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The game has unused music from Super Mario Bros.: The Lost Levels and Super Mario Bros. 3 in its data.
Contributed by GamerBen144
The song "Go Faster" by The Black Crowes can be found in the GameCube version's data.
Contributed by GamerBen144
The game has unused music that may have originally been planned for use in one of the game's maps.
Contributed by GamerBen144
Mega Man X5
Duff McWhalen/Tidal Makkoeen originally had a different unique theme, as opposed to the remix of Bubble Crab's theme from Mega Man X2 in the final game.
Sonic Heroes
All 12 playable characters have dialogue in the game that goes completely unused. The audio references an object that's referred to as an Omochao-themed gate. This gate would've been opened via the use of a nearby Omochao. However, no such "Omochao Gate" appears anywhere in the game, and Omochao himself does not physically appear in any level of the game either.
Contributed by PirateGoofy
Sonic Heroes
A lot of Team Rose's levels end at a much earlier point than Team Sonic and Dark's. However, through the use of glitches, exploits, or cheats, it's possible to go past the goal ring with Team Rose and go to areas that are only accessible to the two other aforementioned teams. The same thing can also be done in some of Team Chaotix's levels as well.

Interestingly, the characters of both Team Rose and Chaotix have fully voiced and functioning dialogue for these normally inaccessible areas.
Contributed by PirateGoofy
Alien: Isolation
At one point in development, it was planned for the Working Joe enemy to quote lines from William Shakespeare in a malevolent manner. However, it was ultimately decided it didn't fit with the tone of the game and the few recorded lines were cut from the game.
Contributed by ZpaceJ0ck0
JoJo's Bizarre Adventure: Eyes of Heaven
There are unused voice files in the game for Part 6 Jotaro, who isn't present in the final game aside from an image in the game's credits.
Contributed by ZpaceJ0ck0
Found within the game's data are unused themes of the mini-games "Let's Get a Move on" and "Pandemonium" from Mario Party 3 and 9 respectively, suggesting mini-games from Mario Party 3 and 9 that used those tracks were intended to be included in the game.
Contributed by CuriousUserX90
There's unused longer versions of each dance jingle used in the game.
Contributed by CuriousUserX90
Unused audio clips regarding Numa Bay can be found in the PlayStation 2 and GameCube's files. The Game Boy Advance version still includes this stage in the final version.
Contributed by GamerBen144
Unused victory fanfares for each stage can be found in the DS version's data. In the final game, the main menu theme replaces these.
Contributed by GamerBen144
The Legend of Zelda
Shigeru Miyamoto stated, in a developer interview, that he wanted to remake “Ravel’s Bolero” for the title screen as he thought it best suited the opening crawl seen in the final game. However, this was changed to avoid legal issues since the song was 1 month away at the time from entering the public domain.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
In the sound test section, there are unused audio clips for both versions of Corrin screaming when taking a high-knockback hit.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
In the Sound Test is one of Rosalina's voice clips from Mario Kart 7. This could've been used for her generic attacks, but it is unused.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
In the Sound Test is Wario's groggy moan which was used in Super Smash Bros. Brawl when his Final Smash ends. Despite this, the audio is otherwise unused in this entry.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
In the game's files is a very brief beep sound. This same audio clip is also in the files in Kid Icarus: Uprising.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
In the 3DS version's files is the Forest Stage theme from "Kirby Air Ride." This song would later be used for the Dream Land (64) stage on Wii U.
Contributed by GamerBen144
Mortal Kombat (2011)
An unused audio file suggests that Brutalities from Ultimate Mortal Kombat 3/Mortal Kombat Trilogy were going to return. However, they were cut from the final game, though they would return in Mortal Kombat X.
The Simpsons: Hit & Run
Within the game's data is an unused conversation between Seymour Skinner and Agnes Skinner. It is about an answering machine message. This is the transcript:
Seymour: "You have reached the Skinner residence. Please leave a concise message at--"
Agnes: "Seymour! What are you doing?"
Seymour: "Recording an outgoing answering machine message."
Agnes: "Without my permission? You're grounded!"
A modified version of Agnes' last line here can be heard in Level 7's ghost playgrounds, but it is hard to hear.
Contributed by psyducklover13
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