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In an update, more advertisements were added to the game which would appear during replay moments of matches. Despite the game already featuring advertisements, these additional ones received backlash from the community and were disabled from appearing again.

A member of EA's community team posted a statement via reddit:
"Earlier this week, the team turned on ad placements in EA SPORTS UFC 4 that appeared during the “Replay” moments in gameplay. This type of advertising inventory is not new to the UFC franchise, though we have typically reserved displaying ads to specific main menu tiles or Octagon logo placement. It is abundantly clear from your feedback that integrating ads into the Replay and overlay experience is not welcome.

The advertisements have been disabled by the team and we apologize for any disruption to gameplay that players may have experienced. We realize that this should have been communicated with players ahead of time and that’s on us. We want to make sure our players have the best possible experience playing EA SPORTS UFC 4, so ad integration in the Replay and overlay experience will not be reappearing in the future. Thank you for your continued feedback on EA SPORTS UFC 4."
Contributed by KnowledgeBase
Super Mario 64
The game's producer and director Shigeru Miyamoto was asked if he had any references, or anything else he relied on when making all of Mario’s various animations. He responded:

"We tried out a lot of different things using motion capture, but ultimately we ended up doing it all by hand. We created a “skeleton” for Mario that was the basis of his movement."
Contributed by ProtoSnake
Series: Pokémon
Lugia was initially created as a plot device for, and only meant to be seen in, the Second Pokemon movie, The Power of One (aka Pokémon the Movie 2000). In fact, his designer, Pokemon Anime writer Takeshi Shudo said he was surprised to see Lugia in the games at all. Game Freak seemed to love the creature so much they not only made him canon, but also made him the mascot of Pokémon Silver.
Contributed by PirateGoofy
Punch-Out!!
The original arcade release of Punch-Out!! used two screens at once because Nintendo bought too many arcade monitors after Donkey Kong became a success and with its sales declining, they needed to develop an arcade game to help them get rid of the surplus monitors.
Contributed by raidramon0
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The Japanese version of the game contains downloadable maps featuring Japanese swimsuit model Yukie Kawamara that was only accessible via codes that were in specially marked boxes. In these maps, Kawamara's breasts are small bumps in the platforms that the player can roll on. This may have been deemed inappropriate for a kid-friendly game, which is why it hasn't been available in other countries for download since its release.
Contributed by GamerBen144
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In June of 2020, the game's creative director, Ashraf Ismail, had to step down during development due to accusations that he'd been having extramarital affairs with younger fans of the series.

Ismail made a statement on Twitter saying "I am stepping down from my beloved project to properly deal with the personal issues in my life, [...] The lives of my family and my own are shattered. I am deeply sorry to everyone hurt in this."
Contributed by KnowledgeBase
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Italian model Fabio Lanzoni appears on the game's cover as the protagonist Kuros. Despite this, Kuros appears throughout the game in a full suit or armor.
Contributed by KnowledgeBase
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The game's cover artwork originally featured the American flag and green gaseous fumes, and on the back the words "WANTED: Deadly Force Authorized", "deadly arsenal" and "terrorists". However, due to the then recent 9/11 terrorist attacks and the anthrax scare, the game had been recalled with these removed and the back text changed to make it more politically correct. This pushed back the game from its original September 25th, 2001 release to early November 2001. Some copies with the original box art had already shipped, making that version a collector's item and dubbed the "9/11 American Flag Cover". It also came in a dual case, despite the game only having a single disc.
Contributed by KnowledgeBase
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In 2020, a Beijing court ruled that the 2018 Chinese fantasy comedy film Warrior Angels had infringed on SNK's copyright as some of the characters in the film resembled designs from The King of Fighters series. The film's character Qiao Fan transforms into a "red clad woman" which heavily resembles Mai Shirainui in her appearance as well as in her movement. SNK China was awarded in damages the equivalent of $111,500 with the film ordered to be pulled from distribution. However, the ruling is being appealed.
Contributed by KnowledgeBase
Trip Hawkins, president of the 3DO Company, sent an angry email to John Rousseau, president of video game review publication GamePro, which was the first publication to review Portal Runner, after it gave the game a low score of 2 out of 5. Hawkins threatened to pull advertising from GamePro and believed that because their review was the first published it would "set the tone by telling the hardcore what to think." Hawkins also described their review staff as "angry young men that are poorly trained and represent a narrow and anarchistic element of the world's population."
Contributed by KnowledgeBase
Series: Star Wars
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A finished version of the canceled Star Wars Battlefront 3 developed by Free Radical was to be released onto Steam by developer Frontwire Studios and renamed to Galaxy in Turmoil. The game would've been free to download with publisher Valve agreeing to let it onto the service, however in June of 2016 Lucasfilm sent Frontwire a letter telling to halt production.

