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An unused texture of the Felt Friends can be found in the game's data, suggesting they may have been planned for some kind of role in the game.
Contributed by GamerBen144
Super Smash Bros. for Nintendo 3DS and Wii U
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While battle damage is used for Little Mac in the Wii U version, data suggests that other characters were planned to have similar effects. This can be seen in unused textures for R.O.B. in the game's data which seem to show battle damage. This is a remnant to Super Smash Bros. Brawl in which characters were also planned to have battle damage, but were left out.
Contributed by GamerBen144
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Unused graphic of Shrek's swamp can be found in the GameCube, Xbox, PlayStation 2, and the PC version's files, suggesting that such a stage may have been planned at one point during development.
Contributed by GamerBen144
In the files are yellow and blue Yoshi icons, suggesting there may have more palette swaps planned for the game. In the final version, only green, red, and black Yoshis can be used.
Contributed by GamerBen144
Sonic Heroes
All 12 playable characters have dialogue in the game that goes completely unused. The audio references an object that's referred to as an Omochao-themed gate. This gate would've been opened via the use of a nearby Omochao. However, no such "Omochao Gate" appears anywhere in the game, and Omochao himself does not physically appear in any level of the game either.
Contributed by PirateGoofy
Super Smash Bros. Ultimate
Files for Dragonite from the Pokémon series suggest it may have been planned to be summoned from the Poké Ball. While it does not appear as an assist character in the final game, it does appear as a background character in the Kalos Pokémon League stage. Two models for the character exist, with one more in line of those summoned by the player, featuring higher resolution textures.
Contributed by GamerBen144
Sonic Heroes
A lot of Team Rose's levels end at a much earlier point than Team Sonic and Dark's. However, through the use of glitches, exploits, or cheats, it's possible to go past the goal ring with Team Rose and go to areas that are only accessible to the two other aforementioned teams. The same thing can also be done in some of Team Chaotix's levels as well.

Interestingly, the characters of both Team Rose and Chaotix have fully voiced and functioning dialogue for these normally inaccessible areas.
Contributed by PirateGoofy
A large area of the game, titled The Boneforest, was cut late in development.
Contributed by Countnecula
Found within the game's data are unused themes of the mini-games "Let's Get a Move on" and "Pandemonium" from Mario Party 3 and 9 respectively, suggesting mini-games from Mario Party 3 and 9 that used those tracks were intended to be included in the game.
Contributed by CuriousUserX90
Resident Evil 2
In an interview, Noboru Sugimura stated that Leon was originally supposed to start out in civilian attire. There would've been a scene between him and Marvin at the police station where he'd change into his police uniform.

"It’s true that with Racoon City destroyed, the police wouldn’t be actively on duty, so there’d be no real need for Leon to change into his uniform… but we wanted to show his determination to protect both the city and his principles by having him change into his uniform regardless. It was a scene with a lot of meaning. Unfortunately, due to a problem with the CG it got cut."
Contributed by ProtoSnake
Batman: Arkham Knight
Sefton Hill stated on reddit that they were originally going to include an interactive combat battle against Rocksteady employees, in the game's credit. And each time the player got a knockdown, the developer's names and roles in development to appear during the slow-motion. It would've been used for the new game plus, but due to time constraints, they have to remove this feature.
Contributed by ProtoSnake
Unused text in the GBA version's files suggest that all of the in-game spells (except for Expelliarmus) were planned to be upgradeable.
Contributed by GamerBen144
Paper Luigi was originally intended to be playable as well, but he ended up being excluded, because the game became too complicated with his implementation.
Contributed by CuriousUserX90
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In the NES version, there are unused sprites suggesting that Spider-Man was once planned to climb walls.
Contributed by GamerBen144
In the PS2, GameCube, Xbox, and PC version's files are removed game modes. These modes include Tournament, Burnout, Knockout, Car Show, and an otherwise undefined "GT" mode that hadn't appeared in previous entries.
Contributed by GamerBen144
Club Penguin: Game Day!
Unused data can be found in the game’s files suggesting that the Sensei, Rockhopper, the Jet-Pack Guy, and a robot from the PSA missions were going to be fully functional characters.
Contributed by GamerBen144
Pokemon Gold & Silver
Originally, the region of Johto was based on the entirety of Japan, rather than just the Kansai region, with towns and dungeons based on areas within the country, such as Hokkaido (called North in the Spaceworld 97 demo), Osaka (which was called West and likely became Goldenrod City) and Mt. Fuji (which likely became Mt. Silver). Due to this, Kanto, which was based on the region in Japan of the same name, was compressed into a single map, with Blue as the Gym Leader.
Contributed by Cavery210
Pokemon Gold & Silver
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Evolved and pre-evolved forms for Tangela, Qwilfish, Goldeen, Vulpix, Paras, Ditto, Doduo, Meowth, Mr. Mime, Growlithe, Lickitung, an alternate evolution for Weepinbell, Farfetch'd, Pinsir and a Grass type evolution for Eevee, were implemented in the demo featured at Nintendo's Spaceworld 97 show. All of these evolutions were cut from the final product.
Contributed by Cavery210
Mega Man 4
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There was originally going to be a Sphinx themed mini-boss in Pharaoh Man's stage. It was functional in some demo versions of the game, but the Sphinx is not present in the final release.
Unused menu icons that appear to be a movie viewer, language selection, quit option, and control configuration can be found in the game's data.
Contributed by GamerBen144
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