Trivia Browser
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Pixar's higher-ups almost rejected the prospect of including Pixar content in Kingdom Hearts III, as none of them were gamers or knew what Kingdom Hearts is or how popular it was. Theme park creative director Tasha Sounart managed to convince them on how popular Kingdom Hearts is, and pointed out that catering to the series' teen audience lined up with Pixar's desire to be seen as an all-ages film studio instead of simply being perceived as targeting children and their parents alone. Sounart noted that, while the Pixar studio members familiar with Kingdom Hearts did not need to extensively detail the lore to those that weren't except when needed, it was needed to be clarified that the Pixar characters would not be meeting one another, or any other Disney characters aside from Donald and Goofy, as Pixar has an aversion to crossovers and shared universes outside of their signature Easter eggs.
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In an interview with the game's developer Masaaki Nagaura published in STG Gameside #5 in 2011, Nagaura stated that he ended up working with the game's illustrator Tanaka "Tony Taka" Takayuki, because each of their companies were located close to each other, and they were already on friendly terms. Nagaura wanted Takayuki because shoot 'em up's already have a reputation of only being for hardcore players, and he felt that Takayuki's illustrations could help make it appear inviting to a wider, broader audience.
Franchise: Angry Birds
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During development of "The Angry Birds Movie 2", it was decided to break away from the original source material by having the birds and the pigs end their conflict and team up against a greater threat. This was done both in an effort to surprise audiences with a new experience involving the same characters, and as part of an attempt to outdo what was done in the first film thanks to the unprecedented level of freedom that the change made available to them. According to actor Josh Gad, the production team went forward with it not only because they thought the idea was "ingenious", but also because it would be most appropriate given the increasingly polarized political climate at the time, stating:
While not explicitly stated, it's speculated that this change in the story may have also been made in response to theories that its preceding film, "The Angry Birds Movie", contained thinly-veiled political and anti-immigration undertones as an allegory on the European refugee crisis, most notably with the portrayal of the pigs being unintentionally similar to Arab and Muslim terrorist stereotypes. However, it is not likely this was intended by the film's producers as the pigs were actually inspired by the 2009 swine flu epidemic during the original game's development, on top of there being antagonistic, invasive, and explosives-based elements in the pigs and their weaponry dating back to the first game that are crucial to the series' gameplay and story concept, albeit in a less developed state than they are shown in the film.
"The movie has some amazing messaging in it, not the least of which is overcoming differences with people you disagree with in order to find a common ground, which I think speaks to a lot of issues we’re dealing with right now."
While not explicitly stated, it's speculated that this change in the story may have also been made in response to theories that its preceding film, "The Angry Birds Movie", contained thinly-veiled political and anti-immigration undertones as an allegory on the European refugee crisis, most notably with the portrayal of the pigs being unintentionally similar to Arab and Muslim terrorist stereotypes. However, it is not likely this was intended by the film's producers as the pigs were actually inspired by the 2009 swine flu epidemic during the original game's development, on top of there being antagonistic, invasive, and explosives-based elements in the pigs and their weaponry dating back to the first game that are crucial to the series' gameplay and story concept, albeit in a less developed state than they are shown in the film.
