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The Elder Scrolls V: Skyrim
Mannequins are meant to be stationary objects that display armor inside houses. Supposedly, they are programmed as NPCs with a simple script designed to make them stand still whenever they are in the player's presence. However, when a building with a mannequin inside is loaded, if the mannequin's script isn't loaded fast enough they will walk around and act like normal NPCs for a short time, a glitch that causes occasional instances of mannequins spawning away from their pedestals, or just acting like they are alive before becoming stationary again.
Contributed by MehDeletingLater
The Elder Scrolls III: Morrowind
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In Odai Plateau, there is an ebony shortsword that is supposed to be sticking out of a rock, but due to a bug, the sword's coordinates actually put it underground, making it unobtainable in normal play. It can be viewed through noclip console commands or through the mod creation kit.
Contributed by MehDeletingLater
Tetrisphere
Normally, if you change the music selection to "Choose" in the Audio menu, the game will not allow the track "Prophetic - Title" to play. However, a glitch in the European version causes the song to play if the player loops through the list by pressing D-Right after the last song. This is the only way the song can be played in-game, though the game will change the song to "Azule Lux" every time a new level is loaded.

This is most likely caused by the game trying to play "Extol", as it was the last track in the US version. Since its placement was changed, the game loops the list and plays "Prophetic" instead.
Contributed by MehDeletingLater
Saints Row 2
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In the Xbox 360 version of the game, there is a bizarre game-breaking glitch that can be triggered. This glitch is not exclusive to this version, but it's most easily executable there due to the physical release of the Xbox 360 version presumably being an earlier build of the game.

First, turn on the cheat codes for Low Gravity (#18), Infinite Ammo (#11), Never Die (#36), and Super Explosions (#7), and then start playing the Zombie Uprising game. When you unlock the Hand Grenades, go to a specific marquee on the map, aim correctly, throw a grenade behind you and jump. If done correctly, you will be launched onto the ledge. Go further into another corner of the building on the ledge and use a second grenade to launch yourself out of bounds. Once you successfully glitch yourself out of the map, you will fall into the void, and be respawned in the main overworld with the Zombie Uprising HUD still present (the actual location you are respawned in appears to vary with each copy of the game). From this point on, random events occur as a result of the enabled cheats and the game trying to run in spite of the glitching, including floating debris, surprise zombie attacks, or moments where you just float around. As the game continues to break down, all items inside of buildings will disappear, random items outside will vanish, and the sky will eventually turn a bright, blinding white. However, despite all of these worsening side effects, the killing blow can occur at any time. At a random point, a grainy, ice-blue silhouette will flash on a nearby wall, and within the next few seconds, the game will freeze, permanently damaging the game itself and rendering it unplayable.

This glitch, and specifically the silhouette, has come to be known as "The Freezer", and since its discovery had lead to the corruption of numerous physical copies of Saints Row 2 for research purposes. The Freezer effect itself is believed to occur when the game tries to spawn either a zombie NPC or the player's shadow in an invalid location, specifically after the player had previously glitched out of the Zombie Uprising map and back into the main overworld. The digital Xbox 360 version of the game is not believed to have this glitch, as it had been patched unlike the physical version.
Contributed by MehDeletingLater
Fire Emblem: Path of Radiance
If you have no weapon equipped and if you have one use of a healing item left, using that last healing item will cause an uncommon glitch to occur where the weapon listed first in your status menu will be automatically equipped. This glitch also appears in Fire Emblem: Radiant Dawn.
Contributed by MehDeletingLater
Punch-Out!! (2009)
If Little Mac is KO’d by a practice fighter, the game will softlock.
Contributed by GamerBen144
Fire Emblem: The Blazing Blade
If Lynn gets defeated during the tutorial fight, her victory cutscene will play despite her defeat. The “Enemy Phase” sign will then play on loop, essentially soft locking the game.
Contributed by GamerBen144
Mario & Luigi: Superstar Saga
If Bowser defeats Mario at the very start of the game, it will soft lock as the developers never intended for Mario to lose.
Contributed by GamerBen144
Mario Kart 64
Due to the complex maze-like structure of Yoshi Valley, the HUD’s mugshot are reduced to question marks, and the player’s position in the race doesn’t appear at all.

