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DuckTales: Remastered
The game's data contains a different tune of the Himalayas theme, which starts off with a high pitched string instrument, rather then the style used in the final version of the game.
Contributed by CuriousUserX90
The Elder Scrolls IV: Oblivion
In "The Siren's Deception", the player would have only been fought by 2 of the women in Gweden Farm, with the third, Faustina, fleeing to the basement. There, the player would have had multiple dialogue options with her, and ultimately been able to spare her. In the final game, you must fight all 3 women on the first floor with no option to spare any of them. These lines were found in the German version of the game.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There is unused dialogue for Elven, Nord, Breton, and Redguard city guards that go unused due to all city guards being Imperials. The only exception to this being quest specific NPCs who are city guards of a race other than Imperial.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Horses were originally meant to be purchased through an in-game menu like other items in the game. In the final game, they are purchase through dialogue options. There exist unused lines for these purchases, "Need a new mount?" and "Looking to buy a horse? I have some fine animals for sale."
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There is unused dialogue showing that merchants would refuse services to the player if their disposition was too low. These lines include "No service for the likes of you. Take a hike."
Contributed by ClaudX
Sonic Adventure
In the E3 1999 demo of Sonic Adventure, Knuckles had a very different voice. This was the same voice actor, but they re-recorded nearly all of his lines before the game's release. Surprisingly, voices for his entire story were included, even though the demo only had two stages for Knuckles.
Contributed by SOGESNAKE
The Elder Scrolls IV: Oblivion
Unused voice lines for NPCs exist mentioning "Hearts Day" and "New Life Festival". These are both holidays that existed in The Elder Scrolls II: Daggerfall. It's possible Bethesda meant for the holiday system and these specific holidays to return in Oblivion, before being cut. Additionally, Pete Hines mentions in an interview that these holidays were to be present in an unreleased DLC.
Contributed by ClaudX
Megadimension Neptunia VII
Despite not having a HDD form in game, Nepgya still has voice clips of her "transforming".
Contributed by CuriousUserX90
Aretha Franklin’s “Respect” was once planned to be added to the Xbox 360 version of the game. Some of the graphics and pictograms are still within the game’s files, including a 9 second clip of the planned choreography. It's unknown why the song was dropped during development.
Contributed by ShyanVixen
Just Dance 4
B.O.B’s “So Good” was planned to be one of the last DLC for the game. While it was ultimately never included, the entire song, choreography, and graphics are still present within the game’s files.
Contributed by ShyanVixen
The game was originally called "The Flintstones: Quarry Jam" as evident by an unused video in the PC version's files.
Contributed by GamerBen144
Unused audio clips contain Spongebob saying "Space" and "Dash," most likely planned for use in the sign-in screen. There is also an unused audio clip warning the player to put the CD back into the computer. A popup error appears in its place when the player ejects the CD during the game.
Contributed by GamerBen144
SoulCalibur III
Within the game's files are voice clips for five unused Create-a-Soul classes. These clips can only be heard in-game via mods or hacking. The unused classes are Noble, Scared Fighter, Beastmaster (Ranger), Clown, and Great Warrior.
Contributed by ShyanVixen
Kingdom Hearts II
There is an unused version of the song Lazy Afternoons that's more orchestrated. This is likely an earlier version of the song.
Contributed by billebobfacts
Cuphead
Found within the game's files is an unused title theme for Cuphead with lyrics. This may have been composed during early stages of the game's development, as the lyrics describe a completely different plot from what was featured in the final game.
Contributed by CuriousUserX90
Developer: Rare
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Contributed by ChocoPain
Super Smash Bros. Ultimate
The voice clip used for when Snake plants a C4 is a clip that originally went unused in Super Smash Bros. Brawl.

It was thought to have originally served the same purpose as it does in Ultimate.
Contributed by Boyobmas
Super Smash Bros. Brawl
A voice line of Snake saying "There!" can be found in the game's files.

While it remains unused in this game, it would later be used for when Snake plants a C4 in Super Smash Bros. Ultimate.
Contributed by Boyobmas
American McGee's Alice
There are two audio files of the Cheshire Cat meant for the end of the game, Spoiler: talking about the death of the Red Queen. However, both clips are unused in the final game.
Contributed by Takahashi2212
American McGee's Alice
Alice's screams for death by burning and death by falling into a pit are both shortened versions of longer voice clips. The full recordings are in the game's files, but go unused.
Contributed by Takahashi2212
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