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A boss fight with a character called Incarose is only available via cheat devices. The fight includes scripted text throughout, suggesting that it was removed late into development.
Contributed by KidDivinegon
Freedom Planet
Originally, collecting five of the keystones dropped by enemies would reward a specific elemental shield depending on what color keystone the player had the most of.
Contributed by SkyminHAZBOZ
Freedom Planet
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Lilac’s Treehouse was originally meant to serve as a hub area where the player could save their progress and look through special items they had collected.
Contributed by SkyminHAZBOZ
Mario Kart 8
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In update 1.1 of Mario Kart 8 Deluxe, one of the Inkling Girl's gestures was altered, as the original animation could have been interpreted as an offensive gesture in certain cultures.
Contributed by KnowledgeBase
Minecraft
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The feature to feed parrots cookies to breed and tame was removed in a patch due to outcry from the Minecraft community. In real-life, chocolate cookies can kill birds if fed to them and people felt that children who played the game would try to copy this. The feature was changed prior to the release of patch 1.12.

Feeding cookies to parrots was also a subtle reference to the song "Polly" by the band Nirvana.
Contributed by KnowledgeBase
Grand Theft Auto IV
Originally, TW@ was able to sell food and had a larger selection of staff. Audio associated with this unused feature still exists within the game's files.
Contributed by ZpaceJ0ck0
Yooka-Laylee
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At the end of the game's E3 2016 trailer, a Jiggy from Banjo-Kazooie can be seen in one of the character's drink glasses. This nod to some of the senior developers' previous series seems to be completely removed from the final game however, as Playtonic likely do not have the rights to use it.
Contributed by Boyobmas
Freedom Planet
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There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
Contributed by SkyminHAZBOZ
South Park Rally
The characters Mrs Crabtree, Chickenlover and a clown were originally intended to be playable characters and not just level obstacles. This is suggested by the character menu portraits and sound files found in the game's files.
Contributed by KnowledgeBase
SaGa Frontier
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There is a small room in the Luminous Labyrinth with what appears to be an altar and a mirror that, unlike the rest in the labyrinth, cannot be moved. Even if you manage to redirect all six of the beam colors to this room, nothing ever happens.
Contributed by Mr. Kite
SaGa Frontier
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A clear outline of a trap door can be seen just outside the basement entrance in Owmi's Lord Manor, but at no point in any of the seven chapters does it actually open. Spoiler:There is an instance in Riki's chapter where you're dumped down a trap door in this very house, but that one is located underneath the symbol on the floor of the main hall.
Contributed by Mr. Kite
SaGa Frontier
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A woman at the shrine in Devin will allow you to ask her about Time and Space magic. However, you can also ask her to "draw a sacred lot", to which she always responds that she's "sold out". This never changes at any point in any chapter, so there`s never any opportunity in the game to ever draw a sacred lot.
Contributed by Mr. Kite
SaGa Frontier
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One of the rooms in Berva's underground base contains a number of mysteriously useless objects. First, the treasure chest here can not be opened. Upon trying to examine it, there's no message stating it's locked. It will simply not open, no matter what. Second, there's a strange-looking object here that is very clearly meant to stand out, but like the chest, absolutely nothing happens if it is examined. No effect or message appears at all. Finally, there are a pair of YellowFighters behind the wall in the middle of the room that you can't see, but can still fight. Odds are they would have jumped out at you after taking the chest or messing with the strange object, but as neither work, these enemies never show themselves.
Contributed by Mr. Kite
SaGa Frontier
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Deep within the Koorong sewers exists a single manhole that won't open. Upon examining it, a message appears about the lid being stuck. However, there is no actual way of ever opening it up.
Contributed by Mr. Kite
Crash Twinsanity
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There are several unused animations which can be found deep within the game's files. Most of the animations are unused attacks for Crash, nearly all of which have animations and are usable by modding the game's code. They were most likely removed due to time constraints.
Contributed by 8BitEthan
Kirby and the Rainbow Curse
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The game's promotional art from E3 2014 shows an unused cyan-colored Waddle Dee, suggesting the game originally included a fifth player.
Contributed by CuriousUserX90
SEGA Superstars Tennis
In the game's opening cutscene, Amigo uses his own maracas as a racquet and Dr. Eggman uses multiple racquets from his backpack. However, both of them use regular racquets during the actual game.
Contributed by CuriousUserX90
Console: Virtual Boy
Early iterations of the Virtual Boy also included a gun that could be set on a flat surface, which would project a 3D hologram-like image into the air.
Contributed by TheProJamer
Super Mario 64 DS
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Found within the game's data is an unused Red Koopa Troopa that can only appear through hacking methods. Unlike the green Koopa Troopas found in the game, the red ones will attempt to run at the player and knock them around similar to Bullies. When knocked out of their shells, they'll slowly walk back into them instead of panicking like the green ones do. In addition, their shells cannot be ridden. Instead, they will only slide along the ground like in previous Mario games, killing enemies in their path until they break against a wall. If a Red Koopa Troopa is eaten by Yoshi, he'll spew out fire like he does when eating one in Super Mario World.
Contributed by CuriousUserX90
The Sims 2 (GBA)
The Game Boy Advance version of the game has an unused red and green skin tone.
Contributed by MeleeWaluigi
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