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Deltarune
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Within the data for Chapter 2 is an unused alternate version of Spoiler:Spamton NEO's wasted turn, in which his phone fires a Pipis that explodes in his face and covers it in soot, rather than launching a volley of flying heads at him. Spamton NEO's head remains covered in soot until his next attack. It's likely that this event was changed due to Spoiler:its accidental resemblance to blackface, which historically was often paired with similar explosion gags in animation.
Contributed by game4brains
Star Wars: Battlefront
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In the Tatooine Jabba's Palace map there are two unused models out of bounds. The first one is outside one of the hallways and it is a figure in a robotic suit that looks to be bound by one hand and sitting immobile and in a voluptuous position. The model's suit is the only thing fully rendered and its unfinished "skin" and "body" just appear as a black mass. The second one is an unused Command Post that's "deactivated". Interestingly, in the level's reappearance in this game's sequel, the sitting figure is completely removed but the deactivated command post is not.
Contributed by PirateGoofy
Grand Theft Auto: The Trilogy – The Definitive Edition
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In the original version of Grand Theft Auto: Vice City, a confederate flag can be seen on Phil Cassidy's muscle shirt. In the remastered version, the flag on Phil's muscle shirt has been changed to a skull.
Contributed by ZpaceJ0ck0
Street Fighter V
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In the 1.04 update, Cammy's leotard costume removed her nipples from her 3D model.
Contributed by ProtoSnake
Animal Crossing
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
Four pieces of artwork in the Japanese release of the game were replaced in the international versions:

•The Fine Painting ("Jeanne Hébuterne with Yellow Sweater" by Amedeo Modigliani) is replaced with the Basic Painting ("The Blue Boy" by Thomas Gainsborough).
•The Healing Painting ("Woman with a Parasol - Madame Monet and Her Son" by Claude Monet, a.k.a. "The Stroll") is replaced with the Classic Painting ("Washington Crossing the Delaware" by Emanuel Leutze).
•The Lovely Painting ("Portrait of Irène Cahen d'Anvers" by Pierre-Auguste Renoir) is replaced with the Quaint Painting ("The Milkmaid" by Johannes Vermeer).
•The Pleasant Feeling Painting ("Olympia" by Édouard Manet) is replaced with the Scary Painting ("Ōtani Oniji III in the Role of the Servant Edobei" by Tōshūsai Sharaku).

Of these four, the only painting whose reason for replacement can be concretely inferred is the Pleasant Feeling Painting. Its real-world equivalent depicts a prostitute lying nude in bed, which Nintendo of America likely deemed too mature for a child audience.

The Fine Painting that was replaced in the Japanese release is a different item from the one named the Fine Painting in the English release of Animal Crossing, which is based on Paul Gauguin's "Arearea" and is included in all versions of the game.

With the exception of the Classic Painting, the replacement artwork would become standard for later entries in the series; the only replaced painting to return in a subsequent game is the Lovely Painting, present in all versions of Animal Crossing: Wild World.
Contributed by game4brains
Animal Crossing
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Several clothing items were changed between the Japanese and international releases of the game:

•The Three Arc Shirt (a.k.a. the Familiar Shirt) is replaced with the Fortune Shirt, due to the former's resemblance to Charlie Brown's shirt in the American comic strip Peanuts (which had ended its print run in 2000, shortly before the game's release).
•The Tomato Juice Shirt is replaced with the Fishbone Shirt, due to the former's design resembling bloodstains.
•The W Shirt is replaced with the Houndstooth Tee, due to the former's resemblance to the logo of American fast food chain McDonald's.
•The Puzzling Shirt is redesigned to use more pastel colors, also changing the bottom-center square from orange to purple, to reduce the design's similarity to the Rubik's Cube brand of toy puzzles.
•The I Love GC Shirt (itself a redesign of the I Love 64 shirt from Dōbutsu no Mori) is replaced with the Cherry Shirt, due to the former being a parody of the I ❤ NY logo, which is trademarked by the New York Department of Economic Development.

