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Shipwrecked 64
1
An unused cutscene in the game has the character Stumbler O'Hare openly mock Harley Mullins (the wife of Mark Mullins) and her situation. This was scrapped both for being "WAY too on the nose", and because Stumbler's personality was altered during development. The cutscene would be replaced with a YouTube video titled "How to say Goodbye", in which Stumbler, despite knowing about Mark's crimes, tries to help him grieve over the loss of Harley. Despite the cutscene's removal, Stumbler's statue in The Dam still has him wearing a nurse's cap like in the cutscene.
person chocolatejr9 calendar_month February 9, 2024
Super Mario World
subdirectory_arrow_right Super Mario Bros. (Game), Yoshi (Franchise)
1
Attachment The concept of Mario riding a dinosaur was first concieved for Super Mario Bros., but was considered impossible from a technical standpoint. Eventually, this concept would be used in Super Mario World with Yoshi.
person Rocko & Heffer calendar_month January 31, 2024
Asteroids
1
Attachment Atari 2600's Asteroids has an unused functionality for showing graphics of the spaceship as a life counter instead of the number, much like the arcade version. This was most likely changed for processing power reasons, as only six ships can be displayed at a time.
Earthworm Jim: Menace 2 the Galaxy
1
Earthworm Jim: Menace 2 the Galaxy has unused text pertaining to Game Boy Printer support. It's thought that this feature would have allowed players to print out level passwords.
Star Fox: Assault
1
Attachment The E3 2003 reveal trailer for what would become Star Fox: Assault showcased what appears to be a first-person perspective mode, which ended up being discarded in the final game. However, this scrapped first-person mode can still be accessed in all versions of the game through hacking. It is not fully complete, but has almost full functionality.
person Dinoman96 calendar_month January 22, 2024
E3 2003 Star Fox: Assault trailer, which showcases the first person mode at various points:
https://www.youtube.com/watch?v=Yf7gnsxmJRY?t=44

Unused First-Person Mode - Star Fox: Assault:
https://www.youtube.com/watch?v=ko1B6TX5E5o
Nickelodeon All-Star Brawl
1
Attachment 3 items from Nickelodeon All-Star Brawl were removed before the items update: a fart cloud, the Krusty Krab blimp, and a wrench set. The fart cloud and blimp's use are not fully known, but the wrench set would've created a platform like Toph's down special. They were rejected "because they weren't that fun".

In the files of the game, there is content implying two other potential appearances for the Krusty Krab Blimp: a texture for the Kids' Choice Awards blimp, and voice lines from the announcer referencing the Teenage Mutant Ninja Turtles' blimp, which is used in April's up special, as an item.
person Rocko & Heffer calendar_month January 9, 2024
Items, wrench set's use is mentioned in replies:
https://twitter.com/diegotzee/status/1534679049007767553

