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Attachment
There was a scrapped level in the Xbox 360, PS3, PS2, and Wii versions of the game that would have taken place right outside and in front of the Hoover Dam for both Autobot and Decepticon campaigns. The Autobots Bumblebee and Optimus would have had to defend the humans escaping the compromised Dam. Then Optimus would have a battle with Megatron atop the Dam in an attempt to knock the Decepticon leader off, and all of this would culminate in a battle with Bonecrusher. Meanwhile in the Decepticon story, Blackout is tasked with destroying the Dam and then Bumblebee. Following that, Megatron awakens and the player plays as him as he decimates the landmark. These scrapped levels are somewhat playable in the Wii and PS3 releases via hacks but some of the mission chapters are incomplete and thus the levels themselves are unbeatable.
Contributed by PirateGoofy
Deltarune
Within the data for Chapter 2 are an unused series of voice grunts; the filenames for them are all "Snd_txtrx" followed by a number. This name deciphers as "Sound Text Rx," implying that these files were intended for Rouxls Kaard, who during regular gameplay is one of the only characters to feature dialogue portraits but no voice grunts (instead using the generic text scrolling sound).
Contributed by game4brains
Art of Fighting
There are unused voice clips for Ryo, Robert, and Yuri that likely relate to the game's climax where Yuri reveals the identity of Mr. Karate.
Contributed by DrakeVagabond
Art of Fighting
The in-game announcer mentions the stage name and number while in-between levels. It does this for every stage except for the first one, since the map isn't shown when the single-player starts. However, the game does have a sound clip for the very first stage that is never used.
Contributed by DrakeVagabond
The game contains unused music that was likely meant for the standard and MVS title screen sequence.
Contributed by DrakeVagabond
Super Mario Bros. 2
In a prototype version of the game, the Underground theme was originally meant to be an updated version of the Underground theme from Super Mario Bros. with added kick percussion, but this was scrapped in the final release. A similar-sounding Underground theme to that of Super Mario Bros. 2's prototype would end up being used in Super Mario Bros. 3.
Contributed by MehDeletingLater
The King of Fighters XIII
There are audio files hidden within the game that feature English voices for most of the characters. Many of the voices are reused audio from The King of Fighters XII. However, characters who weren't in the previous game were also going to receive English voice dialogue. The English voices were not a feature in the final game.
Contributed by DrakeVagabond
In Baseball, when stepping on the home plate after getting a home run, Birdo, Daisy, Waluigi, Diddy Kong, Bowser, Metal Mario, and Pink Gold Peach will cheer. The rest of the characters in the game will not do this, suggesting that implementing cheers for every characters was overlooked during development.
Contributed by GamerBen144
An unused song can be found in the data for Dino Crisis 2's demo disc that, although being slightly rearranged, bears an uncanny resemblance to the "Ground Theme" from Super Mario Bros.
Contributed by ProtoSnake
The ambient crowd chatter that plays in the background of the Second Militia city area has an additional sound clip in the Japanese release of a woman interjecting with "aww" at random points. This sound is removed in the English localization of the game.
Contributed by MehDeletingLater
Dust: An Elysian Tail
Attachment
Dean Dodrill was pressed for time when submitting Dust: An Elysian Tail to Microsoft to release on the Xbox Live Arcade, which lead to changes in the story, and even a scrapped villain.

When this user asked the game's voice director Devon Mac about the game's scrapped plot elements and character via Facebook Messenger in early 2020, he explained:

"Dean was basically sending me the story segments as he and Alex were finalizing them. I'd recorded a bunch of the story without even knowing it would end. But I think basically an entire act was cut. I believe there was going to be some kind of King. I thiiiink Dean made the "One and Fidget King" comic after he decided the King was a weak character and removed him from the story. I also think Ginger was going to die. Some of the rough scripted material I was given for auditions seemed to indicate that... I know Dean and Alex really wanted to dive deeper into the Moonbloods history and culture, and exactly why Gaius saw them as such a threat. Some of the signs are already there. The fact that they have the power to CREATE a living weapon like Dust or Fuse is nothing to take lightly."
In the game's files, an animatic for a scrapped minigame based on the biblical story of Noah's Ark exists. Two Rabbids are sent to the setting of the book of Genesis, falling into a raincloud that turns dark from their fighting, triggering the flood and then launching each one into two separate arks, with one housing dinosaurs. It is unknown why this minigame was scrapped, but it was likely to avoid controversy due to the sacrilegious nature of the animatic.
Contributed by SkullRabbidX
Kingdom Hearts HD 2.5 Remix
The Japanese version contains mostly-finished data for the English localization of the game, which was still unfinished by the time it was released in Japan. By using a hack to trick the game into running in English, most text files and voice lines will be in English, and the controls will change to reflect the NA/PAL standard. However, the cutscenes will still be the uncensored Japanese animations with their respective original lip-syncing, and Roxas will use older voice clips from the original Kingdom Hearts II instead of the final English release which uses voice clips from Ventus from Kingdom Hearts: Birth by Sleep instead.
Contributed by DefinitiveDubs
The Idolmaster
The original arcade release of The Idolmaster had several bad endings that were allegedly received by the first location play-testers so negatively that they were immediately taken out of the game. These endings are referred to as Death endings or "Z-ENDs" which can only be seen by earning a Z grade in the evaluation of an idol's performance, and involve the idols having a final meeting with the player to tell them they are giving up. The tone of each conversation varies with some idols frustratingly yelling at the player, while others will appear severely depressed.

The existence of these endings were considered an urban legend among the game's fans until 2014, when a volunteer for the now defunct Japanese game localization website TLWiki found all of the intact Z-ENDs hidden in the data of The Idolmaster SP, and were later uploaded to Niconico. They are listed below untranslated, though archived translations of all the Z-ENDs by TLWiki do exist and are included in the source link:

Ritsuko & Azusa:
https://www.nicovideo.jp/watch/sm24580244

Yukiho & Makoto:
https://www.nicovideo.jp/watch/sm24563142

Ami, Mami, Haruka, Chihaya:
https://www.nicovideo.jp/watch/sm24587397

Iori & Yayoi:
https://www.nicovideo.jp/watch/sm24517297
Contributed by MehDeletingLater
DuckTales: Remastered
The game's data contains a different tune of the Himalayas theme, which starts off with a high pitched string instrument, rather then the style used in the final version of the game.
Contributed by CuriousUserX90
The Elder Scrolls IV: Oblivion
In "The Siren's Deception", the player would have only been fought by 2 of the women in Gweden Farm, with the third, Faustina, fleeing to the basement. There, the player would have had multiple dialogue options with her, and ultimately been able to spare her. In the final game, you must fight all 3 women on the first floor with no option to spare any of them. These lines were found in the German version of the game.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There is unused dialogue for Elven, Nord, Breton, and Redguard city guards that go unused due to all city guards being Imperials. The only exception to this being quest specific NPCs who are city guards of a race other than Imperial.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Horses were originally meant to be purchased through an in-game menu like other items in the game. In the final game, they are purchase through dialogue options. There exist unused lines for these purchases, "Need a new mount?" and "Looking to buy a horse? I have some fine animals for sale."
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There is unused dialogue showing that merchants would refuse services to the player if their disposition was too low. These lines include "No service for the likes of you. Take a hike."
Contributed by ClaudX
Sonic Adventure
In the E3 1999 demo of Sonic Adventure, Knuckles had a very different voice. This was the same voice actor, but they re-recorded nearly all of his lines before the game's release. Surprisingly, voices for his entire story were included, even though the demo only had two stages for Knuckles.
Contributed by SOGESNAKE
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