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The Elder Scrolls IV: Oblivion
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There exists an icon for the Dark Brotherhood rank of "Executioner", but the game forgoes it, promoting the player from "Assassin" to "Silencer".
Contributed by ClaudX
The PlayStation 2 and Nintendo Wii versions contain an interesting "conversation test" left in the data, saying:

Testing Testing ONE Two Three
This is a test
Hello Spongebob
Hello Patrick
This is a conversation test
I know
Ohhhhh
I am a little sponge
Shut up spongebob
gosh its like looking at a mirror
shut up shut up shut up
dance dance dance
boogie boogie boogie
I hate my life
Hello Spongebob
I hate my life
Contributed by GamerBen144
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The squires in the game have an unused animation that may have been planned for use when the player attacks one with the Patty Wagon. The squires do play a part of their animation, however, they simply disappear after they use their trumpets when the player hits them.
Contributed by GamerBen144
The ROM for the game contains hidden credits. At the end of the credits is a very brief, but firm message about people who plan to pirate the game: Pirates leave no footprints.
Contributed by GamerBen144
Six unused modes (Smoke Show, Party, Car Show, Cash Knockout, Tournament, and Theater) were all planned to appear in the GameCube, PlayStation 2, Xbox, and PC versions of the game.
Contributed by GamerBen144
Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
Contributed by GamerBen144
The game was originally called "The Flintstones: Quarry Jam" as evident by an unused video in the PC version's files.
Contributed by GamerBen144
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The GBA version was planned to have character's emotions within the text boxes similar to their previous Game Boy Color games. The character's faces were originally cartoonish in comparison to their more realistic ones seen in the final game.
Contributed by GamerBen144
Although the player can only see portions of Hogwarts during the wintertime in the original PlayStation version, several other areas are actually modeled out in the season's theme. Attempting to enter the Quidditch field during the winter will change the season to summertime.
Contributed by GamerBen144
Unused text in the European version of the game regarding the Nintendo 64's Rumble Pak feature suggests the game was originally planned to utilize the rumble feature in some way.
Contributed by GamerBen144
Unused audio clips contain Spongebob saying "Space" and "Dash," most likely planned for use in the sign-in screen. There is also an unused audio clip warning the player to put the CD back into the computer. A popup error appears in its place when the player ejects the CD during the game.
Contributed by GamerBen144
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Three texture parts of what appear to be an early logo can be found in the PlayStation version's data. The image shown here is a mockup of what the logo may have looked like if assembled together.
Contributed by GamerBen144
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A bizarre image of a turkey leg inside the EA Sports ring can be found in the original Playstation version's data. This also appears in the Madden 2002 to 2005 games.
Contributed by GamerBen144
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
A lot of error messages, sometimes vulgar, others hilarious, can be found in the PS2 version's data, including:

"Pad disconnected sometime in past...
duh? The fooking camera has fooked off!
Bad media type or no disk - PTOOIE!...
DVD drive is smoking crack!
Wot the hell? safety camera deleted!!!!"
Contributed by GamerBen144
SoulCalibur II
It is possible to pull up both Link's and Spawn's character profiles in the PlayStation 2 version of the game via mods or hacking, despite neither character appearing in this version of the game.
Contributed by ShyanVixen
James Bond 007: Nightfire
Unused code in the files of the GameCube version contains eight different weapons that were considered or almost finished including a Claymore, a Torpedo Launcher, and a Mustang Viper.
Contributed by GamerBen144
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Dozens of unused courses can be found in the game's data, including one modeled after the SEGA logo.
Contributed by GamerBen144
In the early stages of development, Pulseman was originally meant to play similarly to Magical Taluluto (based on the Shonen Jump manga of the same name), the first game directed by Ken Sugimori who was also the director for Pulseman.
For example, he originally had the ability to turn into a fighter jet and fly by pressing the jump button twice, but this was scrapped, as it didn’t fit his character.
Contributed by SkyminHAZBOZ
SoulCalibur III
Within the game's files are voice clips for five unused Create-a-Soul classes. These clips can only be heard in-game via mods or hacking. The unused classes are Noble, Scared Fighter, Beastmaster (Ranger), Clown, and Great Warrior.
Contributed by ShyanVixen
Frogger: He's Back!
A demo build of the game shows that Frogger would've had a lot more animations, including Frogger bouncing, doing a mid-air flip, and extra death animation, hopping to his left and right, doing a cartwheel, a "leapfrog" animation, panting, an alternate slipping animation with one slipping to the left and one to the right, a drowning animation, doing a super hop, two idle animations, kicking upwards while doing a handstand, and doing a "superstart."

The sinking and mid-air flip animations would later be used in the sequel.
Contributed by GamerBen144
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