Frontwire's president, Tony Romanelli, had met with Lucasfilm who told him that although they would've been open to negotiating a license with them, they wouldn't be able to due to the current license with EA and it would be "taking away attention from their Battlefront franchise." Romanelli suggested putting it behind EA's "paywall" and tried directly contacting the company, but was to no avail.
Contributed by KnowledgeBase
Shining Force
In an 'Shining Force Encyclopedia' interview with game's Producer/Designer Hiroyuki Takahashi, he was asked how his team came up with the Japanese title "Shining Force: The Legacy of the Gods". Takahashi stated: "We had a few different candidates for titles. The one we chose was suggested by the scenario writer. Originally, the title was simply 'Kamigami no Isan' ('Legacy of the Gods'). I’m something of a sci-fi diehard, and I read a bunch of sci-fi novels that had similar-sounding titles, like “the ___ of the ___”, so that’s why we settled on this one."
Contributed by ProtoSnake
Series: Fatal Fury
According to the SNK team in an Neo Geo Freak Magazine interview, 'Hon Fu' was originally going to be a legendary karate master, but the team wanted him to use nunchuks, so they decided to use Chinese martial arts (Kung-Fu) for him instead.
Contributed by ProtoSnake
Fatal Fury 3: Road to the Final Victory
In a Neo Geo Freak Magazine interview, the SNK team originally wanted to replace 'Mai Shiranui' with a new female character named 'Alice Chrysler', but they gave in to fan demands and brought back Mai.
Contributed by ProtoSnake
Secret of Mana
According to game's director and chief designer Koichi Ishii in an Hippon Super magazines interview, his team wanted to add traps in the chests to trick the players so they thought twice before opening them. This idea came from Wizardry series.
Contributed by ProtoSnake
Series: Wario
In an interview, the game's director and designer Hiroji Kiyotake was asked what the idea behind Wario's creation was. He responded: "We imagined Wario as the Bluto to Mario’s Popeye. The truth is, we kind of came up with the idea of the name first, and everything else came after. Since he was a “warui” (bad) guy, he should be Wario. And we had the idea to flip the M upside down. To our surprise, the idea was a big hit with everyone on the team."
Contributed by ProtoSnake
Super Mario Land 2: Six Golden Coins
In an interview, the game's director and designer Hiroji Kiyotake was asked about the characters and sprites looking different from other Mario games. He responded: "With Super Mario Land 2, one of our ideas was to not be bound by the conventions of the previous games. However, when we showed our first draft to everyone, they were like, “I don’t know… is this Mario?” We realized we were on the wrong path, so we toned down that idea and made something a little closer to the existing Mario world."
Contributed by ProtoSnake
Star Ocean: Blue Sphere
In an interview with game's design Tetsu Takayashiki, he was asked why the team chose to develop for the Game Boy Color instead of more powerful hardware. He responded: "After Star Ocean and Star Ocean 2nd Story, it was decided that we would make Star Ocean 3 for the PS2. The question then became how to fill in the gap while we waited for that project to begin. From the beginning, our plans were to make a compact game."
Contributed by ProtoSnake
Donkey Kong Country
Nintendo was apparently worried that the game was "too 3D" and that it would make players feel overwhelmed by the complexities of the graphics.
Contributed by GamerBen144
Ghouls 'n Ghosts
In an interview with game's designer Tokurou Fujiwara, he was asked how the developers began making the game. He responded: "I’ve been wanting to make this game for a very long time. Then when the CP System PCBs came out, it felt like the timing was finally right. The CPS boards have a lot of memory, but the plans we drew up for Daimakaimura called for a game even larger than that. There was so much stuff in there—twice as much as what’s been added to the game right now. Even when it’s completed, I think it will only be about half of what we originally planned. And still, compared with the original Makaimura it’s a massive increase in content."
Contributed by ProtoSnake
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