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The Elder Scrolls IV: Oblivion
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Icons exist for the Imperial Watch Armor, although there is no way to obtain it in-game (apart from the shield).
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
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Icons exist for the Mythic Dawn Armor, but it cannot be worn as the items are classified as "bound items" and not equippable gear.
Contributed by ClaudX
The Elder Scrolls IV: Oblivion
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There exists an icon for the Dark Brotherhood rank of "Executioner", but the game forgoes it, promoting the player from "Assassin" to "Silencer".
Contributed by ClaudX
Six unused modes (Smoke Show, Party, Car Show, Cash Knockout, Tournament, and Theater) were all planned to appear in the GameCube, PlayStation 2, Xbox, and PC versions of the game.
Contributed by GamerBen144
Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
Contributed by GamerBen144
Unused text in the European version of the game regarding the Nintendo 64's Rumble Pak feature suggests the game was originally planned to utilize the rumble feature in some way.
Contributed by GamerBen144
SoulCalibur II
It is possible to pull up both Link's and Spawn's character profiles in the PlayStation 2 version of the game via mods or hacking, despite neither character appearing in this version of the game.
Contributed by ShyanVixen
James Bond 007: Nightfire
Unused code in the files of the GameCube version contains eight different weapons that were considered or almost finished including a Claymore, a Torpedo Launcher, and a Mustang Viper.
Contributed by GamerBen144
In the early stages of development, Pulseman was originally meant to play similarly to Magical Taluluto (based on the Shonen Jump manga of the same name), the first game directed by Ken Sugimori who was also the director for Pulseman.
For example, he originally had the ability to turn into a fighter jet and fly by pressing the jump button twice, but this was scrapped, as it didn’t fit his character.
Contributed by SkyminHAZBOZ
20 of the villagers throughout the series were planned to appear in the game, but were cut. These villagers eventually made it into the "Welcome amiibo" updated re-release of Animal Crossing: New Leaf.
Contributed by GamerBen144
At one point there was going to be a secret truck in Monster Truck Madness 2, a yellow 68 Camero called "Chuck's Car," created by 3D modeler Chuck Carson. If one types "CHUCK" during a race, the game will still display the message "Restart the game to drive Chuck's Car." The vehicle was removed to avoid legal issues with Chevrolet.
Contributed by Matthew36x
Crash Bandicoot: The Wrath of Cortex
The original PlayStation 2 version of the game had long load times that averaged around 47 seconds. According to the founder of Traveler's Tales, this was a consequence of a small mini-game intended to be incorporated during development.

Originally, you could move Crash through hyperspace during his falling animation and collect Wumpa Fruit. Any Wumpa Fruit collected would be added to your totals when the level loaded.

Due to a fraudulent patent Namco had over loading screen mini-games beginning with Tekken's PlayStation port, it had to be removed. However, time constraints meant Traveler's Tales could not fix these loading times before release. The Greatest Hits re-release shrunk the loading times down to a mere 17 seconds.
Contributed by Regen-33
Mario Kart: Double Dash!!
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By datamining a demo build of the game, an image of Donkey Kong Jr. can be found, suggesting that he may have been planned to appear in the game instead of Diddy Kong. Interestingly, Diddy Kong's internal filename in the final version is listed as "dk_jr," suggesting that Diddy's appearance may have been a later addition.
Contributed by GamerBen144
Super Smash Bros. Ultimate
Masahiro Sakurai wanted Sora from Kingdom Hearts to appear in the game, but Disney shot down the idea for unknown reasons.
Contributed by GamerBen144
Jak II
"Construction Site" is a relatively unimportant level in the game, with only a cutscene being played there and little else for the player to do. It is very likely, however, that this level was at one point meant to have a bigger role in the game. The level has a lot of collision at places that are not normally reachable, and there are text entries for unused mission names, including "Climb Construction Site" and "Find Baron at Construction Site"
Contributed by BullZ'eye
Jak 3
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In a preview build of the game, it was possible to play as Jak from Jak II. Although this Secret is not present in the final version, it's still possible to trigger it by editing the game's memory, in the same place Secrets are kept track of.
Contributed by BullZ'eye
In the prototype version of the game, Raidou is given an end card sequence, hinting that he would have been unlockable in the final version.

"After all, this is all it is."
A long time had passed since Raidou was expelled from the Mugen Tenshinryuu village. He had only hungered for power ever since. He fought all and every fighter and claimed his technique his own.
Even as he received the invitation to participate in the tournament, he felt this might sate his hunger for power.
However, it seems all was in vain.
Raidou called for thunder and disappeared into the mist...
Contributed by DrakeVagabond
An unused texture of the Felt Friends can be found in the game's data, suggesting they may have been planned for some kind of role in the game.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
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While battle damage is used for Little Mac in the Wii U version, data suggests that other characters were planned to have similar effects. This can be seen in unused textures for R.O.B. in the game's data which seem to show battle damage. This is a remnant to Super Smash Bros. Brawl in which characters were also planned to have battle damage, but were left out.
Contributed by GamerBen144
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Unused graphic of Shrek's swamp can be found in the GameCube, Xbox, PlayStation 2, and the PC version's files, suggesting that such a stage may have been planned at one point during development.
Contributed by GamerBen144
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