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As a way of preventing the use of a cheat device like Game Genie, additional code was put in place to detect one. If the system discovers any sort of leftover data in its RAM and VRAM, the game will lock-up and display a gray screen. This was done due to the game being released as part of a contest run by MTV.
Contributed by KnowledgeBase
Animal Crossing: Wild World
Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town.

Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
Contributed by game4brains
Resident Evil 4
Though largely unused in-game, the characters Hunnigan and Mike have complete character models that can only be seen through camera hacks.

Hunnigan appears in-game during her radio conversations with Leon, where only her head and shoulders are visible. However, moving the camera reveals that these conversation are simply full character models of Leon and Hunnigan sitting next to each other behind a radio texture. Additionally, Hunnigan's model contains multiple layers of clothing, including a layer for both her blazer and blouse. Digging through the game's files also reveals a texture for a white blouse with a black bra and skin clearly visible underneath it.

Likewise, Leon's pilot Mike is never seen outside of his helicopter in-game. Moving the camera into the helicopter during his scenes, however, reveals a full character model inside of the cockpit. Oddly, the character model has yellow eyes, a trait usually associated with the game's monsters.
Contributed by Tuli0hWut
Final Fantasy V
The game contains two unused and unfinished commands, most likely used for debug purposes.
"!Dummy01" allows the user to target themselves, but then does nothing.
"!Dummy02" enchants weapons in the same way as the "magic sword" fire spell.
Contributed by MeleeWaluigi
Papers, Please
In the beta version of Papers, Please, the recurring character Jorji Costava's ID reference was MR_PERSISTENT
Contributed by billebobfacts
The Legend of Zelda: Ocarina of Time
In order to gain access to the Master Sword, the player only needs to know the Song of Time. This is because the game's flags assume that, as the player knows and can play the Song of Time, then the player will have triggered the following:

- Gotten the Ocarina of Time
- Have all three spiritual stones

The game assumes these things because the player needs to have all 3 of the spiritual stones to trigger the cutscene in which they learn the Song of Time (which is also where the player obtains the Ocarina of Time). When playing the Song of Time, the game assumes that the player already has them.

This also extends to the Medallions as well. In order to trigger the cutscene in which Zelda gives the player the Light Arrows, as well as access to Ganon's Castle, the game only checks for the Shadow and Spirit Medallion. Even if one uses a cheat device/debug menu to remove the Light Medallion from Link's inventory it will still play the cutscene. This works because much like the Door of Time opening the game assumes things. In this instance the game assumes that the player:

- Have the Light Medallion.
- Obtained the Forest, Fire, and Water Medallion.
-Triggered the Nocturne of Shadow obtain cutscene.

The reason the games assumes these things are:

- The player is unavoidably given the Light Medallion in a cutscene, so the game has no need to check for it.
- In order to get the Shadow Medallion, the player would need to have triggered the Nocturne of Shadow cutscene, as well as having obtained the Forest, Fire and Water Medallions to trigger that cutscene, so the game doesn't check for them, as the game assumes that, as the player has the Shadow Medallion, you must have gotten them.

Since the Spirit Medallion isn't tied to getting another Medallion, or forcibly given to the player, the game also checks for it as well.
Contributed by Takahashi2212
Kirby Air Ride
The game features one of the largest debug modes found on the GameCube. It has a wealth of debugging features which provide extensive information on how the game was made.
Contributed by SonicManEXE
Yu-Gi-Oh! Monster Capsule GB
The game will start in "Sound Check Mode" when using either Game Genie code 09B-56D-E6A or Gameshark code 010900C2.
Contributed by ProtoSnake
From TV Animation One Piece: Maboroshi no Grand Line Boukenhen!
Within the game's code is a fully functional debug menu that be access through the use of a cheat device. The menu includes a character viewer, cutscene viewer, sound test and the ability to warp to anywhere in the game.
Contributed by ProtoSnake
Sonic Spinball
There's a build date that can be found in the ROM at 0x4C61. It can be displayed in the "Options Menu" by selecting sounds 0, 5, 0, 3, 6, 0 in the "Sound Test".
Contributed by ProtoSnake
Mario Kart 64
In the "Big Donut" battle stage, there are 2 hidden item boxes that can be seen under the track. They're inaccessible, and were likely just left over from development.
Contributed by DarkJedi
Tales of Phantasia
Using a Pro Action Replay code allows the player to face the version of Dhaos coded for the game's opening sequence. However, when attacked, he simply counters back then locks up in a magic casting stance, due to the game being unable to load Edward Morrison's Indignation sequence.

The Chameleon summon can kill prologue Dhaos. When killed, this verison of Dhaos gives 1 Gald and 13 Experience points.
Contributed by MightyKombat
Golden Sun: The Lost Age
In the second The Lost Age Debug Room, "Psynergy Test", a Kraden NPC stands two spaces to the right of a flame. If the player casts Blaze on the flame to shoot fire upon Kraden, he will generate a "!" icon, hop twice, yell "GAH!", move two spaces up and left, generate a "head bump of annoyance" icon, hop twice again, and yell "What are you doing???" Now if the player moves below the flame and casts blaze again, Kraden will exclaim "YARG!" and move back to his original position in exactly the same way, yelling "What are you doing???" again.
Contributed by xaxdxaxmx
Sonic the Hedgehog 2
The 2013 iOS version of the game features a green Grounder that can be placed by using the debug mode. This is an homage to Grounder from Adventures of Sonic the Hedgehog.
Contributed by RadSpyro
Donkey Kong Country
Through the use of an Action Replay code in the Super Nintendo version, it's possible to access a debug tool that makes all enemy objects lose their solidity and freeze in place. The player can use the D-pad to move around freely. Some gravity is present, but not much.
Contributed by GamerBen144
Chrono Trigger
The chest behind the counter in Truce Inn contains 57,342G. The chest can't be reached without cheating, and was likely only used for debugging purposes.
Contributed by Mawille
Beyond: Two Souls
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Through the use of a debug menu on a hacked console, players found that the character model of Ellen Page during shower scenes includes a fully textured nude model, including nipples. A Sony spokesperson has since stated that the naked model is not really that of Ellen Page. It is likely that the naked details were added to the textures by an artist after basic body-shape technology was used on Ellen Page during production.

A similar source of controversy came about after the release of Heavy Rain, when a glitch would sometimes cause one of the playable characters to appear fully nude outside of the specific scenes the nude model was intended for.
Contributed by Dazz
F-Zero GX
A remnant of the original development debugging menu can be found in the original Japanese version of the game using a cheat device. All but two of the menu items still function, and many of the game's assets, such as sounds and models, can be viewed.
Contributed by CosmykTheDolfyn
Metroid Prime 2: Echoes
The game's Senior Director of Development, Bryan Walker, claimed that he was never able to defeat the Boost Guardian without the use of the game's debug mode.
Contributed by Mr. Hadouken
Deus Ex: Human Revolution
The game's code still contains a number of debug menus. These menus include a map select that is available while having not started a game. This allows the player to start the game from any point in which they like - it also contains a number of unused areas, including versions of the game shown at press conferences.

While in a game, it's possible to access a menu called the "Burger Menu", giving access to general debugging options, as well as cheat options of spawning items, unlimited ammo, invisibility and immortality. The menu also reads a message in the corner that reads:
The daily quote: "Don't fuck it up.-- Sheldon Pacotti (Deus Ex 1 Writer), Early 2008"
Contributed by Dazz
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