This error would be eventually mostly fixed in Mario Kart 8, nearly 20 years after its debut. Some items like the Red and Blue Shells, occasionally, may miss the character in front of the player.
Contributed by GamerBen144
MediEvil II
In 'The Professor's Lab' level, if the player completed a level and also obtained a chalice there, go to Professor Hamilton Kift's room, then leave his room to touch the chalice on the weapon table. By stepping on the chalice button, the game will crash.
Contributed by ProtoSnake
Paper Mario
If Mario manages to defeat Bowser by hacking/cheating at the very beginning of the game, the game will crash as developers never intended for that outcome to happen.
Contributed by GamerBen144
Super Mario 64
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By standing against the wall between the left and middle paintings for Cool, Cool Mountain and using the first-person view, you can clip the camera through the wall to find what appears to be a large red "F" floating in the void. This is actually part of the entrance to Bowser in the Dark World, a course on the same floor, seen from below.
Contributed by MehDeletingLater
The Witcher 3: Wild Hunt
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In the Blood and Wine expansion, the quest "The Warble of a Smitten Knight" ends with Geralt lifting a curse laid upon a character named Vivienne, who was partially turned into a bird. In a cutscene prior to lifting the curse without Guillame's help, Geralt warns her that once she becomes human again, she may only live for as long as she spent living with the curse, which is seven years.

Afterwards, waiting seven in-game years after completing the quest will allow you to find Vivienne having collapsed and died inside Yennefer's room in Kaer Trolde in Skellige, although this position is slightly glitched and Geralt can still talk to her as if she were alive. According to the game's lead quest designer Philipp Weber, this buggy appearance was caused by the cloth physics on her dress as dead characters in the game are normally static models, and due to this being one of the last secrets added to the game prior to the end of development, they were unable to fix this in time for release. Coincidentally, this Easter egg was first teased by the developers and discovered by fans in 2022, seven years after the game's release.
Contributed by MehDeletingLater
Resident Evil 4
The Minecart Skip Glitch can be triggered if the player performs a jump within perfect timing during the Minecart level in Chapter 4-3, allowing the player to move Leon through the whole level, skipping the entire section where Ganados would normally jump from above. The level can be sped through much faster if the Ditman Glitch is actived.
Contributed by Tuli0hWut
Super Mario 64
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The game's smoke texture, labelled "gas_b5" in the source code, was intended to be much more detailed in appearance, but ended up corrupted in the final game due to being encoded in the RGBA16 format rather than the intended IA16. While the glitched texture would theoretically look like a swarm of multicolored pixels as a result of this error, it instead appears as a clump of black pixels due to the game displaying it without any colors, resulting in it not looking out of place. Modifying the game's code to convert the texture to the IA16 format results in it properly displaying.
Contributed by game4brains
The Elder Scrolls IV: Oblivion
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In the Shivering Isles DLC, trying to speak to one of the Apostles in The Howling Halls will display "I HAVE NO GREETING".
Contributed by ClaudX
Elden Ring
As of Version 1.04.01, there is a glitch in which Malenia will regain health while attacking a player character that is in their long death animation. This in turn can make the fight more difficult in multiplayer if her aggro does not change from a killed player until their health bar is completely off screen.
Contributed by ShiftyBadger
Although a new system for blood appearing in matches was added to the game, it ultimately didn't work. Even when the game would state that a superstar had started bleeding, blood would not show up on the model.

A work-around was eventually found when viewing the moment a superstar starts bleeding through the Highlight Reel, blood would become visible in the match afterwards.
Contributed by SOGESNAKE
Elden Ring
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As of Build 1.03.2, If a player is wearing the Black Knife Set outfit while attempting to use the Mimics Veil, their character model and any weapons they have equipped will be sticking outside of the object they transform into.
Contributed by ShiftyBadger
Deltarune
In the original release of Chapter 2, Spoiler:the "WRECK", "PAUSE", and "SPEW" VCR icons that appear during Spamton NEO's ultimate attack only showed up during the hidden Weird Route, and thus were absent from his fight during the normal route. While this difference was initially interpreted by fans as an intentional artistic decision, in actuality it was the result of an oversight: Spoiler:the icons were coded to appear at certain coordinates relative to the room where Spamton NEO is encountered. Because the fight on the normal route moved Spamton NEO and the player far out of range, the icons were consequently left offscreen.

This error was eventually fixed in the v1.08 patch, with Spoiler:the icons appearing in the proper location on both routes instead of just one. The patch additionally adds a new smoke effect after Spoiler:Spamton NEO's ultimate attack ends on both routes.
Contributed by game4brains
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