Turtle and KCAs Blimp:
https://tcrf.net/Nickelodeon_All-Star_Brawl
Mario + Rabbids Kingdom Battle
1
Attachment In the files of the Donkey Kong Adventure expansion, there are unused files for Rambi the Rhino as a party member, including a model; menu icons; and skills. He would have taken up two spaces on the board and been able to charge through any destructible terrain that enemies are using as cover and destroy it instantly. In the final DLC, Rambi would not appear physically in any form, but would have a gun made in his image. Rambi's model looks closer to his appearance in Rare's Donkey Kong games than his appearance in the Paon and Retro Studios Donkey Kong games, a design change that would also be carried over to Super Nintendo World's iteration of the character after Donkey Kong Adventure's release.
Purble Place
1
The matching card game has an unused card called "MatchPointsSadChef". It does not have any attached graphics. While this card doesn't exist, the game does have a happy chef card, using the chef from Comfy Cakes.
person Rocko & Heffer calendar_month January 5, 2024
South Park: Chef's Luv Shack
1
South Park: Chef's Luv Shack has an unused minigame called WBALL, where the boys would throw water balloons at passerby from a tall building. It exists in the PlayStation version and a prototype of the Dreamcast version, but it is not currently known to be playable.
Angry Birds
subdirectory_arrow_right Angry Birds (Franchise)
1
Attachment In a 2023 leak of unreleased content from different iOS games, an app titled Angry Birds Island - or alternatively Angry Birds Hatchery - was discovered. The prototype was simply a version of the original Angry Birds with two major differences
•A mode called "Hatchery", which shows an overworld map of an island with a row at the bottom of toys and furniture
•The first two worlds of the original game, but with an option to select from a set of birds, all of which appear to be hybrids of the regular birds
This seemingly implies some kind of pet simulator mode with an egg breeding mechanic, not unlike the Chao Gardens from the Sonic Adventure series. It is unknown if this was planned as an update for Angry Birds or a new spin-off.
Muppet RaceMania
1
Attachment Muppet RaceMania has unused credits dialogue from Statler and Waldorf, commenting on different names and job titles. This includes Steve and Jamie Riding, two Traveller's Tales employees who were not credited in the final game.
Theme Hospital
1
Pregnancy was supposed to be a condition in Theme Hospital. It is somewhat finished and can be restored with modding, but lacks graphics and is referred to as a "disease".
Super Spike V'Ball
1
Attachment There is a complete set of graphics for 4 unused female teams, which can be accessed with a Game Genie code.
Super Mario 3D World + Bowser's Fury
1
Attachment Super Mario 3D World + Bowser's Fury has data for an unused Giga Mushroom, which resembles the Mega Mushroom but with a red-yellow color palette and an angry expression with a cross-popping vein, a common anime trope used for anger. It has seven animations, but each one contains no data. Touching it plays the "item into inventory" sound. If Mario touches it, he will become Mega Mario, and if Mega Mario touches it he will become Giga Cat Mario, suggesting it would have been used for Bowser's Fury.
Disney's Tarzan
1
The Game Boy Color version of Tarzan has rumble support in its code, but was not released on a cartridge capable of using rumble.
Harry Potter and the Prisoner of Azkaban
1
Attachment In the Game Boy Advance version of Harry Potter and the Prisoner of Azkaban, there is an unused minigame that is just a clone of Tapper, with Pumpkin Juice in place of beer.
QuackShot Starring Donald Duck
1
During development of QuackShot, a level was implemented where Donald Duck could club baby seals as enemies. This horrified producers from the Disney side of development, who demanded Sega remove the stage from the final game.
Slap City
subdirectory_arrow_right Ittle Dew 2 (Game)
2
Slap City was originally envisioned as a mini-game in Ittle Dew 2 before being reworked into a full title. The scrapped mini-game had intentionally poor presentation, being locked to 30FPS with interlacing, something that was not retained in Slap City given it's focus on competitive play, and a low-poly style inspired by the original Super Smash Bros. The polygonal alternate form of Fluffy Fields, where the Clone Team is fought in arcade mode, is based on this version of the game.
Atari: 80 Classic Games in One!
1
Atari: 80 Classic Games in One! contains two unused ROMs created to test the emulators used in the compilation. Interestingly, the .txt file that contains the descriptions of all the featured games also has explanations of what these ROMs are, suggesting that they may have at one point been planned to be included as bonus content on the compilation for regular players:

"[colours]
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This ROM
was transferred into a genuine first generation
Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It cycles
through all the available colours in the Atari
2600 palette, displaying the colour's number as a
binary "bar code" at the top. The output of the
Atari 2600 was hooked up to a video capture card,
and each frame was digitised and its colour ID
determined by reading the bar code on the image.
All frames of the same colour were then averaged
together to get an average "RGB" colour value for
that number. This process was used to get accu-
rate colour matches with the original Atari 2600.
[sound]
What is this?
This ROM was created as part of the development
process for ^RAtari 80 Classic Games^0[sic]. This
ROM was transferred into a genuine first gener-
ation Atari 2600 (bought by the lead programmer's
family back in 1977!) via a Cuttlecart. It plays
a sound sequence consisting of a one second low-
volume beep, 1 second of silence, and then 4
seconds of a particular Atari 2600 "voice",
followed by another 1 second of silence. Each of
the available voices is played in turn at a
preset frequency. (Once all voices were played,
the frequency would change and the process would
repeat.) The output was captured via a PC's

^G(more...)
Page 2
^G(...more)

sound card and a program found the sound's
fundamental pattern. These captures were used
to generate accurate sound matches with the
Atari 2600.

Note: The left difficulty must be in the B
position for the sounds to start."
Pokémon Pokédex Organizer
1
The Tiger Electronics electronic Pokédex toy received major pushback from Nintendo HQ in Japan, which did not want the toy to have any kind of game function as to avoid cannibalizing sales of Pokémon Red & Blue. When two-frame animations of each Pokémon were implemented, they had to be scrapped as Nintendo thought they were "too close to the Game Boy game", despite animated sprites not being introduced until Pokémon Crystal in 2000. Despite this, both Nintendo of America and 4Kids were in favor of the animations.
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