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Console: Xbox 360
The infamous Red LED lights that surround the 360's power button actually represent different problems depending on how many are alight. One red light meant a hardware failure. Two red lights signify overheating. Three red lights meant a general hardware failure, and four red lights meant and AV cable error. The notorious "Red Ring of Death" is actually, contrary to it's name, a 3-Light problem (General Hardware Failure).
Contributed by PirateGoofy
Paper Mario: The Thousand-Year Door
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Winning in-game the Happy Lucky Lottery isn't actually based on luck at all but on the date from when you bought the ticket based off of the GameCube's internal clock. The prizes are as follow: 4th prize is anywhere between 4 to 10 days, 3rd prize is 25 to 35 days, 2nd prize is 85 to 115 days, and 1st prize is 335 to 395 days. If you change the system's clock to a day prior and went back to talk to Lucky who runs the lottery, he'll know that the internal clock has been messed with. You can either admit to it or lie to not having tampered with it, however you'll need to pay 500 coins in order to reset the lottery, regardless. Daylight savings is not put into account. Buying a new ticket won't actually increase your chances of winning either but will instead reset the days back to 0 from when you bought it.
Contributed by KnowledgeBase
As of the 4.0.0 Update, which originally brought USB headphone support to the Switch, it was discovered that, via the use of the Wii U's Gamecube Controller Adapter, that almost every Switch game can be played with a Gamecube Controller. However, since the Gamecube Controller lacks a left Z-button the player does not have access to all of the controls of games that normally would utilize the Switch's ZL button.
Contributed by PirateGoofy
Final Fantasy X-2
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
If Yuna, Rikku & Paine transform to their own special dressphere (Floral Fallal, Machina Maw and Full Throttle), they may appear fully naked in the transformation cutscene, due to a glitch in the PlayStation 3's backwards compatibility.
Contributed by ProtoSnake
Pokemon Yellow
If the player attempts to enter The Safari Zone without sufficient money to enter enough times, the worker who lets you in will take pity and allow you to enter with one safari ball. This was not an interaction in Pokemon Red & Blue and exists as a way to prevent the player from progressing in the game as a result of being unable to acquire enough money to get the HM03, surf, which is found in the park.
Contributed by Psychospacecow
Frogger 2: Swampy's Revenge
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In the Game Boy Color version, entering Left, Up, B, A, Right at the records screen will take the player to a hidden menu where they can use the sound test and a graphics viewer.
Contributed by GamerBen144
Home Alone 2: Lost in New York
During play of the Genesis port of the game, by pausing and pressing the following buttons: A, C, B, C, C, C, A, C, will lead you to a sound test and debug screen.
Contributed by billebobfacts
Donkey Kong Land
Within the game's coding is a string under the name "PFLOYD" that maintains the integrity of the game's save files. This string appears in the English and Japanese ROMS under the offset 6F7A and needs to be present at AA00, AA40, and AA80 in RAM (along with two checksums) in order for save files to remain functional; if the string is not present in one of these RAM files, the corresponding save file will be wiped, even if the two checksums are cleared.

The name of the string, "PFLOYD", appears to be a reference to the British progressive rock band Pink Floyd, who was active from 1965 to 1996, disbanding just a year after Donkey Kong Land's release.
Contributed by game4brains
As a way of preventing the use of a cheat device like Game Genie, additional code was put in place to detect one. If the system discovers any sort of leftover data in its RAM and VRAM, the game will lock-up and display a gray screen. This was done due to the game being released as part of a contest run by MTV.
Contributed by KnowledgeBase
Animal Crossing: Wild World
Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town.

Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
Contributed by game4brains
Resident Evil 4
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Though largely unused in-game, the characters Hunnigan and Mike have complete character models that can only be seen through camera hacks.

Hunnigan appears in-game during her radio conversations with Leon, where only her head and shoulders are visible. However, moving the camera reveals that these conversation are simply full character models of Leon and Hunnigan sitting next to each other behind a radio texture. Additionally, Hunnigan's model contains multiple layers of clothing, including a layer for both her blazer and blouse. Digging through the game's files also reveals a texture for a white blouse with a black bra and skin clearly visible underneath it.

