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Rick Hunter, who played the Postal Dude in the previous two Postal games, dropped out from voicing him in the third installment. This was due to personal reasons at the time as Hunter was going through a "major" break-up with a girl. Despite the developers hoping to have him back, they cast Corey Cruise, who had provided voice work for other Postal content and was also good friends with Hunter.
Contributed by KnowledgeBase
Bad Ass Babes
In 2020, the game was removed from the digital distribution service Steam due to featuring "photos or videos of human actors." with a public notice stating that it was removed by the publisher which was untrue. Despite Valve allowing adult video games onto the service as of June of 2018, this apparently doesn't mean the inclusion of actual footage of real-actors in adult-oriented titles, though no mention of this is stated anywhere in the Steamworks Documentation.
Contributed by KnowledgeBase
The soundtrack became the first in video gaming history to become certified Platinum by the Recording Industry Association of America (RIAA), selling over 1,300,000 copies worldwide.
Contributed by GamerBen144
In order to decide who would become the members of the '97 Special Team, three polls were conducted by the video game journals Famitsu, Gamest, and Neo Geo Freak, in which readers voted who was the Fatal Fury characters they wanted to see in the team.
• Neo Geo Freak's winner was Billy Kane
• Famitsu's winner was Ryuji Yamazaki
• Gamest's winner was Blue Mary, barely beating Duck King via a few mere votes.
Contributed by DrakeVagabond
Series: Blinx
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The game's director, Naoto Ohshima, had initially designed the character of Blinx to have purple fur, later being changed to orange for unknown reasons.
Contributed by ProtoSnake
It took the team 22 months to develop the game, with 6 months of that time spent just in pre-production.
Contributed by ProtoSnake
Castlevania II: Simon's Quest
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The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
Contributed by ProtoSnake
A spinning EASN logo appeared in early builds of the game, though this was changed to a single spinning EA Sports logo instead. This was because of a lawsuit between ESPN and EA, whose fictional EASN branding sounded similar to ESPN.
Contributed by GamerBen144
According to former game's illustrator Tom duBois in 'My Life in Gaming', he was fined $15,000 by 'Sports Illustrated' for using their photo and position of Wayne Gretzky & Billy Smith from 1983 as a reference for the game's front cover without their consent. The charges were later dropped to $10,000.
Contributed by ProtoSnake
GoldenEye 007
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Censored Gaming asked 'Martin Molls', the game's director, why the 'Hunting Knife' was removed from the Japanese localisation. He stated that it was related to the 'Kobe Child Murders', an incident in Japan, involving child murder and knives.

This change is believed to have affected Rare's later game 'Perfect Dark' for the same reason.
Contributed by ProtoSnake
Snake's Revenge
According to former game's illustrator Tom duBois in 'My Life in Gaming', the appearance of 'Jennifer (Operation 747)' on the game's front cover was based on his wife 'Victoria duBois'.
Contributed by ProtoSnake
Brock Lesnar from WWE and UFC appears in the game as a playable character. This marks the first time a real-life person from a different sport appears in the series game.
Contributed by GamerBen144
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Despite the game's ending revealing Jack the Ripper's true identity to be Spoiler:Jacob Levy, in reality there was no proof that he actually was. Whilst Spoiler:Levy definitely was a suspect in the real-life investigation, in actuality Jack the Ripper's true identity still remains unsolved to this date.
Contributed by KnowledgeBase
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Despite the game's cover artwork depicting Sherlock Holmes wearing his signature deerstalker cap and tweed Inverness cape, throughout the game he's actually never shown wearing it. In fact, when Holmes asks Watson to retrieve the cap for use in solving a puzzle, he describes it as "the one I never wear but everyone seems to think I wear day and night."

In the original Sherlock Holmes stories by Sir Arthur Conan Doyle, Holmes is never explicitly described in text as ever wearing a deerstalker. The first time Holmes had ever been depicted wearing one was in the illustrations for the short The Boscombe Valley Mystery drawn by Sidney Paget and published in The Strand Magazine in 1891, though written by Doyle.
Contributed by KnowledgeBase
SEGA partnered with Chiquita to promote the game by featuring it on banana stickers. There was also a sweepstakes in which the grand prize was a 50" Flat Screen, a large sofa, four gaming chairs, a copy of the game, a Wii balance board, Wii Fit Plus and various other Wii oriented prizes.
Contributed by GamerBen144
Series: Earthbound
Monolith Soft, known for the Xeno series, had approached Nintendo in 2003 with a pitch for an Earthbound sequel, intended for the GameCube. The game was designed as if were made of arts and crafts, similar to Kirby's Epic Yarn and Yoshi's Woolly World, and was supposed to be set in America during the 80's.

The meeting for this new Earthbound game was arranged by Nintendo's then-CEO Satoru Iwata without Shigesato Itoi (Earthbound's creator) knowing about it. Despite Itoi not knowing about this project, it's unclear what led to the cancellation of the game.
Contributed by GamerBen144
Night Trap
According to a SEGA.jp interview with Ryoichi Hasegawa, the game was banned in Germany for its “excessive” content. While not banned in Japan, Ryoichi mentioned that there were news reports about the game in Japan, describing it as “a game where you chase around and try to capture women in their underwear”.
Contributed by ProtoSnake
Donkey Kong Country
According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Contributed by PirateGoofy
Series: Castlevania
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In an interview with series producer Koji Igarashi, found within the Castlevania: Aria of Sorrow's official Japanese strategy guide, he was asked about the character's name Soma Cruz. He said that he wanted a name which would translate well for international players, and that "Cruz" was chosen as Penelope Cruz had just visited Japan, while the name also had associations with the word "Cross". Soma was taken from the name of the Indian ritual drink "soma", while it is also the name of director Murakami's son.

Aria of Sorrow direct Junishi Murakami said this was just a coincidence however, as the kanji of both names differs. When he first saw the name, he disagreed with the idea, but Igarashi simply couldn't think of anything else.
Contributed by ProtoSnake
Bubble Bobble
In an interview with the game's designer, Fukio Mitsuji, found within BEEP! magazine, he was asked about how he began making Bubble Bobble. He responded that after creating a racing game and a shooting game, he wanted to make something more comical. He believes Bubble Bobble was a game that he put the most thought into, losing sleep whilst thinking of how to improve it. He considers it a deep and memorable game within his life.

"Well, I’d done a racing game now, and a shooting game, so now I thought I’d try my hand at a comical game! And that game was Bubble Bobble."

"How could I, practically speaking, improve and iterate on this new design philosophy of mine? I was always thinking about that question. On Bubble Bobble I worked hard to really push my ideas to the limits. In that sense, Bubble Bobble was probably one of the games I put the most thought into—I honestly lost sleep thinking about how to make it better, better, better. For me personally, it’s a very deep, memorable game."
Contributed by ProtoSnake
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