General info:
https://www.cartoonbrew.com/feature-film/interview-angry-birds-2-director-and-producer-on-defying-the-franchises-video-game-origins-178262.html
Josh Gad statement:
https://www.hollywoodreporter.com/news/josh-gad-new-cast-additions-political-messages-angry-birds-movie-2-1230727
2010 Ville Heijari interview with pig origin:
http://www.pocketgamer.co.uk/r/Various/Angry+Birds/news.asp?c=24243
Film trailer review highlighting various political undertone theories:
https://www.vulture.com/2016/05/angry-birds-about-trump-probably-not.html
https://www.cartoonbrew.com/feature-film/interview-angry-birds-2-director-and-producer-on-defying-the-franchises-video-game-origins-178262.html
Josh Gad statement:
https://www.hollywoodreporter.com/news/josh-gad-new-cast-additions-political-messages-angry-birds-movie-2-1230727
2010 Ville Heijari interview with pig origin:
http://www.pocketgamer.co.uk/r/Various/Angry+Birds/news.asp?c=24243
Film trailer review highlighting various political undertone theories:
https://www.vulture.com/2016/05/angry-birds-about-trump-probably-not.html
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In an interview with the game's composer Yuzo Koshiro published in the Japanese book series Game Maestro in 2001, he clarified that while there were dozens of people on the game's music staff, there were only four main composers actually writing and arranging the music, making them the smallest group within the project (this also included people working on sound effects and voice acting). The main theme of the game was written by composer Mitsuyoshi Takenobu. Koshiro believed Takenobu had "the hardest time of us all" during development as he also helped fine-tune the game's music in line with the programmers and director's requests. Koshiro also mentioned that at the beginning of the project, the offer made to get him on the project was that Takenobu would write songs, and Koshiro would orchestrate and arrange them. However, as the project went on, they both went on the opposite direction.
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In Febuary 2024, Monopoly Go! achieved a significant milestone by officially surpassing $2 billion USD in lifetime revenue. Remarkably, this achievement occurred just ten months after the game's launch and a mere three months after reaching the $1 billion mark.
Company: Cyberdreams
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"Reverence" was one of the last announced projects by Cyberdreams, but never made it past the Alpha phase before the company's closure. The game saw the player being chosen by the gods themselves to help determine the future of the human race, whom the gods believed to have grown too apathetic and unjust to live. It was intended to be a first-person shooter game, with the player wielding a variety of guns and spells as they traveled through four different realms to decide the fate of humanity. Each realm was modelled after a real life mythological god, those being Osiris (Egyptian god of the underworld), Kokyangwuti (Hopi goddess of life), Freyja (Norse goddess of love), and Manjursi (Tibetan god of wisdom). While the game itself was cancelled, a playable prototype was leaked in 2015.
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In 2021, as part of a collaboration with the children's yogurt brand Danimals, Sonic Dash added brand mascot Bongo to the game as a playable character, unlocked by scanning a QR code on the back of Sonic Dash-branded Danimals products to download the game. This method could also be used to unlock the "Pirate Sonic" and "Captain Shadow" character variants, which could be earned by collecting all four birthday-themed items on the track, including a Danimals smoothie pack.
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In an interview with the game's producer Katsuhiro Harada published in IGN on September 15th, 2022, Harada was asked about his experience developing a game in Unreal Engine 5 for the first time and some of the more subtle aspects of working with the engine. He responded:
"It's a very difficult question. From a developer's perspective, not just for us, but developers in general in the industry, it's different from the end users' impression, where kind of like an iPhone 4 was being used up until a certain date and then, "Okay, now the iPhone 5 is out, it's awesome, it's brand new, everything works so much better." That's kind of the impression that your average user has when this new Unreal Engine 5 comes out. But in reality, it's not that case at all. It's like it's a continuing process. Obviously, we didn't just start developing a game on UE5. UE5 was announced quite some time ago, but we haven't seen games for it yet.
So we started on UE4 and gradually started porting certain elements of the game over into UE5 and also confirming the results. Like, "Okay, oh wow, the graphic level on this particular area improved greatly." And then other areas as well – the things that are important for a fighting game: the response time…those kind of things are stuff that we've been porting out into the game and then figuring out what to expect in that area as well. And we’ve been working closely with Epic to figure out how to optimize some of those processes for input. So we're just starting and it's going to continue from now on."
So we started on UE4 and gradually started porting certain elements of the game over into UE5 and also confirming the results. Like, "Okay, oh wow, the graphic level on this particular area improved greatly." And then other areas as well – the things that are important for a fighting game: the response time…those kind of things are stuff that we've been porting out into the game and then figuring out what to expect in that area as well. And we’ve been working closely with Epic to figure out how to optimize some of those processes for input. So we're just starting and it's going to continue from now on."
