November 20, 2013 - 11:16 PM Posted by Dazz
Dave Cox's Top Ten Secrets From Castlevania: Lord of Shadow 2We received an email from Konami today giving us some insight into tidbits of trivia for the Lord of Shadow series of Castlevania games. These are all direct from the game's producer himself, Dave Cox. Some of these are actually really interesting, and go to show that a lot of thought went into smaller elements of the series. It also helps to verify various bits of information that people have been assuming up until now!
1. The design of Gabriel's costume in Castlevania: Lords of Shadow was based on the cover of the NES game "Simon's Quest".
2. We considered various actors for the role of Dracula including Gerard Butler and Jonathan Rhys Meyers, both of whom have played Dracula.
3. Mercury Engine 2 was designed for next gen systems and was built from scratch.
4. Almost every single enemy and character has appeared in previous Castlevania games.
5. The work of Guillermo Del Toro has been a big inﬂuence on the Castlevania: Lords of Shadow series.
6. Castlevania: Lords of Shadow 2 uses a combination of orchestral and electronic music. This was done to highlight the past and present aspects of the game.
7. Zobek is an amalgamation of the Dark Priest Shaft and Death from earlier Castlevania games.
8. In Dracula's Curse for the NES, if players completed the game as Trevor Belmont, during the end cut scene Trevor married Sypha Belnades. In Mirror of Fate Trevor is married to Sypha Belnades.
9. Hideo Kojima played the character of Chupacabras in the Japanese version of Castlevania: Lords of Shadow.
10. Hoko Kuwashima, Carmilla's Japanese voice actress, also voiced Shanoa in Order of Ecclesia.
I thought that it was pretty awesome that Konami would directly give out this sort of trivia, but it isn't unlike them. Konami have, in the past, shown a lot of support for both DidYouKnowGaming and VGFacts. Kudos to them, I say!
About the Author
Daniel Loyall Brown
Having been raised to be curious, and also to play games like it's going out of fashion, I've always been interested about the inner workings of games and the industry that creates them. I like to tinker with the bits and bobs that makes games tick, which can often lead to interesting discoveries.
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