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The goal of the game's story is to kill the 1.2 billion Red Communists that invaded Hong Kong. However, it is impossible to achieve that goal normally in-game due to Chin having only one hit point, the fact that the score meter will visually loop back to 1000 after reaching 8888 points making it hard to tell what your actual score is (this could be due in part to the number 9 being nonexistent in the game's score counter), and that, hypothetically, if you killed one enemy per second (while also accounting for the extra time it takes to defeat the game's only boss, Tong Shau Ping, multiple times), it would take around 38 years to reach a score of 1.2 billion in one sitting. The only quick way to reach a score of 1.2 billion is to cheat by manually changing the score value in a memory scanner/debugger. Doing this makes the score counter stop properly displaying the score, and causes the continuously looping theme song "I Love Beijing Tiananmen" to stop playing due to that high of a score overloading the game's memory.
Contributed by MehDeletingLater
Super Smash Bros. Melee
Captain Falcon has minor gameplay changes based on which alternate skin is being used. Presumably a programming oversight, the character's Environmental Collision Box (ECB), a small diamond that prevents the character from falling through stage environments and walking through walls, differs slightly between skins, meaning they have very slightly different widths for dealing with stage collisions/interaction (although hurtboxes remain the same on all skins). Ranked from thinnest to widest, Captain Falcon's default skin has the thinnest ECB, while the Pink, Blue, Red, and Black skins have wider ECBs, with the Green skin coming out on top with the widest.
Contributed by MehDeletingLater
Super Smash Bros. Melee
If you turn off the music and select Captain Falcon on the character select screen, an extremely faint grunt obscured by the Announcer saying Captain Falcon's name can be heard. In the game's sound test, audio files can be found with "DEMO" attached at the end of them showing that every character in the game had similar planned sound effects on the character select screen, but only Captain Falcon's sound remains audible. Additionally, in the game's files, animations labeled "Select" and "SelectWait" can be found for every character in the game, many of which were either ripped directly from Super Smash Bros., are unfinished, or were repurposed in the final game. These are all presumably remnants of an earlier version of the character select screen that more closely resembled Super Smash Bros., where the character's in-game models were visible and used special animations and sound effects when selected.
Contributed by MehDeletingLater
Super Smash Bros. Ultimate
With the Shadow Moses Island stage making a return, Snake's exclusive Codec Call Smash Taunts also return (which are triggered by rapidly pressing the down-taunt button once as Snake on the stage). However, no new codec calls were recorded, meaning it will only work for characters that were previously playable in Super Smash Bros. Brawl. In fact, all but one of the old Brawl codecs were kept intact so they now contain many awkward slights and inaccuracies.

These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, and Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate among other things.

The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
Contributed by PirateGoofy
Super Smash Bros. Ultimate
Luigi, Ganondorf, and Daisy are the some of the few characters in-game to have at least one of their alt colors be inaccurate between the character select screen and actual gameplay. Specifically, Luigi's yellow and green alt has a yellow "L" on his hat on the Character Select Screen but in-game it has a blue/turquoise "L"; Ganondorf, in his purple alt, is shown when selected as having gold accents, but in battle those same accents are silver instead; And Daisy has a gold crown with her white "wedding gown" alt when selecting her but when the character is fighting her crown is silver.
Contributed by PirateGoofy
Excitebike 64
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Entering the cheat code "UGLYMUGS" and viewing the game's credits will display a group photo of the game's developers, Left Field Productions.
Contributed by MehDeletingLater
Kid Icarus: Of Myths and Monsters
Due to screen size limitations on the Game Boy, a feature was implemented where if you pause the game while outside, you can view the rest of the stage using the D-Pad. This cannot be done inside rooms and shops.
Contributed by MehDeletingLater
Kid Icarus
There is a hidden feature that allows Pit to haggle with Shopkeepers to lower the prices of items.

In the NES release, this is done by simultaneously pressing A and B on a second controller. In the Famicom release, haggling is instead done using a second controller with a microphone on it, by holding A on the second controller and speaking into the microphone to haggle. In the 3D Classics port for the 3DS, haggling can be done by simultaneously pressing the A button and either Start or Select.

The main catch to haggling is that the prices will only be successfully lowered if Pit's health is one point higher than the first number of the stage he is currently haggling on (i.e. Pit's health must be at 2 arrows when haggling in World 1 to successfully haggle). Otherwise, the Shopkeeper will raise the prices instead.

However if you fail to haggle, the prices will not change until the Shopkeeper's text finishes scrolling, creating a small window of time to buy something at its original price just before they increase.
Contributed by MehDeletingLater
LEGO Marvel Super Heroes
Using the Human Torch's flame powers near Venom will have the latter cower in fear in reference to the symbiote's fear of fire in the comics.
Contributed by PirateGoofy
Uncharted Waters: New Horizons
During Otto Baynes' campaign when meeting Ezequiel in the café, if you choose not to fight him, he will be ridiculed as a coward upon his return to England to inform the King they chose not to fight, and will be renamed to "Loser Baynes". Upon returning to Spain and accepting Ezequiel's duel, defeating him will cause him to express confusion as to why Otto backed out of fighting him the first time before proclaiming that he will never be called a loser again, changing Otto's name once more to "Winner Baynes".
Contributed by MehDeletingLater
Uncharted Waters: New Horizons
During Catalina's campaign before the final boss fight, there are two different scenarios that occur if you decide to attack either João or one of the ships in Ezequiel's fleet first (implying that she thinks they are still her enemy) that make the game unwinnable.