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According to producer Kazuhisa Wada, the addition of the female protagonist from Persona 3 Portable was considered during development of Persona 3 Reload, but was ultimately deemed "too time-consuming and expensive" compared to remaking "The Answer", the epilogue chapter from Persona 3 FES.
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Prior to release, Arc System Works announced that the game would feature twenty characters as paid DLC for the game's first season, meaning that the game would launch with only half of its planned roster. This prompted backlash from fans, who pointed out that the game reused assets from past fighting games and that half of Team RWBY would be sold separately while the other half was in the base game. In response, Toshimichi Mori announced that the remaining Team RWBY members (Blake Belladonna and Yang Xiao Long) would be free of charge, and that the costs for the characters would not exceed that of the game's base retail cost.
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On March 8, 2024, a demo for the game was mistakenly released on the PlayStation Store in the United States. It was taken down twenty-five minutes later and rendered unplayable on systems where it had been downloaded if they connected to the internet after the takedown. This was the first time Sony had ever done such an act, with many pointing out that they didn't even do it when P.T., the demo for the cancelled Silent Hills, was removed from the PlayStation Store by Konami.
Article about the demo:
https://www.eurogamer.net/stellar-blade-demo-is-published-then-deleted-from-the-playstation-store
Takedown:
https://www.pushsquare.com/news/2024/03/sony-patches-mistakenly-released-stellar-blade-ps5-demo-to-stop-people-from-playing-it
P.T. comparison:
https://www.gamesradar.com/playstation-pulls-stellar-blade-demo-off-consoles-after-the-rpg-was-accidentally-made-available-in-a-move-it-didnt-even-make-for-pt/
https://www.eurogamer.net/stellar-blade-demo-is-published-then-deleted-from-the-playstation-store
Takedown:
https://www.pushsquare.com/news/2024/03/sony-patches-mistakenly-released-stellar-blade-ps5-demo-to-stop-people-from-playing-it
P.T. comparison:
https://www.gamesradar.com/playstation-pulls-stellar-blade-demo-off-consoles-after-the-rpg-was-accidentally-made-available-in-a-move-it-didnt-even-make-for-pt/
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On July 26, 2023, developer PerBlue released a poll requesting input on various franchises that were in consideration for inclusion in Disney Heroes: Battle Mode. As of March 2024, the only franchises from the poll to still not be part of the game are "Encanto", "Gravity Falls", "Miraculous Ladybug", "Inspector Gadget", "Amphibia", and "Fantasia". Notably, "Miraculous Ladybug" and "Inspector Gadget" are not actually owned by Disney, but appear to have been considered due to the company having ties to each of them. With "Miraculous Ladybug", Disney finances the show through its French division, giving them broadcasting rights in places such as the United States and select European regions. As for "Inspector Gadget", Disney was involved in the production of the 1999 live-action film based on the series due to owning DIC Entertainment at the time from merging with Capital Cities/ABC.