These redesigns are also carried over to Dobutsu no Mori e+.
Contributed by game4brains
Ninja Gaiden (2004)
The German rating board deemed the game's gore and violence excessive and refused to rate the game at all. Since this had the potential to place the game on Germany's "List of Media Harmful to Young People", banning shops from either advertising or selling the game to customers of 18 years or older, Tecmo censored the PAL version to obtain a rating. A year later, Tecmo managed to obtain an 18+ rating for the uncensored release of Ninja Gaiden Black.
Contributed by DrakeVagabond
Super Smash Bros. Ultimate
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When Kirby absorbs Sora and then uses his Magic, it is immediately clear that Kirby does not get a Keyblade of his own. Instead, Kirby uses an ethereal glowing weapon that resembles a keyblade but is entirely made out of light and sparkles that changes color depending on the spell. While this can be interpreted as being a restriction by Disney over the Keyblade's imagery, Masahiro Sakurai on Twitter chalked it up to being done for lore reasons as he said "...only Keyblade Wielders can use Keyblades..." implying that Kirby isn't "chosen" as barer of one and thus has to use the three spells differently.
Contributed by PirateGoofy
Kingdom Hearts
Disney heavily restricted the use of Mickey Mouse in the game especially as the central character like Square initially wanted. This was because Disney was nervous about the success of the game and did not want its possible failure leaving a black mark on the company and its mascot. Tetsuya Nomura stated that these contractual restrictions went so far as to have Disney allow Mickey to only make a minor cameo appearance (such as "in the background of a crowd" as Nomura put it). Spoiler:Nomura and his team got around this by having Mickey have an extremely important but brief role at the end of the game in the form of Mickey helping Sora close the Door to Darkness so no more Darkness gets out of it, separating the two. King Mickey even appears mostly in silhouette in this scene. When the first Kingdom Hearts became a humongous success for both Disney and Square, the former allowed the game developers to feature their mascot in a much more prominent role in the franchise from then onward.
Contributed by PirateGoofy
In the Western version of the game, when an enemy is killed it is possible to cut off their limbs during their death animation. This feature was censored in the Japanese version of the game to be inline with Japan's rating system.
Contributed by DrakeVagabond
Super Smash Bros. Ultimate
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When the Hollow Bastion stage turns into the Dive to the Heart segment, the different Stations of Awakening in the background that reference key Kingdom Hearts characters appear to be censored of any reference to Disney characters such as Mickey Mouse, Donald Duck, and Goofy. However, these censored Stations are actually close replicas of the designs used on coasters that Square Enix produced in celebration of Kingdom Hearts' 15th anniversary, which also omitted the Disney characters.
Contributed by PirateGoofy
Street Fighter V
Pre-release footage of the game's story mode shows Spoiler:the death of the scientist in graphic detail, with the victim being melted. In the final release of the game Spoiler:the screen fades to black during the character's death.
Contributed by ZpaceJ0ck0
Whip's Desert Eagle was completely censored in international versions of the game. Her scene in the Ikari Team ending was also altered to not have her shoot Zero in anger.
Contributed by DrakeVagabond
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
For the sex scenes with Baron and Jennifer, the latter characters each have nude models that normally cannot be seen during gameplay due to the player's field of view being reduced during those events.
Contributed by MehDeletingLater
The King of Fighters '94
In the original overseas arcade version of the game, Mai's "swaying bosom" animation was disabled to appear stilted. However, in a 1994 developer interview, SNK revealed the animation could be unlocked via a secret code which they themselves did not reveal, but instead directed curious players to ask SNK's American division for it.
Contributed by DrakeVagabond
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The design of the Anti-Funk, the final boss of the game, originally resembled the hood of a Ku Klux Klan member. This design made it into early review copies of the game before Sega discovered its existence and rejected it, forcing the developers to change it to a skull just before the game's release. In a 2003 Xbox Nation magazine interview with series creator Greg Johnson, he elaborated on the origin of the design:

"When I was doing it, it was actually an accident. We had done a bunch of designs for the Anti-Funk, and the artist had done this unintentionally. I looked at it and said, “Wow, that’s funny. That looks like a Ku Klux Klan hat.” And then I thought about it for a second and I said, “Well hey, what better villain for these black characters who are spreading the funk than the love and this kind of oblique reference?” Because it wasn’t [obvious]—it was open to interpretation."
Contributed by GamerBen144
The Evil Within 2
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The enemy Laments had their nipples removed in the Japanese release for the PlayStation 4 & Xbox One versions of the game.
Contributed by ProtoSnake
Shining Force II
In an interview with the game's producer/scenario writer Hiroyuki Takahashi and director Shugo Takahashi published in the 1993 Megadrive Fan Attack Special book, they stated that the enemy "Paste" (called "Bubbling Ooze" in the English localization) was originally going to be named "Slime". Its name was not included due to copyright issues, so they tried other options to name it like "Ooze" or "Gel", neither of which got picked. They later came up with the name Paste, while the English release gave the enemies the unused name "Ooze". It's possible that 'Slime' couldn't be used due to a copyright for the iconic Dragon Quest enemy of the same name.
Contributed by ProtoSnake
Series: Star Fox
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According to Takaya Imamura in a 2002 Nintendo Dream magazine interview, the main antagonist Andross is called Andorf in Japan. The reason why his name is changed to Andross in the Western localizations is because of fears that his original name had "Nazi overtones", presumably suggesting the name's spelling had similarities to dictator Adolf Hitler.
Contributed by ProtoSnake
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In the German release of the game, the color of the red blood in the international releases of the game was changed to green to tone down the game's violence.
Contributed by ProtoSnake
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