Upon attacking and defeating Ezequiel's fleet first, the ships following you will stop and instead travel around the overworld in random directions until they eventually disappear from the map. Despite this, João's ship will still follow behind her, and defeating him will cause his ship to disappear entirely.

If you attack and defeat João first, his ship will disappear and cause the rest of Ezequiel's fleet to scatter. In a fourth wall break, Catalina will point out upon attacking João that she chose to do this just to see what would happen, before he encourages her to reset the game so they can see the ending.
Contributed by MehDeletingLater
Uncharted Waters: New Horizons
Towards the end of João Franco's campaign, breaking the flow of the game's story by choosing to attack Catalina's fleet will prompt his crew and opponent to mock him for being spiteful against her, causing him to be renamed to "Spiteful Franco" and significantly reduce his stats, making the game unwinnable. Upon her defeat, Catalina will then appear on the overworld as a hirable vagabond sailor.

A similar situation occurs when attacking Ezequiel's fleet, causing João to be lambasted for making such a poor decision, renaming him to "Nitwit Franco", and dropping his stats to the same unwinnable level.
Contributed by MehDeletingLater
Super Smash Bros. Ultimate
The seemingly unique design for the Belmonts' Vampire Killer whip, with a metal chain, a morning star at the end, and the religious-looking crossguard, is actually very closely taken from two different sources: Castlevania: Lords of Shadow and the Pachinko game Castlevania: Erotic Violence.
Contributed by PirateGoofy
Shaq Fu
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The 2 Player mode found on the Game Boy version cannot be accessed through normal means and instead is accessible by playing the game on the Super Game Boy SNES adapter cartridge.
Contributed by Tuli0hWut
Shaq Fu
Delphine Software originally pitched the idea of a basketball game to former NBA star Shaquille O'Neal, but O'Neal instead opted to pitch in the idea of a fighting game because he was a fan of Mortal Kombat. Delphine Software developed the video game using rotoscoping technology by filming Shaq and the stuntmen, then redesigning them to appear as characters in the game. A kung fu expert was then hired by Delphine Software to direct the action sequences to make the fighting aspects look more realistic.
Contributed by Tuli0hWut
The Longest Journey
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In the living room of the Border House, to the left of the corkboard, there is a small, unmarked wall area that when hovered over will reveal a caption for a "Painting". Clicking it will instead cause April to walk to the adjacent right wall where the unseen painting is hung and comment:

"It's a reproduction of an early Lebowski. Not a particular favorite of mine, but, there ya are."

During the cutscene "Vision in the Living Room" which is only played if April has chosen to not work the evening shift at the Fringe Café, a shot of the painting depicting an abstract rendition of a woman's head can be seen. This painting appears to be a caricature of American actress Julianne Moore, who appeared one year prior to The Longest Journey's release in the 1998 film "The Big Lebowski" in the role of artist Maude Lebowski, suggesting that the painting may be a self-portrait.
Contributed by MehDeletingLater
The Longest Journey
Outside the Mercury Theatre, a poster can be found for a fictional film called "A Welsh Ghost Story" that April claims is "a classic", and is written and directed by Ragnar Tørnquist, the game's creator. This film was actually based on a real work-in-progress screenplay with the same tentative title by Tørnquist that would later be uploaded online in 2014 under the name "In the Dark Places".
Contributed by MehDeletingLater
The Longest Journey
The Book of Secrets is a showcase of voice acting outtakes, unused music and concept art that can be unlocked by beating the game and is accessed from the title screen. However, there is a secret way to unlock it earlier on in the game.

Spoiler:In the hallway outside April's bedroom, a leaf from an Organic plastic plant can be collected. This leaf can then be used on the Flowerbed in The City Green, triggering an animation of April planting the leaf next to it which immediately sprouts a large flower. She will then comment about hearing a voice stating that a "Book of Secrets" was now open, unlocking the bonus content.
Contributed by MehDeletingLater
Deltarune
In battle, Susie's UltimatHeal move is tied to her magic stat like most other spells, and consequently recovers more HP should the player boost her stats through hacking. However, in the cutscene where she first demonstrates it to Kris, it is hard-coded to only heal 2 HP regardless of circumstance.
Contributed by game4brains
A Sega CD version of the game was at one point in development and was planned to be released by ReadySoft, but was soon cancelled due to the game being released on the Sega Saturn instead, despite the fact that the cancelled Sega CD version was still advertised in gaming magazines.
Contributed by Tuli0hWut
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