Initial poll:
https://discourse.disneyheroesgame.com/t/feedback-on-future-heroes/2108168
Fandom article with full list of Heroes:
https://disneyheroesbattlemode.fandom.com/wiki/List_of_Heroes
Disney's involvement in "Miraculous Ladybug" (note the article is in French):
https://www.csa.fr/Mes-services/Foire-aux-questions/Informer/Les-chaines-TV/Pourquoi-les-chaines-de-television-doivent-elles-investir-dans-la-production-d-aeuvres-cinematographiques-et-audiovisuelles-francaises-et-europeennes/
Disney's involvement in the "Inspector Gadget" film:
https://catalog.afi.com/Catalog/moviedetails/61190?sid=d9547378-f78b-49a3-849f-c315053ce17a&sr=4.67264&cp=1&pos=0
Article about the Disney-ABC merger:
https://www.nytimes.com/1996/01/05/business/the-media-business-disney-and-abc-shareholders-solidly-approve-merger-deal.html
https://discourse.disneyheroesgame.com/t/feedback-on-future-heroes/2108168
Fandom article with full list of Heroes:
https://disneyheroesbattlemode.fandom.com/wiki/List_of_Heroes
Disney's involvement in "Miraculous Ladybug" (note the article is in French):
https://www.csa.fr/Mes-services/Foire-aux-questions/Informer/Les-chaines-TV/Pourquoi-les-chaines-de-television-doivent-elles-investir-dans-la-production-d-aeuvres-cinematographiques-et-audiovisuelles-francaises-et-europeennes/
Disney's involvement in the "Inspector Gadget" film:
https://catalog.afi.com/Catalog/moviedetails/61190?sid=d9547378-f78b-49a3-849f-c315053ce17a&sr=4.67264&cp=1&pos=0
Article about the Disney-ABC merger:
https://www.nytimes.com/1996/01/05/business/the-media-business-disney-and-abc-shareholders-solidly-approve-merger-deal.html
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"Sweet Baby Inc detected" Steam Curator list:
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570
Sweet Baby Inc. front page:
https://sweetbabyinc.com/
General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428
Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html
Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc
Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained
Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/
Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/
Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183
Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/
Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/
Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/
Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616
Steam Curator About page:
https://store.steampowered.com/about/curators/
Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/
Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127
Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693
Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/
Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475
Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570
Sweet Baby Inc. front page:
https://sweetbabyinc.com/
General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428
Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html
Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc
Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained
Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/
Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/
Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183
Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/
Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/
Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/
Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616
Steam Curator About page:
https://store.steampowered.com/about/curators/
Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/
Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127
Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693
Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/
Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475
Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
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BlazBlue: Central Fiction is the first title in the BlazBlue series to not feature an English dub for its international release. According to Aksys Games, this was done to ensure that the game would release sooner, as they would have had to delay the game by six-to-eight months if they tried to add an English dub. This lead to a fan petition to try and convince Aksys to either delay the game or add an English dub as DLC, which even included support from various actors involved with the BlazBlue series, such as Patrick Seitz (the English voice of series protagonist Ragna the Bloodedge).
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During an interview with Forbes in 2016, producer Toshimichi Mori revealed that he had an interest in the Rooster Teeth webseries RWBY, and even expressed interest in making a game based on it, saying:
Prior to EVO 2017, Rooster Teeth teased the possibility of a RWBY fighting game being announced there on their Twitter account. This game would end up being BlazBlue: Cross Tag Battle, which was announced after the BlazBlue: Central Fiction championships, where series protagonist Ruby Rose was one of the first four characters announced for the game.
"If I were to make a game based on something that wasn't a complete original, which is what I have done in the past, it would be based on the intellectual property of RWBY. So each girl has their own kind of color, theme that they are associated with and the original creator has sadly passed away. If we were to ever make a fighting game of this, I would want to really spearhead that if possible."
Prior to EVO 2017, Rooster Teeth teased the possibility of a RWBY fighting game being announced there on their Twitter account. This game would end up being BlazBlue: Cross Tag Battle, which was announced after the BlazBlue: Central Fiction championships, where series protagonist Ruby Rose was one of the first four characters announced for the game.
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In an interview with TMNT co-creator Kevin Eastman published in Game Informer on March 5th, 2024, he revealed that the comic miniseries "Teenage Mutant Ninja Turtles: The Last Ronin", originally envisioned in 1987 as the final storyline during the original comic book's run and set 30 years in the future, was initially planned by Paramount to go "multimedia". However, they scrapped these plans, because concerns emerged about it conflicting with the sales and marketing for the recently-released 2023 animated film "Teenage Mutant Ninja Turtles: Mutant Mayhem". Paramount then suggested that Eastman and company adapt it into a video game so that they could "give it all the edge and all the attitude and intensity that [he] did in the comic series and even go a bit deeper."
