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Star Wars: The Old Republic
In 2018, former game director for Star Wars: The Old Republic, James Ohlen, said in an interview with GameInformer that he regretted having not pushed it to be "Knights of The Republic online" as opposed to making it traditional in the style of World of Warcraft, referring to it as "Star Wars World of Warcraft."
Contributed by KnowledgeBase
Hyrule Warriors
The "Under Siege" musical theme appears to be based on part of Gustav Holst's "Mars, the Bringer of War" suite from Opus no. 32 "The Planets", this is appropriate due to the heavy war theme of the game and the situation the characters are in when the theme plays.
Contributed by PirateGoofy
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The Arcana Edition of the game, which will be released for the Nintendo Switch and PlayStation 4 exclusively in Japan, comes packaged with exchangeable sleeves and a set of tarot cards featuring various fighters from the series.
Contributed by KnowledgeBase
Sonic the Hedgehog 2
In an interview, art director Yasushi Yamaguchi was asked about how his team came up with the idea of having 2-players, he commented:

"The development of Sonic 2 was informed by two factors: the things we couldn’t do in the first game, and the response/feedback from players. The idea of controlling Tails came from programmer Yuji Naka, who wanted a kind of “1.5 player” game—something where it would be ok if the second player died. He wanted to allow for a tandem experience where both skilled and unskilled players could enjoy the game together."
Contributed by ProtoSnake
Kingdom Hearts III
According to Tetsuya Nomura, the aesthetic and environment design for part of the Hercules-based "Olympus" world was primarily inspired by California's Yosemite National Park, despite, story-wise, taking place in Ancient Greece. This decision came about when co-director Tai Yasue had visited the real-world location.
Contributed by PirateGoofy
When Miis speak the word "Direct", they'll do the pose that Satoru Iwata was known for having done in Nintendo Directs when saying "Directly".
Contributed by CuriousUserX90
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Solid Snake's series logo was changed from the FOX emblem that was used in Super Smash Bros. Brawl, to the exclamation point seen when being caught in most Metal Gear Solid games.

This is likely because the FOX emblem (which first appeared in Metal Gear Solid 3: Snake Eater) is also commonly associated with series creator Hideo Kojima and his company Kojima Productions, a former subsidiary of Konami. Kojima left Konami in 2015 and the removal of the FOX emblem to represent the series is likely a biproduct of the split.
Contributed by Boyobmas
When asked about the game’s subtitle, a developer stated that the game was originally going to be titled "Bomberman Begins”, but due to the release of the film Batman Begins, they opted against using that title. The name “Act Zero” was then chosen, as, to them, it represented a new beginning, and a fresh start.
Contributed by Operationgamer17
Series: Harvest Moon
The Bokujō Monogatari series, as it's originally known in Japan, which translates to "Farm Story", was known in the West as Harvest Moon up until 2014 where it was changed to Story of Seasons. This was because Western localization of the series was handed over to XSEED, a subsidiary of Marvelous AQL who owns Bokujō Monogatari, instead of to Natsume, who had been localizing the series in the West since the very first title. Because Natsume owned the trademark for Harvest Moon and not Marvellous, Natsume decided to create their own series of original games under the Harvest Moon name, prompting XSEED to rename the Bokujō Monogatari series in the West to Story of Seasons.
Contributed by KnowledgeBase
Ninja theory originally signed a deal with Green Screen to publish the game, however, Green Screen went out of business a month later, resulting in Bandai Namco picking up the title.
Contributed by Operationgamer17
Indiana Jones and the Infernal Machine
The Cold War setting was chosen, because Director Hal Barwood felt that nazis were used too often in Indiana Jones properties, and a change of setting would benefit the title.
Contributed by CLXcool
Having been released on the PlayStation 2 as well as PC, the game became the first cross-platform MMORPG ever created.
Contributed by DrakeVagabond
Series: Fire Emblem
Shouzou Kaga, creator of Fire Emblem, has stated that "Final Fantasy III" influenced him during the development process of the first Fire Emblem game, "Fire Emblem: Shadow Dragon and the Blade of Light".
Contributed by ProtoSnake
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Steam: Rails to Riches, along with Acram Digital's other title Eight-Minute Empire, were removed by Valve from the digital distribution service Steam after it was discovered that Grzegorz Kubas, a staff member of Acram, had been leaving positive reviews on their game's Steam pages. In a statement from Valve in regards to Acram they said "we have removed all games/DLC developed by Acram from our store, and will no longer be doing business with [them]."

Kubas later published a post on reddit apologizing for the situation and claimed the reason he did it was in spite of some "bad, unfair reviews".
Contributed by KnowledgeBase
Primal Rage
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
A mother from Gilber, AZ started a grass-roots campaign in 1996 (2 years after the game's initial release) that resulted in the game being pulled from various stores nationwide. The controversy started when her 11-year old son executed Chaos' "Golden Shower" fatality in which Chaos finishes his opponent off by urinating on them.

Time Warner Interactive, the publisher of the game, dismissed the claim because the mother went straight to the media and not to them or the developer Atari. They proved their point when they re-submitted the game to the ESRB board for another rating, but the board stuck to it's original "T" (Teen) rating and called the mother out for letting her 11-year old play a game that rated above his age.
Contributed by KidDivinegon
In an interview, Ryu Watabe stated that “I gotta believe” came from his old high school football team. The phrase was used as a motto the crowd would cheer when they were losing.
Contributed by ProtoSnake
The Legend of Zelda
Shigeru Miyamoto stated, in a developer interview, that he wanted to remake “Ravel’s Bolero” for the title screen as he thought it best suited the opening crawl seen in the final game. However, this was changed to avoid legal issues since the song was 1 month away at the time from entering the public domain.
Contributed by GamerBen144
The Revenge of Shinobi
Naoko, Joe Musashi's bride, was named after the sister in law of designer and director Noriyoshi Ohba.
Contributed by ProtoSnake
Final Fantasy VII
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In an interview, Tetsuya Nomura stated that he envisioned Cloud and Sephiroth to be in th relationship of Musashi Miyamoto and Sasaki Kojiro. This influenced their appearances and their swords.

"For me, it’s of course Cloud and Sephiroth. My concept for Sephiroth from the beginning was that everything about him would be kakkoii. His battle movements, and all his in-game scenes too. My image of the relationship between Cloud AND Sephiroth was that of Musashi Miyamoto and Sasaki Kojiro, and I had them in mind when I designed their appearance, as well as their swords. Of course Cloud is Musashi, and Sephiroth is Kojiro."
Contributed by ProtoSnake
Series: Tetris
Named after the Tetris game series, The Tetris Effect (or Tetris Syndrome) occurs when a person's thoughs, mental images and dreams are impacted by the prolonged devotion to an activity. One such example being playing Tetris for a long time, then subconciously thinking about how shapes in the real world could fit together or seeing the "tetrominos" at the edge of one's field of vision when falling asleep.
Contributed by KidDivinegon
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