Likewise, Leon's pilot Mike is never seen outside of his helicopter in-game. Moving the camera into the helicopter during his scenes, however, reveals a full character model inside of the cockpit. Oddly, the character model has yellow eyes, a trait usually associated with the game's monsters.
Contributed by Tuli0hWut
Final Fantasy V
The game contains two unused and unfinished commands, most likely used for debug purposes.
"!Dummy01" allows the user to target themselves, but then does nothing.
"!Dummy02" enchants weapons in the same way as the "magic sword" fire spell.
Contributed by MeleeWaluigi
Papers, Please
In the beta version of Papers, Please, the recurring character Jorji Costava's ID reference was MR_PERSISTENT
Contributed by billebobfacts
The Legend of Zelda: Ocarina of Time
In order to gain access to the Master Sword, the player only needs to know the Song of Time. This is because the game's flags assume that, as the player knows and can play the Song of Time, then the player will have triggered the following:

- Gotten the Ocarina of Time
- Have all three spiritual stones

The game assumes these things because the player needs to have all 3 of the spiritual stones to trigger the cutscene in which they learn the Song of Time (which is also where the player obtains the Ocarina of Time). When playing the Song of Time, the game assumes that the player already has them.

This also extends to the Medallions as well. In order to trigger the cutscene in which Zelda gives the player the Light Arrows, as well as access to Ganon's Castle, the game only checks for the Shadow and Spirit Medallion. Even if one uses a cheat device/debug menu to remove the Light Medallion from Link's inventory it will still play the cutscene. This works because much like the Door of Time opening the game assumes things. In this instance the game assumes that the player:

- Have the Light Medallion.
- Obtained the Forest, Fire, and Water Medallion.
-Triggered the Nocturne of Shadow obtain cutscene.

The reason the games assumes these things are:

- The player is unavoidably given the Light Medallion in a cutscene, so the game has no need to check for it.
- In order to get the Shadow Medallion, the player would need to have triggered the Nocturne of Shadow cutscene, as well as having obtained the Forest, Fire and Water Medallions to trigger that cutscene, so the game doesn't check for them, as the game assumes that, as the player has the Shadow Medallion, you must have gotten them.

Since the Spirit Medallion isn't tied to getting another Medallion, or forcibly given to the player, the game also checks for it as well.
Contributed by Takahashi2212
Kirby Air Ride
The game features one of the largest debug modes found on the GameCube. It has a wealth of debugging features which provide extensive information on how the game was made.
Contributed by SonicManEXE
Yu-Gi-Oh! Monster Capsule GB
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The game will start in "Sound Check Mode" when using either Game Genie code 09B-56D-E6A or Gameshark code 010900C2.
Contributed by ProtoSnake
From TV Animation One Piece: Maboroshi no Grand Line Boukenhen!
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Within the game's code is a fully functional debug menu that be access through the use of a cheat device. The menu includes a character viewer, cutscene viewer, sound test and the ability to warp to anywhere in the game.
Contributed by ProtoSnake
Sonic Spinball
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There's a build date that can be found in the ROM at 0x4C61. It can be displayed in the "Options Menu" by selecting sounds 0, 5, 0, 3, 6, 0 in the "Sound Test".
Contributed by ProtoSnake
Mario Kart 64
In the "Big Donut" battle stage, there are 2 hidden item boxes that can be seen under the track. They're inaccessible, and were likely just left over from development.
Contributed by DarkJedi
Tales of Phantasia
Using a Pro Action Replay code allows the player to face the version of Dhaos coded for the game's opening sequence. However, when attacked, he simply counters back then locks up in a magic casting stance, due to the game being unable to load Edward Morrison's Indignation sequence.

The Chameleon summon can kill prologue Dhaos. When killed, this verison of Dhaos gives 1 Gald and 13 Experience points.
Contributed by MightyKombat
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