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In the v.0.1.5.1 patch released at the end of February 2024, there were alterations made that were not listed in the patch notes, primarily involving censoring profanities and slurs. These changes apply even in single-player mode, where while players can still name things whatever they want, offensive words and names are replaced with asterisks. These changes were most likely made due to Palworld developer Pocket Pair's partnership with Microsoft, who agreed earlier that month to help develop the Xbox releases of the game and possibly the Steam version as well. Unlike Steam however, Xbox has very strict guidelines on what can and can't be said like other console platforms, suggesting that Pocket Pair was catering to Microsoft with this censorship, although neither company officially commented on these changes. While some players understand the need for such measures, others criticized the restrictions and advocated for optional toggles to allow individual customization.
Palworld Update Censors Some of the Game:
https://comicbook.com/gaming/news/palworld-update-censored-game/
Not listed in Patch Notes: Added Censorship:
https://www.reddit.com/r/Palworld/comments/1b3cghg/not_listed_in_patch_notes_added_censorship/
Microsoft Will Help ‘Palworld’ Scale Up As One Of Its All-Time Biggest Game Pass Launches:
https://www.forbes.com/sites/paultassi/2024/02/01/microsoft-will-help-palworld-scale-up-as-one-of-its-all-time-biggest-game-pass-launches/amp/
https://comicbook.com/gaming/news/palworld-update-censored-game/
Not listed in Patch Notes: Added Censorship:
https://www.reddit.com/r/Palworld/comments/1b3cghg/not_listed_in_patch_notes_added_censorship/
Microsoft Will Help ‘Palworld’ Scale Up As One Of Its All-Time Biggest Game Pass Launches:
https://www.forbes.com/sites/paultassi/2024/02/01/microsoft-will-help-palworld-scale-up-as-one-of-its-all-time-biggest-game-pass-launches/amp/
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In 2023, the YouTuber Markiplier collaborated with Lilith Games to appear as a collectible hero in Dislyte. In-game, he is a space engineer and temporary member of the Esper Union, having supposedly traveled to Dislyte's world through space and possibly time. While Dislyte released a CGI trailer for the collaboration, Markiplier also made his own video to advertise it titled "I Was Abducted...", where he talks directly to the viewers about how he was "abducted" into the world of Dislyte and his experiences there, seemingly losing his sanity over the course of the skit, until it eventually cuts to him advertising the game normally and remarking how he is both in the game and real-life at the same time.
Dislyte Markiplier trailer:
https://www.youtube.com/watch?v=AnlsUOqxgzI
Markiplier video:
https://www.youtube.com/watch?v=vaaaQIknX1M
https://www.youtube.com/watch?v=AnlsUOqxgzI
Markiplier video:
https://www.youtube.com/watch?v=vaaaQIknX1M
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In an interview with Yuke's senior vice president and producer Hiromi Furuta published in VGC (Video Games Chronicle) on November 24th, 2020, she expressed that despite the split from their long-time licensing partner WWE, there was no rivalry between the two companies and that she still loved and respected them. She stated that Yuke's aims to create high-quality pro-wrestling games that resonate with the community, and that their new partnership with AEW was simply "creating a new product" with them. In making All Elite Wrestling: Fight Forever, she also revealed that a key source of inspiration came from WWF No Mercy's game system, which is beloved by fans of pro-wrestling games.
WWF No Mercy Cited As Key Inspiration For Upcoming AEW PS4, PS5 Title By Producer:
https://www.psu.com/news/wwf-no-mercy-cited-as-key-inspiration-for-upcoming-aew-ps4-ps5-title-by-producer/
Former WWE 2K dev Yuke’s insists there’s no rivalry now it’s defected to AEW:
https://www.videogameschronicle.com/news/former-wwe-2k-dev-yukes-insists-theres-no-rivalry-now-its-defected-to-aew/
https://www.psu.com/news/wwf-no-mercy-cited-as-key-inspiration-for-upcoming-aew-ps4-ps5-title-by-producer/
Former WWE 2K dev Yuke’s insists there’s no rivalry now it’s defected to AEW:
https://www.videogameschronicle.com/news/former-wwe-2k-dev-yukes-insists-theres-no-rivalry-now-its-defected-to-aew/