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The Combatribes
The fifth and sixth stages are different between the Arcade and console versions.

In the arcade version the fifth stage is a high-rise building where you fight a militia working for the main villain, and when you reach the rooftop you fight the fifth boss of the game. The sixth and final stage is made of a boss rush where you fight all the previous gangs while chasing a big crime boss in the harbor. After defeating all the gangs, Spoiler:the crime boss gets killed and the final battle against Martha Splatterhead ensues.

In the console version the boss rush takes place in the fifth stage instead, right before facing the militia. The sixth and final stage is simply the final boss battle set atop the rooftop of the high-rise building, with the harbor stage being completely removed. Additionally Spoiler:the crime boss from the arcade version is missing in the SNES port, which establishes Martha Splatterhead as the leader of the gangs early on.
Contributed by ZpaceJ0ck0
Dōbutsu no Mori
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If the player installs external NES ROMs onto the Controller Pak and selects the "Save a Letter" option at the Post Office, the game will bring up a unique menu for viewing and deleting the ROMs. Because Nintendo never officially implemented a means of installing NES ROMs onto the Controller Pak, this menu goes unused in normal gameplay. The menu is also absent from Animal Crossing and Dobutsu no Mori e+, due to the player being able to delete the ROMs directly from the GameCube's main menu.

Additionally, in the iQue version, the menu's text is corrupted, with the title appearing as garbled characters and the rest of the menu being in Japanese.
Contributed by game4brains
Animal Crossing
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In addition to the multitude of NES games obtainable as furniture items, the player can also acquire a blank NES. On the surface, it appears to be nonfunctional, and interacting with it simply brings up the text "I want to play my NES, but I don't have any software." However, in 2018, dataminers discovered that using the item actually causes the game to scan the GameCube's memory cards for externally installed NES ROM data. By downloading NES ROMs onto the memory card, it's possible to play them in Animal Crossing via the blank NES, including titles not obtainable in the base game. This indicates that at one point in development, Nintendo planned to distribute additional NES games via memory cards.

The ROM loading function additionally enables one to patch NES ROMs after they are loaded, which can be used to install mods for Animal Crossing itself via the memory card.
Contributed by game4brains
Tornado Outbreak
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Originally, a news van and a storm chaser served the purpose of following the tornado around and alerting the people within area to seek shelter or evacuate from their homes entirely.
Contributed by Larrye
Skullgirls
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
On April 23rd, 2015, an update was released that altered some frames of animation for Filia, Fukua, and Cerebella. This was done with the purpose of removing or heavily obscuring some panty shots, as the developers considered them to be unnecesary fanservice.

Additionally, two unused animations for Filia were also removed from the Digital Art Compendium. These animations include a time over animation where Samson tears apart the top of her shirt while she tries to cover herself up, and a taunt where Samson spanks Filia hard enough to make her fly a short distance and land on her knees.
Contributed by ZpaceJ0ck0
There were originally plans to increase the amount of potion and item slots, but the developers weren't sure how to implement it and had concerns over the game breaking if the player stacked the same potion into 10 slots instead of 5.
Contributed by SkyminHAZBOZ
There were originally plans to include a sidequest to restore Lilac's treehouse after it's destroyed in the beginning of the game, which would have required its own system of saved variables in the save files in order to have progress carried over.

It would've begun by talking to the NPC Wallace in the Singing Water Temple hub area who would ask the player to talk to Foreman Mun in Shuigang, who would assess the damage and give the player a price quote, which would be a ridiculous amount that the player wouldn't be able to pay at that point in the game.

So the player would either pay the amount later or recruit the extra labour he asks for, and then the player would go ask Lilibeth in Parusa to help rebuild the treehouse, which she would accept after the player does something for her.
The questline was cut due to time constraints and the extra work that would've been needed to implement it.
Contributed by SkyminHAZBOZ
There are unused character select animations within the game's code. These animations would play whenever a character is selected by the player. Because this feature was removed early in development, only the base roster has this feature.
Contributed by ZpaceJ0ck0
There are unused voice files within the game, suggesting that the game was originally going to feature a tag battle mode. This game mode did not make it into the final game.
Contributed by DrakeVagabond
The Punisher
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Both playable characters have a flying fire kick move that can only be done in the Japanese version. It is unknown why this attack was removed from the international version of the game.
Contributed by ZpaceJ0ck0
X-Men vs. Street Fighter
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Apocalypse has an unused attack where one of his hands turns into a energy weapon of sorts and creates an energy ball. The attack deals no damage, suggesting that it was unfinished.
Contributed by ZpaceJ0ck0
X-Men vs. Street Fighter
The Japanese version features pre-battle dialogue between Apocalypse and every single playable character. These intro dialogues were not translated and instead they were removed from the international versions of the game.
Contributed by ZpaceJ0ck0
Twisted Metal: Black
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An alternate version of a Story Mode map, named, "Mini Junkyard" goes unused, but can be reinstated into One Player Challenge Mode with a GameShark/Code Breaker cheat device.
Contributed by Regen-33
Alongside all the available playable characters (minus Bubble), Matilda and Hal have unused voice clips, suggesting they were to be added to the roster as well.
Contributed by GamerBen144
Two unused pigs that may have been planned to be playable at one point can be found in the data, one being a minion pig, and the other a “Moustache Pig.” It’s unclear how they were planned to be programmed into the game.
Contributed by GamerBen144
Dead Rising
In the August 2006 interview with the game's assistant producer Yutaka Haruki published in the XCN (Xbox Community Network), he stated that the team had considered allowing players to upload photos they had taken in-game to the Internet, but they were ultimately unable to implement it into the final game.
Contributed by ProtoSnake
The game was ported to the Wii as Cruis'n with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
Contributed by Tuli0hWut
The game was originally an arcade game titled The Fast and the Furious, which was soon ported to the Wii with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
Contributed by Tuli0hWut
Weaponlord
The game was going to have an extensive training mode where players are taught the mechanics of the game--from simple weapon clashes all the way up to death combos. The mode was ultimately left out from the final game due to memory limitations and time constraints.
Contributed by ZpaceJ0ck0
Weaponlord
The game was originally going to have a story mode which took place after the events narrated in arcade mode, but it was ultimately left out from the final game.
Contributed by ZpaceJ0ck0
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