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Shin Megami Tensei III: Nocturne
Within the game's files is the main title theme to the Star Wars series, presumably having been used to test how the Sony ADPCM audio compression would affect the game's music.
Contributed by MehDeletingLater
Pikmin 2
The song that plays during the game's final boss, Spoiler:the Titan Dweevil, has 11 alternating sections and musical cues, more than any other boss in the Pikmin series. The conditions that trigger each theme are based off Spoiler:the treasures it wields, from the number of treasures present to the particular one in use. The boss also has its own unique attack preparation cue, defense cue, and "defeated" cue.
Contributed by MehDeletingLater
Yoshi's Island DS
The United States Environmental Protection Agency (EPA) had used music from Yoshi's Island DS for their Flash game "Recycle City Challenge." After it had been discovered in 2019, the EPA denied claims that they had stolen music from Nintendo claiming it had been made by a contractor, and that "we are looking into whether the contractor received permission to use the music, to the extent permission was necessary in this instance." Since then, the song has been removed from the game's soundtrack.
Contributed by GamerBen144
Donkey Kong 64
According to composer Grant Kirkhope, the DK Rap was written as a joke song that ended up being interpreted by audiences as a serious attempt at writing hip-hop. Consequently, he expressed confusion at the tongue-in-cheek cult following the song picked up decades later, noting that "bizarrely, this became its own thing now."
Contributed by game4brains
Catherine
Attachment
Within the game's data is an original cover of the song "Battle! Wild Pokémon" from Pokémon Diamond & Pearl. In addition, an early placeholder texture for score rankings features the names of numerous Pokémon characters.
Contributed by MehDeletingLater
Within the game's files is an arrangement of "Tifa's Theme" from Final Fantasy VII, presumably having been used to test out the game's soundfont before implementing any original music.
Contributed by MehDeletingLater
Castlevania: Harmony of Dissonance
The Game Over theme in this game is an updated version of the theme that was previously used in Castlevania: The Adventure and Castlevania II: Belmont's Revenge.
Contributed by MehDeletingLater
Castlevania: Harmony of Dissonance
The music that plays on the title screen and Name Entry screen is an updated version of the music used for the File Select screen in the Famicom Disk System version of Castlevania.
Contributed by MehDeletingLater
Tornado Outbreak
In most cases, the game's interactive music is comprised of seven different layers. The first layer, being the base melody, second being drums, third being bass, fourth being electric guitar, fifth being strings, sixth being woodwinds and brass instruments, and the seventh and final layer, a choir.
Contributed by Larrye
Kirby and the Forgotten Land
In the game's first level the Point of Arrival, the ambience that plays at the very start of the level features the sounds of birds singing and chirping. Listening closer however will reveal that they are singing part of the melody to the Grasslands Theme.
Contributed by MehDeletingLater
Former video game composer Michael Giacchino had composed the music for The Lost World: Jurassic Park console game and Warpath: Jurassic Park. He would later go on to work in Hollywood and be a composer for some of the biggest franchise films and popular TV shows such as LOST and Alias. Coincidentally, one of the franchise films he would create the music for is 2015's Jurassic World, a sequel to and soft reboot of the Jurassic Park film series, as well as the film's two sequels, Jurassic World: Fallen Kingdom and Jurassic World Dominion.
Contributed by PirateGoofy
Soldam
In 2021, several cheat codes were discovered in the Game Boy version of the game, the first two of which must be activated through the title screen.

•Ending and Credits: Up/Down/Left/Right/Select/Start.

•Sound Test: Down/Up/Down/Up/Select/B.

•Level Select: While paused in normal gameplay, press Down/Select/Up/Left/Select/Right/B. Press A or B to select a level.

Hidden Tribute to Hiroko Kasahara: To access it, you must first access the Sound Test menu. Then, set the BGM/SE index to 02 and press A once, then set BGM/SE index 19 and press A once more. Lastly, you must input the following lengthy code:
Up, Up, Down, Down, Left, Left, Right, Right, Select, Select, Up, Up, Down, Down, Left, Left, Right, Right, B, B, Up, Down, Left, Right, Select, Up, Down, Left, Right, B, Select, Right, Left, Down, Up, B, Right, Left, Down, Up, Select, Select, Right, Right, Left, Left, Down, Down, Up, Up, B, B, Right, Right, Left, Left, Down, Down, Up, Up, Start.

If inputted correctly, an alternate credits sequence will play out. The normal credits plays the game's ending theme and lists the name of programmer Yutaka ★Hiroko★ Sakashita among the game's developers. This alternate credits sequence instead plays the Vs. Mode music and lists the name Hiroko Kasahara at the top of the screen. Kasahara is a J-Pop singer, and the names of the game's developers in the credits are replaced with a comprehensive discography featuring the names of several albums she had released up to 1993, including the release dates for her then-upcoming 1993 albums "L'Express Fantasie" and "Nature". Considering Sakashita used Kasahara's first name on the standard credits sequence, he is most likely the one who included this Easter egg to document his love of her music at the time the game shipped. The fact that this sequence is hidden behind two cheat codes that would take almost 30 years to be discovered, with one of them being too long to easily guess, suggests that it was never meant to be seen by players.
Contributed by MehDeletingLater
ZombiU
The game features two different versions of the track "God Save the Queen". The first version, being the one used for the E3 2012 trailer and ending credits, and the second version, being the one released on the game's official soundtrack.
Contributed by Larrye
Attachment
A group of Toads surrounding a cactus in the Scorching Sandpaper Desert say the lines "Morbid stuff, huh?", "Free at last!" and "I need closure." when pulled from the ground. These lines are a reference to the 2019 album Morbid Stuff by Canadian punk band PUP, including the songs "Morbid Stuff", "Free at Last" and "Closure".
Contributed by Jodapaed
Super Mario Odyssey
The tones that play when pausing the game followed by hitting the Continue button form the sound of the series' 1-Up jingle.

The tones that play when pausing the game, clicking on Options, clicking on one of the option sub-menus and then exiting that menu will form part of the theme to Rosalina's Observatory from Super Mario Galaxy.
Contributed by MehDeletingLater
Metal Gear Solid 4: Guns of the Patriots
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During the briefing for the second act of the game, Sunny can be seen walking around playing Penguin Adventure, the first game Hideo Kojima ever worked on, on a PlayStation Portable. If the player gets close enough with the Metal Gear Mk. II, music from the game can be heard playing.
Contributed by MehDeletingLater
The Genesis version of the game was originally planned to use a rendition of Richard A. Whiting's "Hooray for Hollywood" arranged by the game's composer Matt Furniss instead of the story theme found in the final game. The song was most likely cut due to licensing issues.
Contributed by MehDeletingLater
Series: Pokémon
In Generation V, the sounds that play with each individual hit of the move Thrash sound extremely similar to the opening notes of the "Ground Theme" from Super Mario Bros.
Contributed by MehDeletingLater
WipEout 64 is one of only a select number of Nintendo 64 games to have noticeable load times, disguised by the on-screen request "Please Wait", lasting approximately 3-4 seconds long. According to Psygnosis, the break is needed to decompress sound files, like the game's nine music tracks.
Contributed by MehDeletingLater
Castlevania: Lords of Shadow 2
Attachment
Several temporary music files used during the game's development that were later replaced and left in the encrypted data for the final game include songs from the soundtrack to Castlevania: Lords of Shadow, as well as several licensed songs from the soundtrack to Deus Ex: Human Revolution, Hans Zimmer's score for the film "Inception", and Daft Punk's soundtrack to the film "Tron: Legacy".
Contributed by MehDeletingLater
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