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Streets of Rage 2
In the Marukatsu Megadrive interview, the game's composer Yuzo Koshiro was asked about what music influenced the game. He responded: "I started writing the music last Spring, which was right around the time The Orb was coming to Japan, and everyone (myself included) was super excited about that. I was listening to Prodigy and Eon too, stuff with weird lyrics."
Contributed by ProtoSnake
Shovel Knight
While pausing the game during a meeting with the titular characters of Battletoads in the Xbox One version of the game, the pause menu theme from Battletoads will play.
Contributed by CuriousUserX90
Kingdom Hearts II
There is an unused version of the song Lazy Afternoons that's more orchestrated. This is likely an earlier version of the song.
Contributed by billebobfacts
Developer: Rare
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Contributed by ChocoPain
Mother 3
Mother 3+, the game's physical soundtrack, contains a remix of Big Shot's theme. This remix is heavily based on the theme used in the trailer for Earthbound/Mother 64. The track's name, "A Great Person Theme", instead of "Big Shot's Theme", suggests that this particular version of the song was created earlier in the game's development, possibly when it was still planned to be a 64DD game.
Contributed by Strawb
Mother 3
Mother 3's official soundtrack, Mother 3+, contains a remix of the song "Snowman". This remix was reused 2 years later for Super Smash Bros. Brawl. The 2 tracks are near identical, with the only major difference being the intro to the song. The Brawl version uses a choir for the beginning, while Mother 3+ uses a wind sound in its place. The Brawl version also adds a drumbeat to the song on its second loop.
Contributed by Strawb
Part of the newly implemented Athletic Theme that plays during sky levels in the Super Mario Bros. style plays a portion of the results theme from the arcade game VS. Super Mario Bros..
Contributed by CuriousUserX90
Sonic Generations
The autotuned part of Escape from the City Act 1 is the same melody from Sonic the Hedgehog 3's Endless Mine level. In addition, Act 2’s theme contains elements of It Doesn’t Matter from Sonic Adventure 2.
Found within the game's data are unused themes of the mini-games "Let's Get a Move on" and "Pandemonium" from Mario Party 3 and 9 respectively, suggesting mini-games from Mario Party 3 and 9 that used those tracks were intended to be included in the game.
Contributed by CuriousUserX90
There's unused longer versions of each dance jingle used in the game.
Contributed by CuriousUserX90
Hyrule Warriors
The "Under Siege" musical theme appears to be based on part of Gustav Holst's "Mars, the Bringer of War" suite from Opus no. 32 "The Planets", this is appropriate due to the heavy war theme of the game and the situation the characters are in when the theme plays.
Contributed by PirateGoofy
Spoiler:In the junkyard sequence, the original Kara android from the tech demo that inspired Detroit: Become Human can be found among the wreckage in an extremely dilapidated state. She sings the same song that she can be heard singing in the tech demo.
Contributed by PirateGoofy
Mega Man 6
The music that plays in the opening is different in the American Release than in the Japanese release.
Super Mario Odyssey
Actual cooking utensils were used to make the Luncheon Kingdom soundtrack.
Contributed by ChocoPain
In an interview, Ryu Watabe stated that “I gotta believe” came from his old high school football team. The phrase was used as a motto the crowd would cheer when they were losing.
Contributed by ProtoSnake
The Legend of Zelda
Shigeru Miyamoto stated, in a developer interview, that he wanted to remake “Ravel’s Bolero” for the title screen as he thought it best suited the opening crawl seen in the final game. However, this was changed to avoid legal issues since the song was 1 month away at the time from entering the public domain.
Contributed by GamerBen144
Mario + Rabbids: Kingdom Battle
According to Grant Kirkhope. The Phantom Rabbid's song was originally conceived to have rap and heavy metal variations. It was later changed to only focus on opera because the team wasn't satisfied with how the other genre variations turned out.
Contributed by CLXcool
Rather than streaming audio files, the music for Haunting Ground was generated by using the PS2's built-in sounds. This way, the composers could easily change the tempo of the music during gameplay.
Contributed by DrakeVagabond
Mega Man X6
An electric guitar was added to the intro stage theme in the US and EU releases.
When certain songs are played on different instruments, or on the jukebox in the Extras menu, they plays as normal. However, when using the microphone some of the vocal audio is simply repeated, such as choruses, removing some progression from the songs or emphasis in certain sections. The songs Teenager in Love, Satisfaction, and Funky Town have this noticeable difference.
Contributed by GamerBen144
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