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In the Japanese version, there is an optional sidequest accessible by linking Lunar Knights with Mega Man Star Force through WiFi and entering a modified version of the Konami Code. This side quest is unavailable in all international versions.
Contributed by KidDivinegon
Street Fighter II
The team originally wanted to give the AI the ability to change it's tactis depending on who it was fighting against, such as the computer knowing how close to stand to each individual opponent, etc. This feature was removed due to time contraits.
Contributed by ZpaceJ0ck0
Street Fighter II
The characters were originally going to recieve more damage when dizzied. This feature was removed due to time contraits.
Contributed by ZpaceJ0ck0
Street Fighter II
The team originally wanted to give "weak points" to the characters. When the characters where hit in said weak points, they recieved more damage. This feature was removed due to time contrainsts.
Contributed by ZpaceJ0ck0
Street Fighter II
The team originally wanted to include stage hazards into the game such as projecticles blown by the wind that the player had to dodge, but the idea was scrapped early on.
Contributed by ZpaceJ0ck0
Mario Kart Wii
An unused Mission Mode, similar to that of Mario Kart DS, was discovered in the code of Mario Kart Wii, nearly a decade after its release. The unused feature is missing key bits of code, such as mission parameters and menu text, to properly work without manually adding it in.
Contributed by Kitsune Hawk
Street Fighter II
The team originally wanted to give Dhalsim the ability to use the attacks 'Yoga Mummy' and 'Drill Kick' in reverse so that players could retreat. This feature was removed because the computer AI didn’t know how to handle it.
Contributed by ZpaceJ0ck0
Street Fighter EX
The team originally thought about giving Darun Mister the abilty to grow his moustache more and more with each victory, but the idea was never used.
Contributed by ZpaceJ0ck0
A boss fight with a character called Incarose is only available via cheat devices. The fight includes scripted text throughout, suggesting that it was removed late into development.
Contributed by KidDivinegon
Freedom Planet
Originally, collecting five of the keystones dropped by enemies would reward a specific elemental shield depending on what color keystone the player had the most of.
Contributed by SkyminHAZBOZ
Freedom Planet
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Lilac’s Treehouse was originally meant to serve as a hub area where the player could save their progress and look through special items they had collected.
Contributed by SkyminHAZBOZ
Mario Kart 8
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In update 1.1 of Mario Kart 8 Deluxe, one of the Inkling Girl's gestures was altered, as the original animation could have been interpreted as an offensive gesture in certain cultures.
Contributed by KnowledgeBase
Minecraft
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The feature to feed parrots cookies to breed and tame was removed in a patch due to outcry from the Minecraft community. In real-life, chocolate cookies can kill birds if fed to them and people felt that children who played the game would try to copy this. The feature was changed prior to the release of patch 1.12.

Feeding cookies to parrots was also a subtle reference to the song "Polly" by the band Nirvana.
Contributed by KnowledgeBase
Grand Theft Auto IV
Originally, TW@ was able to sell food and had a larger selection of staff. Audio associated with this unused feature still exists within the game's files.
Contributed by ZpaceJ0ck0
Yooka-Laylee
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At the end of the game's E3 2016 trailer, a Jiggy from Banjo-Kazooie can be seen in one of the character's drink glasses. This nod to some of the senior developers' previous series seems to be completely removed from the final game however, as Playtonic likely do not have the rights to use it.
Contributed by Boyobmas
Freedom Planet
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There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
Contributed by SkyminHAZBOZ
South Park Rally
The characters Mrs Crabtree, Chickenlover and a clown were originally intended to be playable characters and not just level obstacles. This is suggested by the character menu portraits and sound files found in the game's files.
Contributed by KnowledgeBase
SaGa Frontier
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There is a small room in the Luminous Labyrinth with what appears to be an altar and a mirror that, unlike the rest in the labyrinth, cannot be moved. Even if you manage to redirect all six of the beam colors to this room, nothing ever happens.
Contributed by Mr. Kite
SaGa Frontier
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A clear outline of a trap door can be seen just outside the basement entrance in Owmi's Lord Manor, but at no point in any of the seven chapters does it actually open. Spoiler:There is an instance in Riki's chapter where you're dumped down a trap door in this very house, but that one is located underneath the symbol on the floor of the main hall.
Contributed by Mr. Kite
SaGa Frontier
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A woman at the shrine in Devin will allow you to ask her about Time and Space magic. However, you can also ask her to "draw a sacred lot", to which she always responds that she's "sold out". This never changes at any point in any chapter, so there`s never any opportunity in the game to ever draw a sacred lot.
Contributed by Mr. Kite
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