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According to the developer's texts left in the Xbox 360 and PlayStation 3 versions' data, Nelson Muntz was originally going to be the boss of the NeverQuest level as a troll, instead of the two-headed Patty & Selma dragon.
Contributed by GamerBen144
The Simpsons: Hit & Run
In the code for the "Alien Auto-topsy: Part 1" mission, there is a command called "AllowRockOut()" which can be triggered after collecting the nuclear waste barrel and parking the car while Homer is a passenger and someone else is driving (this can be performed while Homer is the driver, but is reportedly trickier to pull off). Homer can then be seen "rocking out" to the mission's music by performing the "Task Completed" animation over and over again (any other character animations will temporarily override it). However, if you cancel the mission during this animation loop, it will be revealed that the speed he rocks out at changes to accompany the tempo of the song that is currently playing. The RMS files (which control music events) contain tempo data for every song in the game, despite mission warping effectively causing rocking out to go unused.
Contributed by MehDeletingLater
There is an unused Splitscreen mode in the game's data that seems to imply that the Story Mode was going to support Local Co-op instead of just the Online Co-op it supports in the final release.
Contributed by PirateGoofy
Devil May Cry
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According to Yuichiro Hiraki, the game was originally going to feature quick time events. Their implementation was scrapped due to mostly time constraints. Hideki Kamiya had a specification document that had a storyboard detailing an action sequence between Dante and a Blade.

"There were going to be a bunch of OTEs, like when Dante just barely dodges the pursuing Phantom. But we were... a bit frazzled at the time. so we begged and pleaded to have no QTEs. (laughs) That was just one gameplay element that was never realized. mostly because of time constraints."
Contributed by DrakeVagabond
Deltarune
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Within the data for Chapter 2 is an unused attack for Spoiler:Spamton NEO in which the player is limited to shifting the SOUL between three horizontal planes while dodging oncoming oversized bullets. This attack functions identically to the Purple SOUL mechanic in Undertale, implying that at one point, Spoiler:the Spamton NEO fight was intended to be based around that rather than the Yellow SOUL mechanic.
Contributed by game4brains
Deltarune
Within the data for Chapter 1 is an unused attack for Spoiler:Jevil that consists of multiple spades converging into the center of the Bullet Board in a cross pattern. This attack would eventually be repurposed for the rematch against Berdly in Cyber City during Chapter 2, albeit with tornados in place of spades.
Contributed by game4brains
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There is an unused Game Modes tab on the disc that comes with data suggesting that there were other game modes planned like "Boss Mode" and "Explore Mode", however no further data exists on these modes.
Contributed by PirateGoofy
Deltarune
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In typical gameplay, Spoiler:the UFO room in Queen's mansion is locked off during the Weird Route in Chapter 2. However, it still remains in the game's code, and modifying the game to access it reveals that Spoiler:the UFO hazards are replaced with the plug hazards seen both near the start of the Cyber Field and near the end of the mansion.
Contributed by game4brains
Super Smash Bros. Ultimate
In a Famitsu interview Sakurai revealed that he and his team wanted to introduce aerial Smash Attacks in this game in order to diversify the limited aerial combat of Smash Bros. However, they rejected this for various reasons, including the belief that such attacks were "too complicated" to implement and also that, in Sakurai's opinion, the system would also destroy the game and series' signature balance between casual and competitive gameplay.
Contributed by PirateGoofy
There are unused pieces of data and strings in the game that suggest a 2-Player local VS. mode was planned that didn't end up in the retail release of the game.
Contributed by PirateGoofy
Perfect Dark
Perfect Dark was supposed to have push-button cheats like in GoldenEye 007. However, former Rare developer Beau Chesluk deleted them by accident.
Contributed by raidramon0
Persona 4 Golden
The Japanase and Korean versions of the game feature interviews with the main character's voice actors. This was completely removed from the game's western release, rather than being redone with the English voice actors, although data file remnants of it can still be found within the game's code.
Contributed by ZpaceJ0ck0
Deltarune
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Within the game's data is an unused ACT associated with Spoiler:the Spamton NEO fight in Chapter 2, in which Susie throws Kris at Spoiler:Spamton NEO's wires to snap them, similarly to the fights against the Werewires and Spoiler:Queen & Berdly; this ACT even contains unique graphics not seen anywhere else in the game. In normal gameplay, Spoiler:Spamton NEO's wires are instead snapped automatically by selecting the "Snap" and "SnapAll" ACTs, without the need for action commands.
Contributed by game4brains
Deltarune
If the player hacks the game to make Kris equip the normally functionless BrokenSword item, they will gain the "Failure" ability, which is unique to this weapon (though it lacks any special effects).
Contributed by game4brains
This was the first Fatal Fury game to not feature semi-3D movement. Because of the rise of true 3D fighting games (such as Virtua Fighter and Tekken) at the time, the developers didn't think the feature was unique anymore. So they opted to remove it in favor of a traditional 2D plane.
Contributed by DrakeVagabond
Deltarune
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Chapter 2 contains unused data for Susie gaining a plushie of herself in her room should Kris give her Queen's gift during the party's reunion at the Cyber City carnival. Adding the Susie plushie back in and interacting with it results in unique dialogue between Susie and Ralsei commenting on it.

In a tweet posted off the heels of Chapter 2's release, graphic designer Temmie Chang showcased not only the sprite for the Susie plushie, but also sprites for a Ralsei plushie and a Noelle plushie, indicating that Queen's gift was originally planned to morph into the likeness of whoever the player decides to give it to. In normal gameplay, the only selectable character who opens the gift is Berdly, who finds a plushie of himself with nipples.
Contributed by game4brains
Dark Souls III
In the Alpha build of the game and its E3 2015 demo, it would have originally revealed story elements in the form of "Epitaphs", small gravestones spread throughout Lothric which upon offering a flame to it will display a text blurb with a lore-related message on each. In the English version of the Alpha build, some Epitaphs have no text due to the feature having been scrapped by that time, however in the Japanese version of the Alpha build, the data for all Epitaph texts and most of their physical placements on the game's map exist, albeit some are out of bounds or clustered together as their locations had not been finalized before being scrapped.
Contributed by MehDeletingLater
The Legend of Zelda: Twilight Princess
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In early pre-release screenshots and in the first playable demo of the game, Link could ride a canoe in Ordon Village's river, although this feature was removed from this area in the final game. These screenshots also suggest that the river was planned to be bigger and potentially a Fishing Hole before being sized down, although Hena's pond in the final game bears some resemblance to this area.

Interestingly, an unused yet fully implemented feature for canoes allows dogs to hop on and ride with Link on the bow, and then hop off when returning to land. However, dogs and canoes do not appear together in any location in the final game unless they are modded in. Seeing as Ordon Village has two dogs inside different houses and was originally meant to have canoes, it's possible this place would have done more with this feature before it was scrapped.
Contributed by MehDeletingLater
Art of Fighting
While the whole cast has visible head damage, King was originally planned to be the only character with chest damage. Some of the animations were seemingly complete before the feature got removed; her famous undressing KO" feature seems to be a leftover from it.
Contributed by DrakeVagabond
Deltarune
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While Ralsei's manual in Chapter 1 is not readable in normal gameplay, unused graphics exist for it in the game's data. This readable version of the manual appears to have been taken out at an earlier point in development, as some of the information included is markedly different from actual gameplay. For instance, the manual describes unique action keys for each character during fighting (the final game uses Z universally), lists an overworld menu button for talking to party members, and describes TP as conserved between battles and restored at save points like HP (the final game converts leftover TP to Dark Dollars after battles).
Contributed by game4brains
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