak scrapped the idea upon concluding that it would be too confusing for players. Instead, Arceus was directly given out at events.

Arceus' battle theme would later be used for the Sinjoh Ruins event in Pokémon Heart Gold & Soul Silver where players can obtain a Dialga, Palkia, or Giratina if they have an Arceus as the first Pokémon in their party. This event additionally contains code allowing it to be triggered by an Arceus from the Hall of Origin, indicating that Game Freak still considered distributing the Azure Flute this late into Generation IV. Spoiler:The Azure Flute item and its corresponding event would eventually be implemented in Pokémon Brilliant Diamond & Shining Pearl, where players can access both by importing save data from Pokémon Legends: Arceus after catching Arceus there.
Contributed by game4brains
Attachment
In an early unused version of the "Mountain of Rubble" cutscene, Fiona is voiced by a different voice actress, but she is completely silent in the final version. In addition, there's a unique music in the cutscene that was removed in the final version, and the dirt effects when Fiona falls back down were originally brown instead of grey.
Contributed by ProtoSnake
Doom
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
In Episode 205 of "The Angry Video Game Nerd" in which the Nerd reviewed Doom, game designer Sandy Petersen claimed that the lack of music on the Atari Jaguar version was due to a monetary issue regarding the game's composer, stating in the composer's contract that he was supposed to be compensated the same amount of money for the Jaguar version as he was for the PC version, despite the Jaguar version selling less copies. Sandy Petersen ended by saying:

"I know that's a shitty reason to leave out the music, but there ya have it."

However, designer John Romero disputed this claim on Twitter shortly after the episode's release, claiming the lack of music was due to a lack of memory and CPU space available on the Jaguar cartridge.
Contributed by Tuli0hWut
Call of Duty: Modern Warfare 2
Unused dialogue for "Of Their Own Accord" suggested that if the player neglected to, or otherwise failed to defend the Washington Monument evac site, it would eventually be overrun and destroyed by the Russian army resulting in the deaths of all military personnel and civilians on-site, and thus mission failure.

The dialogue itself features the previous operator being replaced with a far more desperate one warning the player of the site's worsening combat effeciency. This would eventually result in the untrained civilians taking up arms against the Russian invaders before being completely overrun. In the original final game, effectiveness never goes below 80% and the danger is more to the player themselves.

The 2020 campaign remaster implements some degree of dialogue, including combat effectiveness dropping to 50% if the player is on harder difficulty levels, though never lower than that.
Contributed by MightyKombat
There are unused voice files within the game, suggesting that the game was originally going to feature a tag battle mode. This game mode did not make it into the final game.
Contributed by DrakeVagabond
Present in the game's PC port is an unused electronic remix of the "Radiator Springs Theme" used on the pause menu and main menu from the game Cars. In the final release of that game, only the regular theme is used.
Contributed by billebobfacts
Alongside all the available playable characters (minus Bubble), Matilda and Hal have unused voice clips, suggesting they were to be added to the roster as well.
Contributed by GamerBen144
Final Fantasy IV
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Sea of Silence" was planned for the Moon overworld map, but the scenery didn't exactly match so it got scrapped, much to Uematsu's dismay as he was fond of the song.
Contributed by ProtoSnake
Final Fantasy IV
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that in early plans for the game, the team wanted to use the unreleased track "Rosa o Sukue! (Save Rosa!)" aka "Restless Moments" for a scene where you had to save Rosa within a time limit or a game over would occur; this scene would appear in the final game in the Tower of Zot without this song.
Contributed by ProtoSnake
Final Fantasy IV
In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Origin" was the first song he composed for the game, and described the song as setting the tone for the rest of the pieces that came after. He also stated that it was originally intended to be the opening introduction theme, but "Red Wings" was chosen instead.
Contributed by ProtoSnake
Shin Megami Tensei III: Nocturne
Within the game's files is the main title theme to the Star Wars series, presumably having been used to test how the Sony ADPCM audio compression would affect the game's music.
Contributed by MehDeletingLater
Persona 5
Originally, the cutscene that plays after Spoiler:the Phantom Thieves believe Ryuji to be dead after the destruction of Shindo's palace was going to feature extra lines of dialogue not present in the final game, as well as a dialogue tree for Joker, the player's character. Additionally, there are unused animations in the game's files Spoiler:showing the Phantom Thieves beating up Ryuji. In the final game, the scene cuts to black.
Contributed by ZpaceJ0ck0
Catherine
Attachment
Within the game's data is an original cover of the song "Battle! Wild Pokémon" from Pokémon Diamond & Pearl. In addition, an early placeholder texture for score rankings features the names of numerous Pokémon characters.
Contributed by MehDeletingLater
Within the game's files is an arrangement of "Tifa's Theme" from Final Fantasy VII, presumably having been used to test out the game's soundfont before implementing any original music.
Contributed by MehDeletingLater
LEGO Star Wars: The Video Game
There were three levels planned and almost finished for the game but cut: The first was a level in the Episode I chapter which has the player playing the scene where Anakin accidently attacks and destroys a Trade Federation ship in the space above Naboo. The second one was for the Episode II levels and featured a playable version of Anakin and Obi-Wan's chase of Zam Weasel in a speeder throughout Coruscant like in the beginning of the movie. The third was the scene in Episode III where Obi-Wan chases General Grevious around Utapau on a Boga creature.

The first level was cut because the developers thought that it bloated its Episode's level count, and they wanted the number of levels between all of them to be mostly even. It is unknown why the Speeder chase was cut, but the Boga chase level was cut due to the developers thinking it clashed with the game's co-op multiplayer feature. Nonetheless, the Trade Federation ship level and the Zam Weasel Chase would eventually be realized in LEGO Star Wars: The Complete Saga. However, the Boga chase level didn't appear in that game at all.
Contributed by PirateGoofy
Alien Soldier
Seven Force, a boss from Gunstar Heroes that appears in this game as the boss of the Underground Mine stage, was originally intended to have two extra forms: Harpy Force and Nemesis Force. These forms were never finished due to time constraints, but voice clips of the game's announcer saying each form's name can be found in the Voice Test, and their idle sprites can be found in the game's data.
Contributed by MehDeletingLater
Select this option if you'd like to include results that match any of your criteria. Otherwise, only results that match all selected criteria will be returned.