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The Elder Scrolls IV: Oblivion
Upon first entering the Market District, a notice will appear on the screen reading "New Topic: Do you need couriers?". However, this topic cannot be discussed with any NPCs. This may be a leftover from a scrapped quest or questline in which the player would deliver letters to NPCs. The string of text's file name is "ImpExWork", with "ImpExDeliveredLetter" and "ImpExGiveLetter" also existing in the game's files.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
An unused "Darkness" spell exists in the files, but ultimately goes unused. It acts oppositely to the "Light" spells in the game, making an area darker (most likely to make it easier to sneak and remain undetected). Similar to the unused "Lock" spell it contains many "DO NOT USE" warnings.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
An unused "Lock" spell exists in the files (as well as Easy Lock and Average Lock), but it goes unused in the final game. It would have locked containers and doors. The files include several warnings which read "DO NOT USE". "Lock" existed as a spell in TES III: Morrowind.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
In "The Siren's Deception", the player would have only been fought by 2 of the women in Gweden Farm, with the third, Faustina, fleeing to the basement. There, the player would have had multiple dialogue options with her, and ultimately been able to spare her. In the final game, you must fight all 3 women on the first floor with no option to spare any of them. These lines were found in the German version of the game.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There are unused lockpicking animations for NPCs that would have been used when NPCs lockpick locked chests or doors. This is a rare occurrence in-game and when it happens, the NPCs simply use the "activate" animation. There exists animations for locked chests on the ground as well as doors.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There is unused dialogue for Elven, Nord, Breton, and Redguard city guards that go unused due to all city guards being Imperials. The only exception to this being quest specific NPCs who are city guards of a race other than Imperial.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Horses were originally meant to be purchased through an in-game menu like other items in the game. In the final game, they are purchase through dialogue options. There exist unused lines for these purchases, "Need a new mount?" and "Looking to buy a horse? I have some fine animals for sale."
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
There is unused dialogue showing that merchants would refuse services to the player if their disposition was too low. These lines include "No service for the likes of you. Take a hike."
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
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Every city was originally planned to have an Arena. Unused lines exist for the gatekeepers of each city arena, as well as Bruma's Arena being shown in the E3 2001 trailer. The final game uses what was originally the Chorrol Arena as the Imperial City Arena.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
Unused voice lines for NPCs exist mentioning "Hearts Day" and "New Life Festival". These are both holidays that existed in The Elder Scrolls II: Daggerfall. It's possible Bethesda meant for the holiday system and these specific holidays to return in Oblivion, before being cut. Additionally, Pete Hines mentions in an interview that these holidays were to be present in an unreleased DLC.
Contributed by ClaudX
The Legend of Zelda: Breath of the Wild
During a demo at E3 2016, the Shiekah Slate had the ability to reveal an enemy's Hit Points. To do so, the players would hold the Wii U gamepad up to the screen and hold the cursor at the enemy who's Hit Points they want to see. This was removed because of how cumbersome it was and how it was almost no help in helping players on how to analyze enemy camps.
Contributed by raidramon0
LittleBigPlanet
The game was intended to have a feature where players could import photos from the PlayStation 3's hard drive and use them as Stickers in-game. It was intended to be added in an update, possibly version 1.02, but was never released due to fears of players importing explicit content using it. The Image Import Tool was fully completed and functional, and can be hacked back into the player's Popit.
Contributed by blueblur98
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In an update for the game released in November, 2020, two in-game podcasts featuring journalist Helen Lewis were replaced by Ubisoft after receiving complaints from concerned gamers. This was due to Lewis being known in the public for having transphobic views and writing a number of articles criticizing legislation which were in support of making gender transitioning easier.

Ubisoft told in a statement that the speaker profiles for the scripted in-game podcasts were chosen by an external producer that worked with the development team. They promised that in future they'd perform background checks on any future partners.
Contributed by KnowledgeBase
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The Sombrero Guy from Autumn Mountain may have been planned to be a temporary party member just like Spike and Bone Goomba, but was left out. Altering the code through save file hacking makes the character fully functional and adds an otherwise unused graphic to the pause menu.
Contributed by GamerBen144
Team Fortress 2
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In March of 2018, a passive effect called "Sketchek’s Bequest" was added to the Pyro's weapon the Axtinguisher which granted the player a speed boost after killing a burning opponent. This was named in honor of the YouTuber known as Sketchek, a prominent Pyro player in the community, who in 2015 claimed in a video to have a "terminal illness" that was getting worse and had later presumably died. However in 2019, Sketchek returned and stated that he lied about dying because he wanted to retire from the game as it had "ruined his life" and he wanted to "go out with a bang." The effect was subsequently removed in an update.
Contributed by KnowledgeBase
The Elder Scrolls IV: Oblivion
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Icons exist for the Imperial Watch Armor, although there is no way to obtain it in-game (apart from the shield).
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
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Icons exist for the Mythic Dawn Armor, but it cannot be worn as the items are classified as "bound items" and not equippable gear.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
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There exists an icon for the Dark Brotherhood rank of "Executioner", but the game forgoes it, promoting the player from "Assassin" to "Silencer".
Contributed by ClaudX
Six unused modes (Smoke Show, Party, Car Show, Cash Knockout, Tournament, and Theater) were all planned to appear in the GameCube, PlayStation 2, Xbox, and PC versions of the game.
Contributed by GamerBen144
Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
Contributed by GamerBen144
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