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SaGa Frontier
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There is a small room in the Luminous Labyrinth with what appears to be an altar and a mirror that, unlike the rest in the labyrinth, cannot be moved. Even if you manage to redirect all six of the beam colors to this room, nothing ever happens.
Contributed by Mr. Kite
SaGa Frontier
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A clear outline of a trap door can be seen just outside the basement entrance in Owmi's Lord Manor, but at no point in any of the seven chapters does it actually open. Spoiler:There is an instance in Riki's chapter where you're dumped down a trap door in this very house, but that one is located underneath the symbol on the floor of the main hall.
Contributed by Mr. Kite
SaGa Frontier
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A woman at the shrine in Devin will allow you to ask her about Time and Space magic. However, you can also ask her to "draw a sacred lot", to which she always responds that she's "sold out". This never changes at any point in any chapter, so there`s never any opportunity in the game to ever draw a sacred lot.
Contributed by Mr. Kite
SaGa Frontier
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One of the rooms in Berva's underground base contains a number of mysteriously useless objects. First, the treasure chest here can not be opened. Upon trying to examine it, there's no message stating it's locked. It will simply not open, no matter what. Second, there's a strange-looking object here that is very clearly meant to stand out, but like the chest, absolutely nothing happens if it is examined. No effect or message appears at all. Finally, there are a pair of YellowFighters behind the wall in the middle of the room that you can't see, but can still fight. Odds are they would have jumped out at you after taking the chest or messing with the strange object, but as neither work, these enemies never show themselves.
Contributed by Mr. Kite
SaGa Frontier
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Deep within the Koorong sewers exists a single manhole that won't open. Upon examining it, a message appears about the lid being stuck. However, there is no actual way of ever opening it up.
Contributed by Mr. Kite
Crash Twinsanity
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There are several unused animations which can be found deep within the game's files. Most of the animations are unused attacks for Crash, nearly all of which have animations and are usable by modding the game's code. They were most likely removed due to time constraints.
Contributed by 8BitEthan
Kirby and the Rainbow Curse
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The game's promotional art from E3 2014 shows an unused cyan-colored Waddle Dee, suggesting the game originally included a fifth player.
Contributed by CuriousUserX90
SEGA Superstars Tennis
In the game's opening cutscene, Amigo uses his own maracas as a racquet and Dr. Eggman uses multiple racquets from his backpack. However, both of them use regular racquets during the actual game.
Contributed by CuriousUserX90
Console: Virtual Boy
Early iterations of the Virtual Boy also included a gun that could be set on a flat surface, which would project a 3D hologram-like image into the air.
Contributed by TheProJamer
Super Mario 64 DS
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Found within the game's data is an unused Red Koopa Troopa that can only appear through hacking methods. Unlike the green Koopa Troopas found in the game, the red ones will attempt to run at the player and knock them around similar to Bullies. When knocked out of their shells, they'll slowly walk back into them instead of panicking like the green ones do. In addition, their shells cannot be ridden. Instead, they will only slide along the ground like in previous Mario games, killing enemies in their path until they break against a wall. If a Red Koopa Troopa is eaten by Yoshi, he'll spew out fire like he does when eating one in Super Mario World.
Contributed by CuriousUserX90
The Sims 2 (GBA)
The Game Boy Advance version of the game has an unused red and green skin tone.
Contributed by MeleeWaluigi
The Sims 2 (GBA)
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The Game Boy Advance version has an unused mini-game called "Yeti Loves Cake".
Contributed by MeleeWaluigi
The Sims 2 (GBA)
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The Game Boy Advance version of the game has an unused cutscene of Dusty Hogg riding his motorcycle to jump over a shark pool. This is a reference to the American television show "Happy Days", where the character Fonzie jumps over a confined shark while riding on water-skis. Since then, the phrase "jumping the shark" has come to denote the moment where a series' writers have run out of ideas, or to denote that the series as a whole is declining in quality.
Contributed by MeleeWaluigi
Hitman 2: Silent Assassin
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The health and detection boxes originally had no icons, and were simply unlabeled bars.
Contributed by ClaudX
Street Fighter III
Checking in the sound test reveals that all of the Super Art moves for each character have the garbling effect (used when the character Twelve transforms via X.C.O.P.Y) recorded for them, even though the use of the Super Gauge as a timer means that Twelve cannot use any of his opponent's Super Arts in-game. This possibly indicates that Twelve was going to be able to use Super Arts from his opponents at one point.
Contributed by ZpaceJ0ck0
Mega Man 2
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What appears to be a Met Generator, judged by the Met-sized mouth and the Met-like features, can be found within the background tiles of Crashman's Stage, which went unused in the final game.
Contributed by CuriousUserX90
Marvel Super Heroes vs. Street Fighter
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Apocalypse has an unused attack, where one of his hands turns into a pincer which slowly moves towards the opponent, pushing them back. The attack deals no damage, suggesting that it was unfinished.
Contributed by ZpaceJ0ck0
Marvel Super Heroes vs. Street Fighter
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Norimaro has an unused hyper combo that can be found in the game files. It appears to be an anti-air attack in which a thought bubble appears above Norimaro's head, displaying various Capcom women in seductive poses. He smiles at the thought, but then suddenly suffers a massive nosebleed that sprays violently in the air in front of him. The characters that may appear in his thoughts include Chun-Li, Sakura, Cammy, Morrigan, Felicia, Anita, and Zangief.
Contributed by ZpaceJ0ck0
Super Mario Kart
In the Japanese release, a Boo sound is played when you unlock the Special Cup by pressing L, R, L, R, L, L, R, R, A on the Time Trial menu. However, you cannot unlock Special Cup with this method in the international version.
Contributed by MeleeWaluigi
Kirby and the Rainbow Curse
In the E3 2014 trailer for Kirby and the Rainbow Curse, it was shown that Kirby is able to damage Whispy Woods by firing himself out of a cannon and hitting the tree's face. The cannon isn't present in the final game.
Contributed by MeleeWaluigi
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