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Mega Man 2
What appears to be a Met Generator, judged by the Met-sized mouth and the Met-like features, can be found within the background tiles of Crashman's Stage, which went unused in the final game.
Contributed by CuriousUserX90
Marvel Super Heroes vs. Street Fighter
Apocalypse has an unused attack, where one of his hands turns into a pincer which slowly moves towards the opponent, pushing them back. The attack deals no damage, suggesting that it was unfinished.
Contributed by Zpace Jockey
Marvel Super Heroes vs. Street Fighter
Norimaro has an unused hyper combo that can be found in the game files. It appears to be an anti-air attack in which a thought bubble appears above Norimaro's head, displaying various Capcom women in seductive poses. He smiles at the thought, but then suddenly suffers a massive nosebleed that sprays violently in the air in front of him. The characters that may appear in his thoughts include Chun-Li, Sakura, Cammy, Morrigan, Felicia, Anita, and Zangief.
Contributed by Zpace Jockey
Super Mario Kart
In the Japanese release, a Boo sound is played when you unlock the Special Cup by pressing L, R, L, R, L, L, R, R, A on the Time Trial menu. However, you cannot unlock Special Cup with this method in the international version.
Contributed by MeleeWaluigi
Kirby and the Rainbow Curse
In the E3 2014 trailer for Kirby and the Rainbow Curse, it was shown that Kirby is able to damage Whispy Woods by firing himself out of a cannon and hitting the tree's face. The cannon isn't present in the final game.
Contributed by MeleeWaluigi
Some of the special powers were removed from the final game due to the fact the developers removed the generals feature in the base game (this was later re-added in the expansion). However, their code still resides in the game's memory:
• Black Market Nuke - A GLA special power that sends a plane to drop a nuclear bomb.
• Terror Cell - Similar to the Rebel Ambush feature that made it into the game, except this spawns terrorists instead of rebels.
• Crate Drop - Does nothing more than drop $2,000 worth of money.
Contributed by MeleeWaluigi
Shadow the Hedgehog
There were plans to have Sonic in the game's multiplayer mode although this idea was cut early on in development. The only thing that remains of him in the game's memory is his Japanese voice clips.
Contributed by Mr. Kite
Mortal Kombat 3
There are a lot of unused sprites of Motaro left over in the game's memory, including:

• Motaro raising up his front legs.
• Motaro doing his teleport move.
• Motaro performing an arm lift as if he were going to throw the opponent over his head.
• Motaro raising his arm, along with moving mouth sprites that suggests this would be some sort of taunt.

There is also an unused win screen for him that would not show up until Mortal Kombat Trilogy. This evidence suggests that Motaro was probably going to be a playable character at one point.
Contributed by MeleeWaluigi
Naruto Shippuden: Ultimate Ninja Storm 3
Before the game came out, President Hiroshi Matsuyama was asked in an interview about "jutsu clashing", which had been removed in Naruto Shippuden: Ultimate Ninja Storm 2.

He said "Jutsu clashing using the repetition of the O button can be seen in the free battles of Storm 1 is not available in this game, but the jutsu clashing using button inputs that can be seen in the single player boss battles of Storm 2 exist in this new installment."
Contributed by ProtoSnake
Super Mario RPG: Legend of the Seven Stars
There is an unused status ailment in game. When forced to appear, it behaves similarly to the "Berserk" status effect featured in many RPGs of the time; the victim of the status effect will be uncontrollable and attack random targets until it either wears off or they fall in battle.
Contributed by Shadowmane
Frogger: He's Back!
Two pieces of game footage that play during the end credits contain material that don't actually appear in the main game. First, the baby frogs don't burst when Frogger approaches them. Second, the barrels from the Sewer Zone don't explode when hopped on. It's possible that the footage was recorded before these features were removed later in development.
Contributed by GamerBen144
A female NPC who is heard crying in the Grindhouse was removed in patch 1.4 of the game after dozens of players complained that she was annoyingly loud.
Contributed by KnowledgeBase
Mario & Luigi: Dream Team
There are 3 unused attacks for Mario and Luigi present in the games files, Ice flower, Yoo who cannon, and Jump helmet.
Contributed by MeleeWaluigi
Kirby: Squeak Squad
The game contains an unused ability, "Block". It appears to be similar to the Triple Star ability, and is entirely functional beyond being intentionally disabled by making Kirby immediately lose the ability.
Contributed by MeleeWaluigi
Freedom Planet
The developer originally wanted to add alternate outfit colours for the characters that would have been unlocked gradually through play, there was even going to be an option to customise both Carol's scarf and motorcycle colours.
But a problem with the software used to develop the game meant that swapping the colours of the characters at runtime caused graphical glitches, so it was ultimately cut.
Contributed by SkyminHAZBOZ
Super Mario Sunshine
During the development of Super Mario Sunshine, the team planned for a multiplayer mode. One player would play as Mario and the other would play as Shadow Mario. When the players moved away from each other the camera would move out. There was even a function in the game's code to determine if a map belonged to the multiplayer mode of the game, entitled "SMS_isMultiplayerMap".
Contributed by HydroStorm
An unused Spell icon was seen in a screenshot of the game, probably implying that spells were going to be used in the game.
Contributed by NikesLP
Originally it was planned for Spoiler:Mettaton to save images of your essays to your hard drive, the feature was removed from the final version because it was too buggy.
Contributed by ThisGuyInTheSuit
Mafia II
The games files include text referencing multiple endings. During development 2K stated there would be multiple endings, but they were missing from the final version.
Contributed by ClaudX
Atari's version of Tetris on the NES featured competitive and co-op 2-player modes, as well as a computer versus mode, all features that were absent from the Nintendo-licensed copies that soon replaced their Atari counterparts.
Contributed by Kitsune Hawk
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